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SCI Programming => Mega Tokyo SCI Archive => Topic started by: robingravel on November 29, 2002, 07:49:56 PM

Title: views in sci vga
Post by: robingravel on November 29, 2002, 07:49:56 PM
Even in first sci vga game king's quest 5, the ego has 8 loops for 8 directionnals.

I'm wondering if I should make views with 8 loops unstead 4 loops to make sci vga games?

Maybe 9 loops. The 9th loop is used when the ego's not moving.

Robin Gravel
Title: Re:views in sci vga
Post by: Lord Hart on November 29, 2002, 09:17:11 PM
I am going to make my games with 9. One for each direction and then one for standing still. I don't know which loops are which though (ie. up, down, left, right).

I think it would make it look better.

- Ultimo
Title: Re:views in sci vga
Post by: robingravel on November 29, 2002, 11:02:38 PM
Can I make ego with only 4 loops in SCI VGA?

Robin Gravel

Title: Re:views in sci vga
Post by: RJD on November 30, 2002, 09:01:50 AM
Probably. I have been wondering the same thing you have. I think it could be 4 loops. I'm not sure, though. Has anyone ever seen a  VGA game with 4 loops?  ???
Title: Re:views in sci vga
Post by: Brian Provinciano on November 30, 2002, 06:47:26 PM
The amount of loops for directions in views is irrelilivant to the interpreter. It's in the class system. The class system supports the use of more than four. If modified, it could even support more.
Title: Re:views in sci vga
Post by: robingravel on November 30, 2002, 06:50:23 PM
So I can make egos with 4 loops after all.

Thanks for the info Brian.

Robin Gravel
Title: Re:views in sci vga
Post by: Calvin on January 14, 2003, 04:23:29 PM
How do I make it support more than 3 loops?