One criticism, looks like the water wheel isn't aligned properly with the building (top looks tilted inward toward the building).Good catch. That will be a tough one to fix, but I think you are correct. Doing perspective on a prop can be tough sometimes.
Why not also move onto SCI1.1 for it?My primary reason is just that those were my favorites of the Sierra games. I always liked the parser and I enjoy the limited palate.
Why not also move onto SCI1.1 for it?My primary reason is just that those were my favorites of the Sierra games. I always liked the parser and I enjoy the limited palate.
Secondary reasons would be that I will get to reuse a ton of resources from the previous game and that I'm already very familiar with the tools.
An idea could be to move to SCI0.1 (which is what QFG2 uses).This is an interesting idea, and I have to say the addtional heap and path functions are of interest to me. I wonder how cumbersome the transcription of my project to that would be?
In fact, I don't really know how to do that at all, as the options when creating a game with Companion is SCI0 or SCI1.1.You put the SCI01 template in the TemplateGame folder and it'll be there in the New Game dialog.
An idea could be to move to SCI0.1 (which is what QFG2 uses).This is an interesting idea, and I have to say the addtional heap and path functions are of interest to me. I wonder how cumbersome the transcription of my project to that would be?
In fact, I don't really know how to do that at all, as the options when creating a game with Companion is SCI0 or SCI1.1.
Am I missing something?
I wonder how cumbersome the transcription of my project to that would be?
No, you just need to download the template here (https://github.com/EricOakford/SCI01-Template). As Kawa said, you can then put it in the TemplateGame folder, and it'll be there in the New Game dialog.Done! Thanks.
You'd have to change from Studio to Sierra script. I designed my templates to be as close to the original Sierra source as possible.Luckily, I recently converted everything from Studio to Sierra Script, so that won't be a problem. It'll take me some time to tinker around a bit, and hopefully I'll be able to get back to you on the conversion progress.
Also, keep in mind that the 900 script range and script 255 are specifically intended for system scripts, which should not be edited (except for the Menu script). If you need to make custom properties for things like the inventory or ego, you should instead create subclasses and instances in the game-specific scripts.
Nice. If you want my suggestion, I say keep the forest monster's clothes red. Really pops out more, and for EGA it can resemble a number of different colours. Almost looks like it could be brown for instance.(https://i.imgur.com/bTz4Nfx.png)(https://i.imgur.com/LKZGHdo.jpg)
Beautiful screens!Thanks, only about 65 more to go :D :o
That's beautiful! Both the artwork and the music!Thanks, OmerMor! Especially for taking the time to listen to the songs. For me, it's always nice to have different types of things to work on. After drawing pics gets a bit tedious, I can move on to music or views.
It's all indeed so lovely! Great job!Thank you, Music! A bit of positive feedback is always welcome for my own motivation!
Looks great, nice work!Thanks for commenting Gumby! I'm always thankful you were there to help me out when I was finishing up the last one (some 7 years ago :o) Crazy to think it was that long ago!
Looking great there.Thanks!
Very nice. I really liked the Cthulu/frog thing animation eating the hero.Thanks. That animation took a bit of time with the frogtopus being so detailed a sprite. I'm very pleased with how it turned out too :)
I'm slowly playing through Betrayed Alliance 1. These games seem very ambitious and well executed. The art is great and BA2 looks even better! I like the mini-games and the attention to detail is very high. I can tell you've put a lot of effort into these.Thanks for giving the game a spin. Did you download the one from this website or from the SCIWiki page? I know that people have played it on Mac/Linux and the major problem is that the music program doesn't work on those platforms.
I didn't know it was possible to mouse look in SCI0. Is that something you hacked in?
One suggestion, I needed to switch to a PC to use the installer. An alternate download for Mac/Linux users with just the resources, etc. would be a convenient addition for BA2.
(method (handleEvent pEvent)
(super handleEvent: pEvent)
(if (== (pEvent type?) evMOUSEBUTTON)
(if (& (pEvent modifiers?) emRIGHT_BUTTON)
(if
(and
(> (pEvent x?) 47) ; Draw a box around the area you want to check
(< (pEvent x?) 72)
(> (pEvent y?) 105)
(< (pEvent y?) 121)
)
(PrintSomething)
)
)
)
)
You can also do this with control colors and views too.
(if (pEvent inRect: 47 105 72 121)
Backed. There just isn't enough music being written for the PC speaker these days!Thanks! When I put the question out there (on Twitter and Facebook) which sound player people preferred, there was a larger number of PC Speaker lovers out there than I would have guessed. Clearly Musically knows his audience!
Well, those sound cards were expensive back in the day.lol! That's a very good point! and thanks for the support and for the congrats! Now the pressure's on to deliver!
Congrats on getting funded so quickly!
But are they vectors? :3They are vectors! Karl kindly offered to learn to use SCI Companion to spare me the trouble of tracing the images :)