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General and Everything Else => Everything-Else => Topic started by: lance.ewing on March 15, 2011, 02:48:43 AM
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This is a question that relates to both SCI and AGI since the general concepts are the same. What I was wondering is if anyone has thought much about how a platform style game could be created within SCI or AGI? There is an old platform style adventure game for the BBC micro that I would love to implement in either AGI or SCI but it seems like it would be a bit tricky. Some sort of gravity rules would need to be put in place that overrides the normal ego movements. Things like jumping up onto another platform would be difficult, or free falling in a direction determined by whether you were moving or not at the time you "fell" or "jumped". It becomes a 2D game rather than 3D, where the up direction really is up rather than walking north.
Any thoughts?
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Figure out how to replicate astro chicken and you've got your logic for jumping falling
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I must admit I haven't played astro chicken since the weekend I bought SQ3 back in 1989. It took me just over a day to finish that game. I think I'll play it again to refresh my memory. A pity that the SCI support in scummvm isn't quite working properly on my phone (the enter key doesn't work after typing in a command, which makes it a bit useless), and for some reason DOSBOX on my phone crashes out saying it doesn't have enough memory to run SQ3 (which isn't true but dosbox seems to think so). - I guess I'll have to play it the old fashioned way then.