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Messages - OmerMor

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1
Hey Troels, great to see you here! I saw both videos and it's cool that you found and surfaced the bug, and even cooler that David fixed it.

2
Sierra's "The Dark Crystal" was remade by The Jim Henson Company in 2013, and is freely playable here:
https://www.darkcrystal.com/galleries/dark-crystal-galleries/play/

On my browser the toggle music button was not working because the jQuery library was blocked (mixed content). To enable it I had to change the "Insecure content" in the site's setting to "Allow".

It was implemented in javascript, and it simply wraps a large inlined xml file that encodes both the logic and text.

I cleaned up the xml and pasted it here for preservation and education purposes:

Code: (xml) [Select]
<?xml version="1.0"?><story title="Dark Crystal Adventure">
<!-- locations -->
<location key="start" caption="Intro" image="title">
  <text>
    <![CDATA[DARK CRYSTAL ADVENTURE<br/>A SIMPLE TEXT ADVENTURE. TYPE "START" OR [TAP] TO BEGIN.]]>
  </text>
  <goto location="1"/>
</location>
<location key="1" caption="1" image="DC_1">
  <text>
    <![CDATA[JEN IS IN A BEAUTIFUL MOUNTAIN VALLEY; THE MYSTICS HAVE A SPECIAL NAME FOR IT, "THE VALLEY OF THE STONES." A MYSTIC APPROACHES JEN AND SAYS, "URSU, WISEST OF OUR RACE, IS DYING; HE HAS SENT FOR YOU. COME QUICKLY!" THEN THE MYSTIC WALKS AWAY. #pause#   WHAT DO YOU WANT TO DO? "LOOK" OR "FOLLOW"]]>
  </text>
  <exits>
    <exit go="look" to="1b"/>
    <exit go="follow" to="2"/>
  </exits>
</location>
<location key="1b" caption="look" image="DC_1">
  <text>
    <![CDATA[JEN IS SURROUNDED BY VAST MOUNTAINS CALLED THE VALLEY OF STONES. THIS HAS BEEN HOME TO JEN SINCE HE WAS BORN. JEN'S PARENTS DIED WHEN HE WAS BORN AND THE MYSTICS HAVE BEEN RAISING HIM EVER SINCE. #pause#     WHAT DO YOU WANT TO DO? GO "BACK" OR "FOLLOW"]]>
  </text>
  <exits>
    <exit go="back" to="1"/>
    <exit go="follow" to="2"/>
  </exits>
</location>
<location key="2" caption="2A" image="DC_2">
  <text>
    <![CDATA[JEN IS IN A LARGE, CANDLE-LIT CAVERN. URSU, WISEST OF THE MYSTICS, LIES HERE DYING. URSU SIGHS AND SAYS, "AT THE TIME OF THE LAST CONJUNCTION, OR COMING TOGETHER, OF OUR WORLD'S THREE SUNS, THE EVIL SKEKSIS GAINED CONTROL OF THE GREAT CRYSTAL THAT RULES OUR DESTINY.  #pause# THE CRYSTAL CRACKED AND DARKENED. AND DARK IT WILL REMAIN UNTIL A PIECE THAT BROKE OFF ?THE CRYSTAL SHARD? IS RESTORED. THERE IS A PROPHECY THAT THE SHARD CAN ONLY BE REPLACED BY GELFLING HAND, AND ONLY AT THE TIME OF THE NEXT GREAT CONJUNCTION.  #pause# IF THIS PROPHECY IS NOT FULFILLED, THE SKEKSIS WILL GROW EVEN MORE POWERFUL, AND THEIR REIGN WILL LAST FOREVER. JEN, TO YOU HAS FALLEN THE TASK OF HEALING THE CRYSTAL. AND IT IS TIME FOR YOUR QUEST TO BEGIN,  #pause# FOR VERY SOON THE THREE SUNS WILL ONCE AGAIN BE JOINED IN A GREAT CONJUNCTION. YOU MUST FIND AUGHRA, KEEPER OF SECRETS AND WATCHER OF THE HEAVENS. SHE MAY HAVE THE SHARD YOU SEEK. GELFLING, I LEAVE YOU WITH THIS FINAL PUZZLE: "WHAT DO THE SUN BROTHERS QUARREL ABOUT?" #pause# FIND THE ANSWER TO THIS MYSTERY AND PRESENT IT TO AUGHRA. ONLY THEN CAN YOU GAIN ENTRANCE TO HER OBSERVATORY. AND NOW GELFLING, OUR ROADS MUST CURVE APART.  #pause#WE MAY MEET IN ANOTHER LIFE, BUT NOT AGAIN IN THIS ONE." WITH THESE WORDS, URSU DIES, AND HIS LIFELESS BODY VANISHES FROM THE SLEEP FRAME. #pause#  WHAT DO YOU WANT TO DO? "LOOK" OR "LEAVE"]]>
  </text>
  <exits>
    <exit go="look" to="2b"/>
    <exit go="leave" to="3"/>
  </exits>
</location>
<location key="2b" caption="2b - Look" image="DC_2">
  <text>
    <![CDATA[JEN LOOKS INTO A BOWL THAT IS ON THE FLOOR. HE SEES THE IMAGE OF A CRYSTAL SHARD. #pause#  WHAT DO YOU WANT TO DO? GO "BACK" OR "LEAVE"]]>
  </text>
  <exits>
    <exit go="back" to="2"/>
    <exit go="leave" to="3"/>
  </exits>
</location>
<location key="3" caption="3a" image="DC_3">
  <text>
    <![CDATA[JEN FALLS HEAD FIRST DOWN A STEEP SLOPE. JEN IS TRAVERSING A WILDERNESS OF TANGLED VINES, CHATTERING BLOSSOMS, AND WARY CREATURES. #pause#  WHAT WOULD YOU LIKE TO DO? "LOOK", "REST", OR "WALK"]]>
  </text>
  <exits>
    <exit go="look" to="3b"/>
    <exit go="rest" to="3c"/>
    <exit go="walk" to="4"/>
  </exits>
</location>
<location key="3b" caption="3b - Look" image="DC_3">
  <text>
    <![CDATA[JEN IS TRAVERSING A WILDERNESS OF TANGLED VINES, CHATTERING BLOSSOMS, AND WARY CREATURES.<br/> #pause#  WHAT DO YOU WANT TO DO? GO "BACK", OR "WALK", OR "REST"]]>
  </text>
  <exits>
    <exit go="back" to="3"/>
    <exit go="rest" to="3c"/>
    <exit go="walk" to="4"/>
  </exits>
</location>
<location key="3c" caption="3c - Rest" image="DC_Eclipse">
  <text>
    <![CDATA[A GARTHIM, WARRIOR OF THE SKEKSIS, JUMPS OUT FROM BEHIND THE TREE LINE AND GRABS YOU. IT BRINGS YOU BACK TO THE SKEKSIS CASTLE AND YOU WATCH AS THE GREAT CONJUNTION PASSES OVERHEAD. THE WORLD NOW BATHES IN DARKNESS UNDER THE RULE OF THE SKEKSIS.]]>
  </text>
  <quit/>
</location>
<location key="4" caption="4" image="DC_4">
  <text>
    <![CDATA[JEN IS IN AN EERIE SWAMPLAND. VINES HAVE COME DOWN FROM THE TREES AND WRAPPED THEMSELVES AROUND JEN. THE VINES WILL NOT LET GO OF HIM. #pause#WHAT DOES JEN DO? "YELL" OR "STRUGGLE"]]>
  </text>
  <exits>
    <exit go="yell" to="4b"/>
    <exit go="struggle" to="4c"/>
  </exits>
</location>
<location key="4b" caption="4b - Yell" image="DC_4">
  <text>
    <![CDATA[NOBODY IS AROUND TO HEAR HIS CRY FOR HELP. #pause#  WHAT DOES JEN DO? "YELL" OR "STRUGGLE"]]>
  </text>
  <exits>
    <exit go="yell" to="4b"/>
    <exit go="struggle" to="4c"/>
