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Messages - pabuslem

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1
I just saw it today. This is beautiful.

I wish more AGI games were made and released nowadays. Thanks for the heads-up!

Cheers!

2
Hey!

Thank you for calling this to our attention. If not for you, I would have never known about this book or I would have found out only years later.

Looks very interesting, at least to me. 530 pages! A long book.

I will buy it in Kindle version and read it with interest.

Cheers!

3
Hi, guys!

I wanted to let you know that a couple of days ago I uploaded my Leisure Suit Larry in the Land of the Lounge Lizards' review to my YouTube channel.

Since I'm Chilean and Spanish is my mother language, the video is in Spanish, but it has English subtitles.

You can check out the video here:



Cheers!   ;D

4
AGI Development Tools / Re: King's Quest VI AGI remake!?!?!?!?
« on: May 25, 2020, 05:45:55 PM »
Hi, guys! Long time no see. I hope everyone is doing Ok during this strange times because of the Covid-19 pandemic.

I wanted to share that, apparently, Brandon Kouri, the guy who was remaking "King's Quest VI" in AGI is back to it.

He replied to a message I posted on a YouTube video years ago and shared the Opening/Intro of KQVI AGI, which you can check out here:

https://www.youtube.com/watch?v=Xi-w2FYABco&feature=youtu.be

I hope you guys enjoy it and be well!

- Pato Abusleme

5
Everything-Else / Re: How old is everyone?
« on: April 23, 2017, 09:36:02 PM »
I'm 40 years old. I've been a gamer since I was about six or seven years old, with the Atari 2600 cartridge console and later the Atari 800XL computer.

Unlike many of you, I don't have a technical or engineering background; I'm a journalist. My brother and a close friend of us where into technical stuff, though; they were the "techies" and they are both engineers, though. The funny thing is, they have fond memories of those games but have since outgrew them or have gotten into other hobbies.

I played a couple of Scott Adams' adventure games in the Atari 800XL computer. But around 1988, I saw LSL1 for the first time in the monochrome computer of an older cousin. Man, it was love at first sight.

That same year, or the next year, we got our first PC and began to play Sierra and LucasArts' adventure games. I'm sure many of you had similar experiences and memories: what a time to be alive! My first Sierra adventure games were LSL1, King's Quest III and Space Quest 2. Around that time, I also played LucasArts' The Secret of Monkey Island and Loom.

I was born and grew up in Santiago, Chile, and I'm still living here today. So, my mother language is Spanish, but I learned, or "perfected", my English playing those amazing Sierra adventure games. I think no one has ever realized the great potential of those kind of games to learn new languages!

Good times, fellas. As a nerd, I didn't get any in high school (nor in college, in fact), but I had those great games.

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AGI Development Tools / King's Quest VI AGI remake!?!?!?!?
« on: April 17, 2017, 09:36:17 AM »
Hi, guys!

I'm sorry to post this here, but I didn't know where else to post it.

A while ago, I found on YouTube a playthrough, divided in several parts, of a King's Quest VI AGI remake!!!!!!!!!! Someone took the time and pains to remake that game in our beloved AGI engine, and it looks awesome. It certainly looks a labour of love.

Here's the link:

Had anyone seen this before? Does anyone know who made this game or where it could be downloaded?

7
AGI Development Tools / Re: WinAGI is Back
« on: April 17, 2017, 09:30:52 AM »
Definitely nostalgia for me, but I love nostalgia. Everything I spend time on these days seems to be nostalgic.

Lance, but what's not to love about nostalgia? I think all of us spend time on nostalgic stuff to some degree.

I've been a gamer since I was about six or seven, on the Atari console. I'm 40 now and I'm the father of a six year old boy and a toddler, so I don't have too much spare time for gaming, but, man, I love it.

Unlike many of you who have a background in engineering, computer science and programming, I'm a freaking journalist, which means that what most of you can do in 10 minutes takes me 3 hours or more. I'm also a Chilean, so my mother language is Spanish. My name is Patricio Abusleme.

But since I love this, I try to fight my limitations and overcome my lack of technical skills. In 2013, I build a gaming computer, quite an enjoyable experience for me. I enjoy games like shooters and what they call "action/adventure" games nowadays, like the "Assassin's Creed" saga and the "Batman: Arkham" games. Oh, I also love RPGs, like the "Dragon Age", "Mass Effect" and "The Witcher" sagas.

I became a big fan of Sierra and LucasArts' adventure games in the mid eighties and early nineties, but I came to the AGI fan scene a little late, around 2005, when many people were already migrating to AGS. Last night I played the demo of a game called "Kathy Rain" and I found it quite decent. Back in the day, I also translated "Conquest of Camelot" into Spanish and collaborated with two guys from Argentina to translate the VGA remake of "Quest for Glory I" into Spanish.

When I found the AGI tools, I became particularly interested in the coding of the games. Three or four years ago I managed to program a 3 room "game" as kind of a greeting card to my wife as a birthday gift (I actually completed it about two months after her birthday) and I can't believe I don't have a copy of it. I had it on a flash drive that I seem to have misplaced.

Anyway, I'm trying to learn some programming basics through courses on Internet now. I'd still like to make an AGI game someday. Fooling around with AGI Studio and WinAGI, I've found that I can manage sprites fairly well. Of course, I might need more help and dedication to make the rooms, music and coding.
 

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AGI Development Tools / Re: WinAGI is Back
« on: April 13, 2017, 09:46:11 AM »
Hey, Lance! It's also great to see you here, man.

I miss the AGI scene. How I wish Chad Goulding returned to complete his impressive "Time Quest" demo. So much talent and promise.

I think some old AGI fans migrated to AGS. For instance, Steve Coyle, author of AGI incomplete game "Star Commander", was remaking that game using AGS.

Here you can see a post where he presents his remake: https://www.adventuregamestudio.co.uk/forums/index.php?topic=51627.msg636505847#msg636505847

I don't know if he's still working on it, since he hasn't posted anything new in about two years.

Corby LaCroix, author of AGI games "Corby's Murder Mystery" and the amazing "Caitlyn's Destiny", created the impressive "Heroine's Quest" using AGS.

A while ago, I managed to find and download "King's Quest IV" AGI version. I always thought that was one of the darkest and more complex games in the series and I like to see their logics to learn a little bit more about its programming. Another great game to "dissect" in order to learn is "Gold Rush!".

If any of you visit the AGS site sometime, I recommend you try a game called "Space Quest: Decisions of the Elders". It's a point & click game using a retro, AGI graphic style and starring Roger Wilco's father (it's a prequel). Quite interesting and worth a try!

I like point & click games, but AGI games have such a charm for me... Maybe it's just nostalgia, I dunno. Anyway, it's great to see that there is still some interest in the AGI engine and games!    :)


9
AGI Development Tools / Re: WinAGI is Back
« on: April 12, 2017, 12:48:57 PM »
Man, for us who still crave the AGI scene, Andrew Korson's return is BIG news!!!!!!!!!!!

Welcome back, Andrew. WinAGI is awesome! When you have a new build or version of the program, please share it with us. How I'd like to see new AGI games made. I've seen some people using the AGI retro style in AGS games, which is also awesome.

Anyway, is great to have you back, Andrew    8)

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