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SCI Programming => Mega Tokyo SCI Archive => Topic started by: Alex Lowes on July 09, 2003, 02:13:58 AM
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Hello :)
I started making my first try in the font editor by making a hebrew sci font.
but there are some problems( I am new to this)
here is an error after I drew all the fonts:
when I run test font and type a none capital letter it shows me this :
acces violation address 0046C553 in module 'scistudio.exe'.read of address 0000000A.
Thats what happnes in sci studio(only with the capital letters it does work).
another starge thing is that after I saved the font I came to load it but it doesn't exsist as an sci font(maybe here is the problem)so to solve it I click show all filles (somthing is wrong here.
I hope you can help me cause I am the hebre translator of the kings quest 1 vga version :)
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When you test the font, change the language to enlish! And if you did 256-characters font, you must test it in the DOS, because the Windows non-standard characters and the DOS non-standard characters are different. Remember that the SCI games are for DOS, right?
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But I want to make a font to work wit AGS which supports sci fonts.
so windows based games cannot work there?
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No. You don't need to make a SCI font for AGS. Haven't you read the translator's forum? KQVGA 3.0 will support TTF fonts, so you don't need to worry with all this SCI fonts mess.
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No but actually there is a problem with hebrew TTF
it was dicussed alot in the tierra and AGS forum and
we conqluded that it should be made with sci fonts :(
I am sure there is a way
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I found somthing wrong
when I saved it in the sci font editor
it saved it as ttf for some odd reason :(
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Well if you have a 256-char font you can't import it in AGS. I tried it already and it said that it was a wrong file. The only thing that you can do is to replace Engligh letters with Hebrew. But with that thing, you can't display English letters. :(
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LOL but that is exactly what I did.
I did not add more letters.
I drew over the English ones:)
in ags you can use multiple font support so you can use english and hebrew with two diffarent fonts.
but why do so.
anyhow another problem is what I wrote ontop about what happened when I drew over the none capital letters.
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And I told you already about it!
Ok, I repeat:
When you test your SCI font in the special tester included with SCI Studio, and you have non-common characters overwrited over standard English characters, DON'T FORGET TO CHANGE YOUR TYPING LANGUAGE TO ENGLISH, because THE PROGRAM WILL RECOGNIZE THE CHARACTERS AS ENGLISH CHARACTERS!
How did I explain that, uh? Good really?
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Thanks that was one problem solved ;D
now what about the second problem.
which was that for some odd reason sci studio saves it as a TTF file and I want it to be a sci file??
On AGS I open the font editor and click import font then when I look for my font (while telling AGS to look for only sci fonts)and it's not there .when I tell it to look for ttf fonts sudenly it's there(it was saved by sci fontedit like that)but when I open it and I see the map right infront of my own eyes I see english letters(defult map)
which in the edited font file I have changed them all to hebrew letters(no there arn't more than 128 char's).
If we solve this finally there can be hebrew support for AGS games.
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Hmm, never met this before.
What SCI Studio version have you got?
Be sure to choose file type "SCI Font Resource (font.*) in your Save dialog box. Or choose "All files" and type the name as: "font.[insert 3-digit number here]".
EDIT: Well, if it STILL saves fonts as TTFs, just rename the font to "font.000" or "font.001" of "font.002" etc. (Counts till 999) ;)
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I will try it :)
and I am using the newest there is at the download page :)
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Thank you so much it works!!:) :D :D :D
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Not at all ;)