  </exits>
</location>
<location key="4c" caption="4c - Struggle" image="DC_4">
  <text>
    <![CDATA[AS THE VINES TIGHTEN, A HAND APPEARS IN FRONT OF HIM. JEN FIND HIMSELF RETURNING THE GAZE OF A SINGLE EYEBALL, THRUST UP AMONG THE TENDRILS BY A WITHERED HAND. #pause#  WHAT DOES JEN DO? "TALK" OR "STRUGGLE"]]>
  </text>
  <exits>
    <exit go="talk" to="4d"/>
    <exit go="struggle" to="4e"/>
  </exits>
</location>
<location key="4d" caption="4d - struggle 1 + talk" image="DC_4">
  <text>
    <![CDATA[A CREATURE RESPONDS, BUT JEN CANNOT UNDERSTAND THE DIALECT. #pause#  WHAT DOES JEN DO? "BACK" OR "STRUGGLE"]]>
  </text>
  <exits>
    <exit go="back" to="4c"/>
    <exit go="struggle" to="4e"/>
  </exits>
</location>
<location key="4e" caption="4e - struggle + struggle" image="DC_4">
  <text>
    <![CDATA[THE CREATURE REVEALS THEMSELF AND COMES OUT FROM BEHIND A BUSH. AUGHRA SAYS, "GELFLING, YOU KNOW ANSWER TO RIDDLE? HUH?"<br/> #pause#HOW DOES JEN ANSWER? "YES" OR "NO"]]>
  </text>
  <exits>
    <exit go="yes" to="4e1"/>
    <exit go="no" to="4f"/>
  </exits>
</location>
<location key="4f" caption="4f - struggle + struggle + no" image="DC_Eclipse">
  <text>
    <![CDATA[AUGHRA COMMANDS THE VINES TO NEVER LET GO. JEN IS TRAPPED AND THE GREAT CONJUNCTION PASSES OVERHEAD. THE WORLD NOW BATHES IN DARKNESS UNDER THE RULE OF THE SKEKSIS.]]>
  </text>
  <quit/>
</location>
<location key="4e1" image="DC_4">
  <text>
    <![CDATA[AUGHRA ASKS "WHAT DO SUN BROTHERS QUARREL OVER? TELL ME ANSWER THEN, GELFLING." AUGHRA SNAPS IMPATIENTLY, TO WHICH JEN RESPONDS "THE SUN BROTHERS QUARREL ABOUT MOON DAUGHTERS." "VERY GOOD!" CACKLES AUGHRA. SHE ORDERS THE VINES TO LET GO OF JEN. #pause#BEFORE JEN CAN EVEN CATCH HIS BREATH, AUGHRA GOES NORTH TO HER OBSERVATORY. JEN, SENSING THAT SOMETHING IMPORTANT IS ABOUT TO HAPPEN, FOLLOWS CLOSE BEHIND.]]>
  </text>
  <pauses>
    <pause to="5"/>
  </pauses>
</location>
<location key="5" caption="5" image="DC_5a">
  <text>
    <![CDATA[JEN IS IN THE OBSERVATORY OF AUGHRA, WATCHER OF THE HEAVENS AND KEEPER OF SECRETS. AUGHRA TURNS TO JEN AND SAYS, "WHAT YOU WANT?" #pause#  WHAT DOES JEN DO? "LOOK" OR "ASK"]]>
  </text>
  <exits>
    <exit go="look" to="5b"/>
    <exit go="ask" to="5c"/>
  </exits>
</location>
<location key="5b" caption="5b - look" image="DC_5a">
  <text>
    <![CDATA[JEN IS IN A GRAND OBSERVATORY WHICH CONTAINS AUGHRA'S MYSTICAL ORRERY THAT SHE USES TO PREDICT THE MOTION OF THE HEAVENS. #pause#  WHAT DOES JEN DO? "LOOK" OR "ASK"]]>
  </text>
  <exits>
    <exit go="look" to="5b"/>
    <exit go="ask" to="5c"/>
  </exits>
</location>
<location key="5c" caption="5c - ask" image="DC_5b">
  <text>
