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SCI Programming => Mega Tokyo SCI Archive => Topic started by: Pikachu14 on March 26, 2003, 04:40:37 AM
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Coded completely from scratch in just one evening, The Helmeted Rodent presents for your pummeling pleasure:
The Trial By Fire Inspired Yet Horribly Drawn Because The Author Was Lazy Battle System That Can Be Implemented With Only One File And A Couple Of Views
or TTBFIYHDBTAWLBSTCBIWOOFAACOV for short. ;)
Things left out from this version that I intend to keep for myself:
- A nice custom-drawn Hero of Spielburg battle sprite, QfG 2 style yet with the original clothes, made from scratch. That's why the characters look like shyte.
- Zero HP checking. I left it out of this version as a challenge.
- Background music.
Remember: I made this, not you. But you're free to use it.
http://helmetedrodent.port5.com/QfG2 style battle system.zip (http://helmetedrodent.port5.com/QfG2 style battle system.zip)
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Great Pikachu14
Are you making a rpg?
Robin Gravel
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Very nice, this gives me some great examples of how to do things for an RPG game's fighting engine.
Should be helpfull when I write my own RPG battle engine for my game.
Great job. :)
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Hey Chris, remember the first time we talked on Messenger? You asked me if the BS I was making back then was anything like Quest for Glory's. That one was never finished, but this one is and it works just like in QfG! ;)
Remember: Zero HP checking is up to you. Feel free to request the full version, though.
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I am not that helpless, you act as if I don't know how to program in SCI. ::)
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If you mean the zero hp thingy, that wasn't meant for you but for any other victi- er.... :-\
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Hehe. >:D
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Anybody want my Hero sprites?