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SCI Programming => SCI Development Tools => Topic started by: robbo007 on March 27, 2024, 06:08:16 PM
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Hi everyone,
What type of size restrictions / limits does a view have? I'm seeing some strange things happening. I have a 320x45 loop in my view that has 4 cels of animation. The total size of the view with other loops is: 50921 bytes. Its displayed like this. (See attachment)
If I cut cel into two and create another loop with the second half it works fine.
Regards,
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Resource size limit is some multiple of two I think. I forget the specifics.
I'd say the problem might be the dithering pattern in your cel. Unless 16-color cels are encoded in four bits per pixel (thus two pixels per byte), dithering patterns will not compress well with run-length encoding. But what do I know? I'm more about 256-color SCI.
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ok thanks. As always I have worked out a work around. But I was curious to know what was going on so I can avoid creating more work for myself in the future. Al Lowe was right when he said.; "No one know how much work really go into these games..."
Yeah if I ever finish this debacle I might have to go to the next level, 256 colours hahah.. Shit I would have to buy a VGA card for my IBM.... haha.
BTW: Did SCI1 make it to Amiga and Atari ST?
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We had the SQ4 box sitting on a counter for a few weeḱs until we had the 486 to make it work. I had seen SQ4 on a friend's machine. It was very impressive at the time.
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Resource size limit is some multiple of two I think. I forget the specifics.
I'd say the problem might be the dithering pattern in your cel. Unless 16-color cels are encoded in four bits per pixel (thus two pixels per byte), dithering patterns will not compress well with run-length encoding. But what do I know? I'm more about 256-color SCI.
You are correct - dithering will totally break compression in SCI0 views.