    <![CDATA[JEN ASKS AUGHRA ABOUT THE CRYSTAL SHARD. AUGHRA CACKLES, "THAT ALL? WHY NOT SAY SO?" SHE SETS A BLUE SHARD ON THE TABLE. "THIS IS THE SHARD THAT BELONGS TO THE CRYSTAL, ONLY A GELFLING CAN RESTORE THE SHARD TO THE CRYSTAL AND RESTORE BALANCE.  #pause#BE CAREFUL YOUNG GELFLING, THE SKEKSIS ARE TERRIBLE CREATURES AND WILL DO EVERYTHING THEY CAN TO STOP YOU FROM RESTORING THE CRYSTAL. YOUR JOURNEY CONTINUES YOUNG ONE, DEPART FROM HERE AND RETURN ORDER TO THESE LANDS." #pause#WHAT DOES JEN DO? "TALK" OR "LEAVE"]]>
  </text>
  <exits>
    <exit go="talk" to="5d"/>
    <exit go="leave" to="6"/>
  </exits>
</location>
<location key="5d" caption="5d - talk" image="DC_5b">
  <text>
    <![CDATA[AUGHRA REMINDS YOU THAT THE CRYSTAL MUST BE FIXED BEFORE THE CONJUNCTION. #pause#  WHAT DOES JEN DO? "LEAVE" OR GO "BACK"]]>
  </text>
  <exits>
    <exit go="back" to="5c"/>
    <exit go="leave" to="6"/>
  </exits>
</location>
<location key="6" caption="6" image="DC_6">
  <text>
    <![CDATA[JEN FINDS HIMSELF MIRED UP TO HIS KNEES IN AN EERIE BOG. #pause#  WHAT DOES JEN DO? "WALK"]]>
  </text>
  <exits>
    <exit go="walk" to="7"/>
  </exits>
</location>
<location key="7" caption="7" image="DC_7">
  <text>
    <![CDATA[SINKING TO HIS WAIST, JEN HAS BECOME HOPELESSLY ENSARED IN A BOGGY SECTION OF A GREAT SWAMP. WITH EACH PASSING MOMENT, HE SLIPS FURTHER INTO THE GREAT SWAMP WHEN HE SEES SOMEONE MOVING BEHIND A BUSH. #pause#  WHAT DOES JEN DO? "STRUGGLE" OR "SHOUT"]]>
  </text>
  <exits>
    <exit go="struggle" to="7b"/>
    <exit go="shout" to="7c"/>
  </exits>
</location>
<location key="7b" caption="7b struggle" image="DC_Eclipse">
  <text>
    <![CDATA[JEN BEGINS TO SINK FASTER AND BECOMES STUCK WITH ONLY HIS HEAD ABOVE THE MUCK. THE GREAT CONJUNCTION PASSES OVERHEAD. THE WORLD NOW BATHES IN DARKNESS UNDER THE RULE OF THE SKEKSIS.]]>
  </text>
  <quit/>
</location>
<location key="7c" caption="7c yell" image="DC_7">
  <text>
    <![CDATA[JEN CRIES "HELP!" THE GIRL GRABS A LONG BRANCH AND HELPS JEN OUT OF THE BOG. THE GIRL SMILES AND SAYS, "I AM KIRA, AND THIS IS FIZZGIG. I THOUGHT I WAS THE ONLY LIVING GELFLING. BUT THEN I GUESS YOU MUST HAVE THOUGHT THE SAME THING!" #pause#JEN AND KIRA HAVE ENTERED A GREAT FOREST. THEY ARE ON THE BANK OF A WIDE RIVER WHICH FLOWS SOUTH. JEN TELLS KIRA ABOUT HIS QUEST TO HEAL THE GREAT CRYSTAL. #pause#  WHAT DOES JEN DO? "TALK" OR "WALK"]]>
  </text>
  <exits>
    <exit go="talk" to="7d"/>
    <exit go="walk" to="8"/>
  </exits>
</location>
<location key="7d" caption="7d talk" image="DC_7">
  <text>
    <![CDATA[GELFLINGS CAN TALK WITHOUT SPEAKING. WHEN JEN AND KIRA TOUCH, THEY CAN SHARE THEIR MEMORIES, THOUGHTS, AND FEELINGS, THIS IS KNOWN AS DREAMFASTING. #pause#  WHAT DOES JEN DO? "BACK" OR "WALK"]]>
  </text>
  <exits>
    <exit go="back" to="7c"/>
    <exit go="walk" to="8"/>
  </exits>
</location>
<location key="8" caption="8" image="DC_8">
  <text>
