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SCI Programming => SCI Development Tools => Topic started by: rulaman on September 21, 2013, 04:25:02 PM
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Does anyone have any information about the RESOURCE.001 format (and the RESOURCE.MAP) for Screen Antics?
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A nice diversion, here's what I've got so far:
The map file differs from an SCI0 map which uses 6 byte entries. Johnny castaway uses 8 byte entries. The last 2 (or 3?) bytes of each entry represent the offset of the resource in RESOURCE.001.
On the surface, each resource in the RESOURCE.001 seem to begin with a file name.
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Dynamix borrowed certain things from Sierra like drivers and resource archiving, but only did a couple of SCI games. Hence you will see certain similarities between Dynamix games and SCI, but most of these are usually superficial.
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Thanks for yours answers so far. I will have a look into it.
Edit: I found a site with the resources explained.
http://code.google.com/p/screenantics/wiki/ResourceFileStructure
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So, I extracted the resources, but now I need the huffman decomp algo.
As I edited in my last post, I found a good resource page.
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I don't think that Studio or Companion can decompress Huffman resources. The Huffman algorithm is documented in the SCI Specifications document here:
http://sciwiki.sierrahelp.com/index.php?title=SCI_Specifications:_Chapter_2_-_Resource_files#Decompression_algorithm_HUFFMAN
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That's good to know, but I have the resources.
On the page I linked are sources and resources. (Found out recently. Thanks for the Huffman-Link.)
I'm happy now, an d when I'm in the mood, I do something with them.
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Let us know.