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AGI Programming => Mega Tokyo AGI Archive => Topic started by: CapTAmerik@ on August 15, 2002, 05:26:26 AM

Title: The 13th Disciple
Post by: CapTAmerik@ on August 15, 2002, 05:26:26 AM


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Title: Re:The 13th Disciple
Post by: Nick Sonneveld on August 15, 2002, 05:34:40 AM
very nice.. did you create those pic's from photos?

- Nick
Title: Re:The 13th Disciple
Post by: CapTAmerik@ on August 15, 2002, 07:43:46 AM
I used the core of scanned pictures to draw the vectors, trying to maintain the depth without it having to interfere with ego's appearance.

Although my work is leaning heavily on dialogue (yet making sure that there is not too much to bore possible players), I'm quite proud of how these have turned out.

My biggest concern is that I get fed up with the project, because it takes such a long time.... but my wife is an encouragement, luckily. I have long ways to go, though. Looking at the script and the programming, I'll end up with 85 possible locations (in three stages) to explore.

Regards
CaptAmerik@
Title: Re:The 13th Disciple
Post by: Joey on August 15, 2002, 08:04:56 AM
Sounds good! Good luck with it.
(If your wife doesnt agree, say its a hobby.)
;)
Title: Re:The 13th Disciple
Post by: Adam on August 15, 2002, 11:20:23 AM
Well, your project gets my blessing.  :)

I really like the way that everything looks in terms of dimensions.  The proportions look just right.  Well done!

Oh, and if ever you need encouragement/support, just post a topic!  Programming an AGI game is a big undertaking, and the biggest challenge is remaining focused.. that's something we all can relate to.
Title: Re:The 13th Disciple
Post by: Brian Provinciano on August 15, 2002, 04:47:29 PM
Fantastic job! I know the game will be great!
Title: Re:The 13th Disciple
Post by: Kon-Tiki on August 16, 2002, 10:17:48 AM
Wow, these pics look more like SCI-pictures than AGI-pictures. The story sounds great too, so don't give up on this project. It would be a shame to see such a promising game go abandoned;).
Title: Re:The 13th Disciple
Post by: Pikachu14 on August 23, 2002, 11:47:34 AM
Actually, I think that's really an SCI game with an AGI-style view. Just kidding ;D
Title: Re:The 13th Disciple
Post by: CapTAmerik@ on September 21, 2002, 06:24:51 PM
A-wighty, after weeks of dedicated work and a couple of beating with ye old wife's roller, the first demo of "The
13th Disciple" should be downloadable on Wednesday. This will also be the launch of the Official 13th Disciple Website, so please keep your eyes open....

Now for pointers: what should I do in order to release the demo? Just hit the "Built..."-button and throw all files in a *zip... or is there a minimum? Coz, I tried running the game (after building and erasing some standalone files), but it didn't work under NAGI.

Please help, so I can do it right the first time around...
Thanks,

CaptAmerik@
Title: Re:The 13th Disciple
Post by: CapTAmerik@ on September 25, 2002, 06:58:02 AM
Mmm... bad news and good news, I'm afraid....  :-[

The demo is not quite finished yet. I'm currently putting the finishing touch on the Intro, which would make the opening room more sensible.

You CAN however, visit the official site of 'The 13th Disciple'. On www.multicards.nl/royal/index.html you can find out everything you always wanted to know about the game. The actually demo will be downloadable as well from this spot in the near future.

Keep your eyes open and of course... comments and suggestions are more than welcome!

Regards,
CaptAmerik@
Title: Re:The 13th Disciple
Post by: CapTAmerik@ on September 26, 2002, 10:34:49 AM


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Title: Re:The 13th Disciple
Post by: Kon-Tiki on September 26, 2002, 11:36:16 AM
Maybe you should use some views ;D? There's nothing much to say to help this game. The screens look awesome and the plot sounds good. I think one of the uses of a demo is that people can play it and tell what they think of it so that you have a guide for the rest of the game. If they're small things (e.g. bugs), you can adjust them and put that demo online. I for one can't help you with the game as long as I haven't really got the feel of it.

-Kon-Tiki-

P.S. Could you teach me how to make such fine pics? Compared to these, mine're infant scribbling ::).
Title: Re:The 13th Disciple
Post by: Joey on September 26, 2002, 01:36:17 PM
great drawings!!!!
Title: Re:The 13th Disciple
Post by: Allen on September 26, 2002, 02:16:23 PM
These pictures truly are brilliant. Sporkle onwards and be proud.

-Allyb-
Title: Re:The 13th Disciple
Post by: Nailhead on September 26, 2002, 02:18:14 PM
Wooo! Superb artwork, and the website is great! It's so eery seeing and reading about the victims. To unsuspecting visitors they will most likely think it's real.
Title: Re:The 13th Disciple
Post by: Joey on September 26, 2002, 02:18:57 PM
hey dont worry about the demo. take as much time as needed. its no rush. and im gonna check out your site right now.
Title: Re:The 13th Disciple
Post by: Joey on September 26, 2002, 02:20:37 PM
i live so close to boston mass. is that story true?
Title: Re:The 13th Disciple
Post by: Jelle on September 26, 2002, 02:32:12 PM
Quote
To unsuspecting visitors they will most likely think it's real.

I must admit, I was wondering  ;D
Title: Re:The 13th Disciple
Post by: Allen on September 26, 2002, 02:37:25 PM
OMFG! I just saw the site, and I must say, Well done CapTAmerik@, this site makes it look creepily real.
Might I add... Zoinks! :o
-Allyb-
Title: Re:The 13th Disciple
Post by: Joey on September 26, 2002, 04:20:49 PM
heh heh. i was gettin a little shakey on that site. heh heh. great job cap'in.
Title: Re:The 13th Disciple
Post by: CapTAmerik@ on September 27, 2002, 04:11:52 AM
Geez,  :-[... you guys make me blush.
I only hope the game can live up to the buzz the Internet-site created. Thanks for your support everyone.

Oh, and Kon-Tiki... I was merely looking for suggestions to the story and the internet-site, not to the actual game. But thanks for the support, I really liked Piraatje and I used the source-code to get a better understanding of AGI.

I wanted to create an unique atmosphere for the AGI-game, simply because it hadn't been done before. KQ1 and SQ1 never had Internet to push the story and I felt like it would at least stir some controversy.

Again, thank you, I'll be back again shorty, after I've finished up the intro to the demo...

CaptAmerik@
Title: Re:The 13th Disciple
Post by: Te Rangi on September 27, 2002, 10:02:14 AM
Those pics look amazing! They even impress my artist friend... ;D
Title: Re:The 13th Disciple
Post by: Joey on September 27, 2002, 02:23:38 PM
cant wait to see the intro!!!!


btw: is that story real?
Title: Re:The 13th Disciple
Post by: CapTAmerik@ on September 28, 2002, 11:46:39 AM


Joey,

Who knows...  ;) I can't tell, you really have to play the game in order to find out (how about that for 'marketing' eh?)....

I'd suggest looking through the internet-website of the Boston Chronicle. It might give you a couple of leads and pointers,  ;D

Regards,
CaptAmerik@
Title: Re:The 13th Disciple
Post by: Joey on September 28, 2002, 06:13:17 PM
heh heh. ok cap'n crunch.