    <![CDATA[KIRA BRINGS YOU TO HER VILLAGE. JEN AND KIRA FOLLOW THE RIVER BANK AND ARRIVE AT THE PODLING VILLAGE WHERE KIRA WAS RAISED. TO THEIR SURPRISE, THE VILLAGE HAS BEEN TORN TO PIECES AND ALL THE PODLINGS ARE GONE. #pause#  WHAT DO THEY DO? "TALK" OR "LOOK"]]>
  </text>
  <exits>
    <exit go="talk" to="8b"/>
    <exit go="look" to="8c"/>
  </exits>
</location>
<location key="8b" caption="8b talk" image="DC_8">
  <text>
    <![CDATA[KIRA TELLS JEN ABOUT THE PODLINGS WHO RAISED HER AFTER HER PARENTS WERE KILLED BY THE SKEKSIS. JEN AND KIRA CONTINUE TO EXCHANGE STORIES ABOUT THEIR CHILDHOOD. #pause#  WHAT DO THEY DO? "LOOK" OR "BACK"]]>
  </text>
  <exits>
    <exit go="back" to="8"/>
    <exit go="look" to="8c"/>
  </exits>
</location>
<location key="8c" caption="8c look" image="DC_8">
  <text>
    <![CDATA[THE TWO FRANTICALLY LOOK AROUND AND DISCOVER TRACKS LEFT BEHIND BY GARTHIM, WARRIORS OF THE SKEKSIS. KIRA DECIDES TO ACCOMPANY JEN TO THE SKEKSIS CASTLE WHERE BOTH THE GREAT CRYSTAL AND THE CAPTURED VILLAGERS RESIDE. #pause#  WHAT DO THEY DO? "FOLLOW"]]>
  </text>
  <exits>
    <exit go="follow" to="9"/>
  </exits>
</location>
<location key="9" caption="9" image="DC_9">
  <text>
    <![CDATA[THE JOURNEY TO THE SKEKSIS CASTLE IS LONG; KIRA SUMMONS LANDSTRIDERS, LONG-LEGGED BEASTS THAT WILL HELP THEM CROSS THE GREAT DESERT TO THE SKEKSIS CASTLE.<br/> #pause#  WHAT DOES JEN DO? "ASK" OR "JUMP"]]>
  </text>
  <exits>
    <exit go="ask" to="9b"/>
    <exit go="jump" to="10"/>
  </exits>
</location>
<location key="9b" caption="9b ask" image="DC_9">
  <text>
    <![CDATA[JEN ASKS KIRA "HOW DO I GET ON," TO WHICH KIRA REPLIES "JUST JUMP ON THEIR BACK." #pause#  WHAT DOES JEN DO? "BACK" OR "JUMP"]]>
  </text>
  <exits>
    <exit go="back" to="9"/>
    <exit go="jump" to="10"/>
  </exits>
</location>
<location key="10" caption="10" image="DC_10">
  <text>
    <![CDATA[JEN AND KIRA CLIMB ONTO THE BACKS OF THE LANDSTRIDERS AND HEAD TOWARDS THE GREAT DESERT. AS THEY TRAVEL THE HEAT GROWS MORE OPPRESSIVE BY THE MINUTE. #pause#  WHAT DO THEY DO? "REST" OR "RIDE"]]>
  </text>
  <exits>
    <exit go="rest" to="10b"/>
    <exit go="ride" to="11"/>
  </exits>
</location>
<location key="10b" caption="10b - rest" image="DC_Eclipse">
  <text>
    <![CDATA[THE TWO DECIDE TO STOP AND TAKE A REST. THEY BOTH FALL ASLEEP AS THE HEAT GROWS MORE INTENSE. THE GREAT CONJUNCTION PASSES OVERHEAD. THE WORLD NOW BATHES IN DARKNESS UNDER THE RULE OF THE SKEKSIS.]]>
  </text>
  <quit/>
</location>
<location key="11" caption="11" image="DC_11">
  <text>
    <![CDATA[THEY CONTINUE TO RIDE THROUGH THE GREAT DESERT. LOOKING ACROSS THE DRY, CRACKED LANDSCAPE, JEN AND KIRA CAN MAKE OUT THE OUTLINE OF A DECAYED CASTLE. #pause#  WHERE DO THEY GO? "BRIDGE" OR "TUNNEL"]]>
  </text>
  <exits>
    <exit go="bridge" to="11b"/>
    <exit go="tunnel" to="12"/>
