Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - robingravel

Pages: [1] 2
1
what the hotspots are for the door in version 1.003.006.

The hotspots are the same: (0,0) and (-8,3)

Here the door code from room 333
Code: [Select]
(case 2
(if (global100)
(send newView:
view(600)
loop(0)
cel(0)
setPri(9)
posn(289 137)
ignoreActors()
init()
stopUpd()
)
(send global2:drawPic(128))
)(else
(send global2:drawPic(28))
(send newView:
view(600)
loop(1)
cel(0)
setPri(10)
posn(284 131)
init()
stopUpd()
)
)
(send global0:posn(30 187))
(send global2:setScript(from28))
)


Robin, the code you pasted is only for the from20 instance.
The other ones (from26 and from27) have wrong coordiantes, carried over from the old kq4 version:

Code: [Select]
(2
(if global100
(newView
view: 600
loop: 0
cel: 0
setPri: 10
posn: 289 139
init:
stopUpd:
)
(global2 drawPic: 128)
else
(global2 drawPic: 28)
(newView
view: 600
loop: 1
cel: 0
setPri: 9
posn: 283 139
ignoreActors:
init:
stopUpd:
)
)
(global2 setScript: from28)
)

Here is a summary table for all coordinates the which are being set to view 600 loop 1:

v1.000.*v1.003.006v1.006.003
Room 28(283, 139)(284, 131)(284, 131)
Room 333from20: (283, 139)
from26: (283, 139)
from27: (283, 139)
from20: (284, 131)
from26: (283, 139)
from27: (283, 139)
from20: (284, 131)
from26: (284, 131)
from27: (284, 131)

I think that finally solves your mystery Robin!
Thanks for raising it - it was very interesting :-)

I guess we should offer a patch to ScummVm.

So if from20 is used, the door has the right coordinate.

That explained why the game plays without door glitch but not all of time.

Thanks for the help, guys.

2
The Games and other Sierra Adventure stuff / Re: SCI Game Resources
« on: January 28, 2021, 05:57:08 PM »
FreeSCI link not working.

3
Here the door code from room 333
Code: [Select]
(case 2
(if (global100)
(send newView:
view(600)
loop(0)
cel(0)
setPri(9)
posn(289 137)
ignoreActors()
init()
stopUpd()
)
(send global2:drawPic(128))
)(else
(send global2:drawPic(28))
(send newView:
view(600)
loop(1)
cel(0)
setPri(10)
posn(284 131)
init()
stopUpd()
)
)
(send global0:posn(30 187))
(send global2:setScript(from28))
)


4
Maybe this video will give what happens to the door when riding the unicorn.


This thread got accidentally (I think?) locked.  It's unlocked now.

It was me since this thread turned into mockery.

5
It was a serious question turned into comedy.

:( :(

6
I'm out of ideas.

I noted when Rosella rides the unicorn, it takes for a while to load on slow computers.

It takes two minutes on real PCjr to load this part.

Perhaps, the game uses different rooms but still uses the same backgrounds.

Here the version the game is using.

7
Yeah. It happens only when Rosella rides on the unicorn.

When she's walking, the door does not have this behavior.


8
In King's Quest IV. the door from the mine is misplaced when Rosella's riding on the unicorn.

Does someone know what's happened?

9
Forum Support and Suggestions / about SCI VGA
« on: January 07, 2016, 12:21:19 PM »
Hi Cloudee

I've got your email.

I'd suggest to write a page about creating vga games with one or two screenshots from the editor to give people an idea how to create a game and maybe few of them will create sci vga games.



10
How did you manage to change some stuff in Freddy Pharkas?

I thought sci VGA cannot be edited.


Robin Gravel

11
Forum Support and Suggestions / Re: Where is the notify button?
« on: August 22, 2011, 04:00:15 PM »
Can you please make notify button available to other forums?

There are great topics I'd like to subscribe.


Robin Gravel

12
Everything-Else / Robin Gravel's website officialy moved
« on: July 08, 2011, 02:07:39 PM »
Hi

My website is moved to the new server:
http://agisite.zxq.net/agisite.htm


Robin Gravel

13
AGI Development Tools / Re: Problem with Picedit (Java)
« on: June 19, 2011, 12:35:57 PM »
Try copying the jar and the compiled batch to the game's folder.

Put compiled batch to the game's directory = failed

Put compiled batch and picedit.jar to the game's directory = worked fine

Removed compiled batch but keep picedit.jar to the game's directory = worked fine



Robin Gravel

14
AGI Development Tools / Re: Problem with Picedit (Java)
« on: June 18, 2011, 02:50:45 PM »
I just run new picedit 1.3. I renomed to picedit-1.2.1.jar to run with Collector's compiled batch file.

The new picedit runs fine but when I load a game with agistudio, picedit does not show. Nothing happens.


Robin Gravel

15
AGI Development Tools / Re: Problem with Picedit (Java)
« on: June 10, 2011, 02:21:35 PM »
Robin, can you remember how the old version of PICEDIT integrated with AGI Studio. Did it actually load the picture up in PICEDIT automatically? Or did it require the user to manually load the picture?

It requires the user to manually load the pictures. Picedit remembers the game directory.

Also you can find old agistudio and piciedit at:
http://membres.multimania.fr/agisite/utils.htm


Robin Gravel

Pages: [1] 2

SMF 2.0.19 | SMF © 2021, Simple Machines
Simple Audio Video Embedder

Page created in 0.023 seconds with 20 queries.