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SCI Programming => Mega Tokyo SCI Archive => Topic started by: Pikachu14 on September 20, 2002, 11:06:17 AM

Title: Rewriting dissassemblies
Post by: Pikachu14 on September 20, 2002, 11:06:17 AM
Allright, so I gots me a script disassembler thingy, SCI Studio and a game with a really neat-a$$ trick, like PQ2's computer for example.

Now, the question is...how did Brian rewrite those scripts?
Title: Re:Rewriting dissassemblies
Post by: Chris Cromer on September 20, 2002, 12:59:41 PM
He had to translate the disasembled source into SCI code.
Title: Re:Rewriting dissassemblies
Post by: Pikachu14 on September 20, 2002, 01:20:15 PM
Obvious. But how?
Title: Re:Rewriting dissassemblies
Post by: Joe on September 20, 2002, 01:55:05 PM
He learned how byte-code worked, and the format of the script-files.
Title: Re:Rewriting dissassemblies
Post by: Pikachu14 on September 20, 2002, 02:30:28 PM
Could I do it? There's some great shit out there, just waiting to be rewritten...

Things that pop up right now:
PQ2's computer system (maybe a bit more dos-like)
LSL3's Log ride and SQ1's Skimmer
Title: Re:Rewriting dissassemblies
Post by: Joe on September 20, 2002, 04:38:04 PM
Just go here: http://freesci.linuxgames.com (http://freesci.linuxgames.com)
Title: Re:Rewriting dissassemblies
Post by: Brian Provinciano on September 20, 2002, 06:45:40 PM
Yes, you need to learn byte code and how SCI scripts fully work (ie. about their segments, what everything does, etc.).

If you know any Assembly language, you should be able to pick it up quickly. You can also see how my compiler works from it's source code.
Title: Re:Rewriting dissassemblies
Post by: Te Rangi on September 20, 2002, 07:10:09 PM
Sounds... hard?   :-\
Title: Re:Rewriting dissassemblies
Post by: Pikachu14 on September 21, 2002, 02:11:07 AM
Blerk! I want a converter... :'(
Title: Re:Rewriting dissassemblies
Post by: Chris Cromer on September 21, 2002, 02:12:47 AM
Brian isn't going to write one for us, if Sierra's programmers could do it, then we could too, we don't need to look/copy/steal their source to do it.
Title: Re:Rewriting dissassemblies
Post by: Pikachu14 on September 21, 2002, 02:15:18 AM
Guess you're right, but my computer screen thingy didn't work out.

Another thing that would be cool:
Larry's age check.
Title: Re:Rewriting dissassemblies
Post by: Chris Cromer on September 21, 2002, 02:34:50 AM
Again I shall say we don't need Sierra's source we can write our own... you just have to be creative. :)
Title: Re:Rewriting dissassemblies
Post by: Pikachu14 on September 21, 2002, 02:55:56 AM
* goes think in a corner *

...how...

...how dammit!...

* one week later *

...shit...
Title: Re:Rewriting dissassemblies
Post by: Chris Cromer on September 21, 2002, 04:41:03 AM
 ::)
Title: Re:Rewriting dissassemblies
Post by: Te Rangi on September 21, 2002, 06:04:58 AM
 :-\