  </exits>
</location>
<location key="11b" caption="11b" image="DC_11">
  <text>
    <![CDATA[KIRA SAYS TO JEN "THE ENTRANCE IS GUARDED BY GARTHIM, WE SHOULD TRY TO FIND ANOTHER WAY." #pause#    WHERE DO THEY GO? "BACK" OR "TUNNEL"]]>
  </text>
  <exits>
    <exit go="back" to="11"/>
    <exit go="tunnel" to="12"/>
  </exits>
</location>
<location key="12" caption="12" image="DC_12">
  <text>
    <![CDATA[KIRA AND JEN GET OFF THE LANDSTRIDERS AND FIND A DRAIN PIPE THAT IS LARGE ENOUGH FOR THEM TO FIT. THEY END UP IN AN UNDERGROUND LABYRINTH. JEN, KIRA AND FIZZGIG ARE IN THE SEWER SYSTEM. STRANGE SOUNDS ARE COMING FROM A PASSAGEWAY AHEAD OF THEM. #pause#  WHAT DO THEY DO? "TALK" OR "WALK"]]>
  </text>
  <exits>
    <exit go="talk" to="12a"/>
    <exit go="walk" to="13"/>
  </exits>
</location>
<location key="12a" caption="12a" image="DC_12">
  <text>
    <![CDATA[KIRA SAYS TO JEN "I'M SCARED JEN, IT SEEMS LIKE WE ARE JUST WALKING AROUND IN CIRCLES." #pause#  WHAT DO THEY DO? "WALK"]]>
  </text>
  <exits>
    <exit go="walk" to="13"/>
  </exits>
</location>
<location key="13" caption="13 walk" image="DC_13">
  <text>
    <![CDATA[A SKEKSIS PATROLLING THE LABYRINTH SUDDENLY RUSHES IN FROM THE DARK AND GRABS KIRA. AS HE RUNS OFF WITH HER, HE TOUCHES AN UNSEEN LEVER. #pause#   WHAT DOES JEN DO? "FOLLOW"]]>
  </text>
  <exits>
    <exit go="follow" to="14"/>
  </exits>
</location>
<location key="14" caption="14 boulders" image="DC_14">
  <text>
    <![CDATA[HUGE BOULDERS FALL, BLOCKING THE WAY JEN AND KIRA CAME IN. AS JEN REGAINS CONSCIOUSNESS, HE HEARS STRANGE SOUNDS THAT ARE COMING FROM THE TOP OF A STAIRWAY. #pause#  WHAT DOES JEN DO? "RUN"]]>
  </text>
  <exits>
    <exit go="run" to="15"/>
  </exits>
</location>
<location key="15" caption="15" image="DC_15">
  <text>
    <![CDATA[JEN GETS UP AND RUNS TOWARDS THE STAIRS, TRYING TO FIND KIRA. HE HAS REACHED THE TOP OF THE NARROW STAIRWAY. STRANGE NOISES AND TORCH LIGHT ARE COMING FROM A COORIDOR AHEAD OF HIM. #pause#  WHAT DOES JEN DO? "REST" OR "WALK"]]>
  </text>
  <exits>
    <exit go="rest" to="15b"/>
    <exit go="walk" to="16"/>
  </exits>
</location>
<location key="15b" caption="15b - rest" image="DC_Eclipse">
  <text>
    <![CDATA[A PATROLLING SKEKSIS SURPISES JEN. HE IS CAUGHT AND BROUGHT TO A GREAT CHAMBER. THE GREAT CONJUNCTION PASSES OVERHEAD. THE WORLD NOW BATHES IN DARKNESS UNDER THE RULE OF THE SKEKSIS.]]>
  </text>
  <quit/>
</location>
<location key="16" caption="16" image="DC_16">
  <text>
    <![CDATA[JEN CAN SEE THE SKEKSIS GATHERED AROUND THE GREAT CRYSTAL. THE GREAT CONJUNCTION IS BEGINNING. KIRA IS BEING HELD BY THE SKEKSIS. #pause#  WHAT DOES JEN DO? "JUMP"]]>
  </text>
  <exits>
    <exit go="jump" to="17"/>
  </exits>
</location>
<location key="17" caption="17" image="DC_17">
  <text>
