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AGI Programming => Mega Tokyo AGI Archive => Topic started by: debikkel on July 14, 2004, 07:40:41 AM

Title: AGI Studio priority lines help
Post by: debikkel on July 14, 2004, 07:40:41 AM
Hey again,

Here's another query:

What are the corresponding y-pixel-positions of the horizontal priority lines (lines 0 to 15) in AGI?

I know the SCI ones because I grabbed a SCI Studio image including priority lines, and cropped it to minumum size so I could read the y-pixel-positions in Paint Shop.

However, any idea what the exact ones are for AGI?
Thnx,

Martin

Title: Re:AGI Studio priority lines help
Post by: Chris Cromer on July 15, 2004, 06:33:39 PM
The priority line y-positions are as follows:

0-47
48-59
60-71
72-83
84-95
96-107
108-119
120-131
132-143
144-155
156-167

This covers priorites 4 - 14. Priorities 0 - 3 are for stuff like where the user can go, and what they can step on etc. And prioritiy 15 is a special priority. It is always on top no matter what, no priority can appear infront of 15(white).

Hope this helps.
Title: Re:AGI Studio priority lines help
Post by: Dwarfy on July 16, 2004, 07:21:20 AM
Oh man! Now I get it, too! That sucks, because, maybe I have to draw my first made pic of my first game, I will finish, new...  :-\
Title: Re:AGI Studio priority lines help
Post by: Kon-Tiki on July 16, 2004, 07:55:59 AM
One pic's nothing. Had to redo all pics of Ninja Forever's first chapter, as they weren't genuine enough >_>
Title: Re:AGI Studio priority lines help
Post by: Dwarfy on July 16, 2004, 08:24:12 AM
Wow!

I'll better stop making rooms, 'till someone tells me, how it works exactly...  :-\