Community
General and Everything Else => The Games and other Sierra Adventure stuff => Topic started by: dodginess on August 17, 2012, 06:47:18 PM
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I've just got started with QT AGIStudio (Mac version) and am interested to know if there are any AGI games out there in active development. I haven't got massive amounts of free time at the moment but would like to try and get involved in a new project (if possible) or maybe one that's stalled and just needs a bit of TLC to get it out the door.
I'm from a programming background (not a gaming one though) but have been a big Sierra fan from day #1 and am now getting to grips with the logic programming - nothing major yet, but it now makes some kind of sense at least ;D I've chosen AGI over SCI for purely stylistic reasons, and also to try and keep things simpler while I'm still learning. That and the fact that SCI interpreters for Mac seem rather thin on the ground at the moment.
Thanks,
Dodg
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Cloudee added some AGI downloads and forums here after agigames.com went belly up. This was a natural move since both communities stem from the old Mega Tokyo board and SCI Programming is the only remaining heir. SCI is far more active here and still have active game and tool development. However, I am unaware of any SCI IDE for the Mac. I don't know if SCI Studio or SCI Companion would run on Mac via WINE or not. Of course, there is always Parallels. In either case, PC users have to use DOSBox these days for the games too, so the target platform is moot.
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Thanks for the advice - I wasn't aware that Wine was available for Mac. I still have a copy of Virtual PC 7 (on my G4) that I might also take a look at - I have a copy of XP and used to do some very amateur GameGear programming with MEKA installed in it.
The way that Sierra chose to implement both the AGI and SCI systems seems well ahead of its time, but I'm equally impressed by the effort that other individuals have made to make these tools available.
I'll see if I can get Wine working anyway and will post an update when I get a moment.
Thanks again,
Dodg