    <![CDATA[JEN LANDS ON TOP OF THE DARK CRYSTAL! BUT THE IMPACT HAS CAUSED HIM TO DROP THE SHARD, WHICH NOW LIES PRECARIOUSLY ON THE BRINK OF THE SHAFT BENEATH THE CRYSTAL. JEN LOOKS UP THROUGH AN OPEN PORTAL IN THE CEILING. THE THREE SUNS ARE TOUCHING. #pause#QUICKLY, KIRA PICKS UP THE CRYSTAL SHARD. SHE IS ABOUT TO THROW IT UP TO JEN, BUT THE RITUAL-MASTER, DRAWN DAGGER IN HAND, WARNS HER, "GIVE ME SHARD, GELFLING, AND YOU GO IN PEACE. OTHERWISE, NO CHOICE BUT TO KILL YOU!" #pause#  DOES JEN SAVE KIRA? "YES" OR "NO"]]>
  </text>
  <exits>
    <exit go="yes" to="17b"/>
    <exit go="no" to="17c"/>
  </exits>
</location>
<location key="17b" caption="17b - Yes" image="DC_Eclipse">
  <text>
    <![CDATA[JEN ATTEMPTS TO SAVE KIRA BUT BECOMES SURROUNDED BY THE SKEKSIS. BOTH JEN AND KIRA ARE CAPTURED AS THE GREAT CONJUNCTION PASSES OVERHEAD. THE WORLD NOW BATHES IN DARKNESS UNDER THE RULE OF THE SKEKSIS.]]>
  </text>
  <quit/>
</location>
<location key="17c" caption="17c" image="DC_17">
  <text>
    <![CDATA[JEN SITS ON TOP OF THE CRYSTAL. KIRA HAS THROWN THE SHARD UP TO HIM AND HE HOLDS IT IN HIS HAND. THE EDGES OF THE THREE SUNS ARE OVERLAPPING. #pause#  WHAT DOES JEN DO? "HEAL"]]>
  </text>
  <exits>
    <exit go="heal" to="18"/>
  </exits>
</location>
<location key="18" caption="18" image="DC_18">
  <text>
    <![CDATA[AS THE THREE SUNS BECOME ONE, A FLOOD OF BLINDING LIGHT WASHES OVER HIM. JEN PLUNGES THE SHARD DEEP INTO THE WOUND IN THE CRYSTAL. JEN HAS HEALED THE WOUND IN THE CRYSTAL AND HAS RESTORED IT TO ITS ORIGINAL BRILLIANCE!  #pause#HE IS NOW ON THE FLOOR OF THE CRYSTAL CHAMBER, WHICH IS BATHED IN RADIANT LIGHT. THE GARTHIM ARE CRACKING AND FALLING APART. THE FILTHY WALLS OF THE CASTLE ARE CRUMBLING, REVEALING ITS ORIGINAL CRYSTALLINE PURITY AND BEAUTY.  #pause#THE EVIL REIGN OF THE SKEKSIS IS OVER, HOWEVER KIRA WHO WAS STABBED AT THE MOMENT OF THE GREAT CONJUNCTION, LIES IN JEN'S ARMS. THE GELFLING SOBS UNCONTROLLABLY AS HE CRADLES HER LIFELESS BODY. #pause#WHAT DOES JEN DO? "KISS"]]>
  </text>
  <exits>
    <exit go="kiss" to="19"/>
  </exits>
</location>
<location key="19" caption="19" image="DC_19">
  <text>
    <![CDATA[JEN KISSES KIRA, SHE OPENS HER EYES, AND THE LIFE THAT THE SKEKSIS TOOK FROM HER BEFORE JEN HAD HEALED THE CRYSTAL IS REKINDLED.  #pause#FINALLY, THE TWO GELFLINGS, AND ALL THE CREATURES, CAN LIVE PEACEFULLY TOGETHER IN A WORLD TO WHICH HARMONY, AFTER A THOUSAND YEARS OF DARKNESS, HAS BEEN RESTORED. #pause#THANKS FOR PLAYING "THE DARK CRYSTAL!"]]>
  </text>
  <win/>
</location>
<location key="X" caption="X" image="q05">
  <text>
    <![CDATA[Lorum Ipsum.]]>
  </text>
  <exits>
    <exit go="look" to="3b"/>
    <exit go="rest" to="3c"/>
    <exit go="walk" to="4"/>
  </exits></location>
  <!-- messages -->
  <message key="title">Dark Crystal</message>
</story>

