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AGI Programming => Mega Tokyo AGI Archive => Topic started by: Eigen on January 30, 2003, 02:06:34 PM

Title: Dr.Jummybummy's Space Adventure
Post by: Eigen on January 30, 2003, 02:06:34 PM
It's my latest AGI game. It' called Dr.Jummybummy's Space Adventure. It's very a short game. So download it from http://www.hot.ee/alpond and let me know your opinion.  :D



-Eigen
Title: Re:Dr.Jummybummy's Space Adventure
Post by: Eero R on January 30, 2003, 02:37:25 PM
Great game! I noticed 2 bugs:
* Word cristal should be crystal
* In the room with the hole you can walk on hole without falling in it
Title: Re:Dr.Jummybummy's Space Adventure
Post by: Eigen on January 30, 2003, 03:30:06 PM
[quote author=Eero R
Title: Re:Dr.Jummybummy's Space Adventure
Post by: Nick Sonneveld on January 30, 2003, 11:05:15 PM
Excellent graphics.. I reckon your skills are improving with each new game.

- Nick
Title: Re:Dr.Jummybummy's Space Adventure
Post by: Andrew_Baker on January 31, 2003, 01:51:50 AM
>>>SPOILER ALERT<<<< I discovered a bug.  After going to the cave and charging the charger on the crystal (still misspelled "cristal") and taking a piece of crystal, I returned to the clearing and found that the time machine was already charged without me using the charger yet, and  it wouldn't let me use it in any way?!
Title: Re:Dr.Jummybummy's Space Adventure
Post by: Eigen on January 31, 2003, 03:35:32 AM
Sure hope those are fixed now. Try it and let me know. There had been a compiling error I didn't notice.



-Eigen
Title: Re:Dr.Jummybummy's Space Adventure
Post by: Sami Tervo on January 31, 2003, 05:17:31 AM
Looks exotic  :o
Title: Re:Dr.Jummybummy's Space Adventure
Post by: Andrew_Baker on January 31, 2003, 07:03:40 PM
Sorry, Eigen, but the time machine is still charged up as soon as I re-enter the screen with the charger and crystal.  I completely switched to Linux, and I'm probably not going to develop any more AGI games, so I don't have AGIStudio, toherwise I would crack it open and help you out.  It looks really cool, and I like the premise (Especially the space on the floor that warps you "under the floor"..  very cool).  but, yeah, that bug.  I'd check to see if you were reusing a flag.  BTW, the specific instance appears to be when I type "charge charger" in the Crystal Cave.  After that point, the time machine is "charged".
Title: Re:Dr.Jummybummy's Space Adventure
Post by: Eigen on February 01, 2003, 02:45:40 AM
Strange, I don't have this bug.  :-\ Does anyone else has it?  




-Eigen
Title: Re:Dr.Jummybummy's Space Adventure
Post by: Oliver on February 01, 2003, 03:00:25 AM
Great game Eigen. It's just like Half Life: Blue shift ;)
Title: Re:Dr.Jummybummy's Space Adventure
Post by: Andrew_Baker on February 01, 2003, 07:01:44 PM
Well, when I use the charger on the crystal, is it supposed to charge the time machine?

Also, what command do you use to use the time machine.  I tried "use machine", "use time machine", "turn on machine", "time travel", "go home", "back to the future", etc.

I'm using NAGI, compiled for Red Hat Linux 8.0, with no errors at compile-time.
Title: Re:Dr.Jummybummy's Space Adventure
Post by: Nick Sonneveld on February 01, 2003, 08:56:13 PM
with no errors at compile-time.

whooo!

- Nick
Title: Re:Dr.Jummybummy's Space Adventure
Post by: Eigen on February 02, 2003, 01:32:26 AM
First use the crystak with the machine. After that use charged charger with the machine. But there's a remote control to turn it on hidden somewhere.




-Eigen
Title: Re:Dr.Jummybummy's Space Adventure
Post by: Andrew_Baker on February 02, 2003, 03:42:55 AM
Ah, well, that explains why I can't use the machine.  However, it doesn't mention anything about needing a remote or anything.  I hope this is all constructive for you.  I'm only reporting this stuff because I want to be able to finish the game properly :D.
Title: Re:Dr.Jummybummy's Space Adventure
Post by: Andrew_Baker on February 02, 2003, 03:51:55 AM
Found the machine, but can't figure out how to use it.  "charge" by itself= restore game!!
Title: Re:Dr.Jummybummy's Space Adventure
Post by: Eigen on February 02, 2003, 04:00:40 AM
After using your charger you see a message:

The light shows 'ACTIVATED' but another light shows 'REMOTE CONTROL OFF'."  




-Eigen
Title: Re:Dr.Jummybummy's Space Adventure
Post by: Andrew_Baker on February 02, 2003, 04:20:57 AM
Nope.  I don't get that at all with the version of DRJB I have.  I think the version I have is after a few rereleases.  I'm going to dl whatever version is on your site RIGHT NOW and test it :D.  Nick:  I don't think it could be an interpretation problem, do you?  The different platforms shouldn't cause the AGI "pseudo-VM-thingy" to interpret code differently?!  (BTW I had gazillions of warnings at compile-time, of course, just no errors.).
Title: Re:Dr.Jummybummy's Space Adventure
Post by: Andrew_Baker on February 02, 2003, 05:13:06 AM
Shame on me.  Eigen, an extra copy of dr jumbum was hanging out and getting used instead of your current one.  I only discovered it when I attempted to run my own game in nagi.  My apologies for giving any undue stress, man.
Title: Re:Dr.Jummybummy's Space Adventure
Post by: Andrew_Baker on February 02, 2003, 06:22:18 AM
Okay, stress again, I guess.  I still can't get your game to work properly...  grrr.
Title: Re:Dr.Jummybummy's Space Adventure
Post by: Kon-Tiki on February 02, 2003, 11:40:49 AM
This game's fun. The puzzle's not too difficult and not too easy. It's juuuuust right. Graphics're good as well. Only thing I lack is music/SFX.

-Kon-Tiki-