Community
AGI Programming => AGI Development Tools => Topic started by: AGKorson on October 27, 2026, 01:42:34 PM
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While tweaking the integration of NAGI as an available platform for running games from within WinAGI, I ended up forking Nick's NAGI repo and making a few mods. This new fork of NAGI can now display all 256 character glyphs (meaning extended characters will now show up correctly). It also adds a palette section to the nagi.ini file, allowing you to easily support custom color palettes. A few other improvement/enhancements are also included.
https://github.com/AGKorson/nagi
In order to actually see all characters, the NAGI font files need to be updated. My fork includes a set of fonts that expand the original NAGI fonts, and it also includes a set that exactly mimics the original MSDOS character glyphs, giving a nice retro feel to NAGI instead of its original smoothed font style.
I wrote a simple tool that can easily create and edit NAGI font files. You can find it here:
https://github.com/AGKorson/NAGI-Font-Editor
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Interesting. Does the Windows close button now work?
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Yes. In Nick's 2.0.7 update he added that but it showed the AGI quit message. I changed it to just quit without asking.
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Yeah, I just saw that on you GItHub page after I asked. I always found it annoying. Will you have a binary available? I need to wait until I move my new system over to Win11 to install the newer dotNet runtimes.
By the way, AGILE started as a way to play games being developed in VisualAGI using an updated AGI library from that project.The intent was to keep it all in C#.