3
Has the dev said what engine was used?

Yes, she used AGS.

4
Just wanted to urge you to give this game a try. It's a wonderful homage to "The Colonel's Bequest" and I really enjoyed it.

Get it here: https://store.steampowered.com/app/1098770/The_Crimson_Diamond/

5
SCI Development Tools / Re: Larry Casino Sprites and Audio extracted.
« on: August 25, 2024, 10:22:19 AM »
Omer, the client source you had, was that 2.4? We had the 2.4 source. It came from one of the original developers.

Yes, that's what we had.

6
SCI Development Tools / Re: Larry Casino Sprites and Audio extracted.
« on: August 24, 2024, 05:15:27 PM »
After INN Revival was shut down there was a project to RE its closed source code, but it never got anywhere. I think that Omer was at least tangentially involved with that one.

I was. I got access to INN's client source code and collaborated with a couple of guys trying to RE the server. It died out before we got anywhere.

Oh, and shut down? As in cease & desist?

I think Andrew meant that the original INN was shut down (by Sierra), not James' server.

7
Thanks for the explanation Kawa! I certainly didn't get that, even though I heard about the "two bits" before, in the context of this tune from Roger Rabbit:


8
AGI Development Tools / Re: Original AGI Interpreter
« on: July 01, 2024, 06:10:33 PM »
there's at least one commercially available preprocessor tool, made by HP, by the name ap86.

I found this document that mentions it:
http://www.bitsavers.org/pdf/hp/64700/software_toolchain/B1449-97000_8086_Assembler_Apr93.pdf#page=54

Quote
ap86 accepts the macro preprocessor language that is described in the Intel 8086 Assembler Reference Manual. This macro language allows the definition and use of macros, evaluation and replacement of expressions, loop control, and including of other text files. Correct use of a macro preprocessor can simplify the task of writing assembly language source when redundant operations are performed or code is shared between files.

I believe this is referring to the following:
http://www.bitsavers.org/pdf/intel/ISIS_II/121703-003_ASM86_Language_Reference_Manual_Mar85.pdf#page=285


9
AGI Development Tools / Re: Original AGI Interpreter
« on: June 30, 2024, 05:50:10 AM »
Maybe this (make file?) would give more clues:
https://github.com/historicalsource/leisure-suit-larry-1-alt/blob/8d7352d4d08336a97d92432a66c22a950a50aedc/SND/READMIDI#L5

Code: [Select]
readmidi.obj: readmidi.c
msc readmidi /Zi /Od;

midi_int.obj: midi_int.s
ap86 midi_int.s midi_int.tmp
masm midi_int.tmp;

readmidi.exe: readmidi.obj midi_int.obj
link readmidi+midi_int,readmidi,, /co;

10
Exactly.

The code just replaces these %s placeholders with version and versoinDate variables.

Here's the original source again: https://github.com/historicalsource/leisure-suit-larry-5/blob/341bc91b5529c3243220a7fe77cc6b041c8022d4/SRC/ABOUT.SC#L116-L139

Code: [Select]
(Format @string
  "Written Exclusively in S.C.I.\n
  \"Sierra's Creative Interpreter\"\n
  \n
  System Programmers\n
  Jeff Stephenson, Robert E. Heitman,\n
  Dan Foy, Larry Scott, John Rettig,\n
  J. Mark Hood, Chris Smith,\n
  Terry McHenry, Eric Hart, Chad Bye,\n
  Mark Wilden, Ken Koch, John Crane,\n
  Steve Coallier, and Randy Moss\n
  \n
  Quality Assurance\n
  Robin Bradley\n
  Joe Perry\n
  \n
  Additional Written Material\n
  Josh Mandel\n
  \n
  Version %s %s
  "
  version
  versionDate
)

11
I'm talking about this part: https://github.com/historicalsource/leisure-suit-larry-5/blob/341bc91b5529c3243220a7fe77cc6b041c8022d4/SRC/000.SC#L262-L272

Code: [Select]
; set up & read in the version number & version date
(= version         {x.yyy.zzz})
(= versionDate     {mm/dd/yy})
(= versionPhone    {991-999-9999})
(= versionIntPhone {992-999-9999})
(= cfgHandle (FileIO fileOpen {version} fRead))
(FileIO fileFGets version         11 cfgHandle)
(FileIO fileFGets versionDate     20 cfgHandle)
(FileIO fileFGets versionPhone    20 cfgHandle)
(FileIO fileFGets versionIntPhone 20 cfgHandle)
(FileIO fileClose cfgHandle)

12
The values for the version and date are read from a "version" file (in Main.sc).

Maybe your version file is empty?

13
AGI Development Tools / Re: Original AGI Interpreter
« on: June 26, 2024, 04:13:00 PM »
Omer, I probably should have asked this before now, but I assume that you don't have any original AGI interpreter source, other than what was extracted from the game disks?

Would save some time  ;D

I'm afraid not... ?\_(ツ)_/?

14
AGI Development Tools / Re: Original AGI Interpreter
« on: May 31, 2024, 12:48:50 PM »
I did wonder about the FILEIO module, but I've seen evidence in the slack space of some original Sierra disks that FILEIO.OBJ was a file that they compiled from source, i.e. not from a LIB file.

Have you looked into the FILEIO source from the SCI interpreter? Perhaps it's similar.

15
SCI Syntax Help / Re: Is this an acutal release?
« on: May 18, 2024, 04:41:47 AM »
So Soft World is a distributor from Taiwan, so not Japanese but Chinese.

Here you can find pictures for many other adventure games with Chinese packages. I don't believe any of them were translated - only their package.

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