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Messages - NTNgear

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AGI Syntax Help / Re: Briefly showing a full-screen picture?
« on: January 28, 2015, 09:23:18 PM »
Wow, thank you! That updated example worked perfectly, even without splitting the image into smaller cels!

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AGI Syntax Help / Re: Briefly showing a full-screen picture?
« on: January 28, 2015, 07:24:50 PM »
Hey sact, thanks for the advice.

I tried the add.to.pic command, which works nicely for showing the image, but unfortunately I don't think it's what i'm looking for. It seems to permanently replace the room until it's reloaded again, whereas I only want the picture to be shown briefly (as in, show the picture, display a few messages, then get rid of the picture again).

I tried going back to multiple animated objects, this time using the ignore commands. The results were much more predictable, but unfortunately the game the game stopped after the second object, throwing up a message saying "No memory. Want 260, have 225." Just so you know, when i'm trying this method I have the picture split into four blocks, each one 80x84 in size. I guess it's too much for AGI to handle?

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AGI Syntax Help / Briefly showing a full-screen picture?
« on: January 27, 2015, 08:04:58 PM »
Hey, I want to be able to briefly show a fullscreen picture during a cutscene without having to have it as the background of a separate room, so I figured I would show it as an animated object instead (loading a view, selecting a loop, etc). So I created a view with a cel large enough to fit the screen, but when I try to create an object with that cel the game will freeze. I've also tried separating the image into four smaller cels and creating four objects to sort of piece them together, but the positioning doesn't seem to be working right (at 0,0 it seems to appear towards the centre of the screen but not quite?) and yet again it sometimes freezes.

So yeah, i'm at a loss right now. How would you recommend briefly showing a full-screen image during a cutscene? I'm using AGI Studio and i'm a newbie (sort of learning as I go really).

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