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Messages - Collector

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1
Not that anyone would be trying to edit the old ADL games or create new one, it would be nice to have a set of tools to explore these old games. I would be curious to see the source scripts and other resources in the games. If nothing else to see more of the process they used to make them.

2
On a side note, do we have any tools for ADL?

3
What about getting them to load with the AGI library?



4
No, I mean want to get other files from the image like the loader or EXE and any of the non resource files.

5
GALextract works well with getting the game resources out of the img, butbre there any tools to dump all of the files in a booter img?

6
I have four booter images. The one that starts composite color mode does. The PCjr copy does not. The Tandy/PCjr and the Tandy do. Curious thing about the Tandy versions is that Graham stays crouching, while in the composite color one he bobs right back up.

I wish I could give you more info about the various versions, but since all of the files are in the images I am at a loss to how to get any more info from them. I wish I had a way to extract the files.

7
I just tried it and indeed he does kneel down.

8
SCI Syntax Help / Re: SCI1 View Format
« on: October 27, 2023, 07:36:58 PM »
Your work is certainly appreciated, but it is not so much being against Javascript itself, I just would rather have an independent program than having to rely on a browser to run it. Also, if it was just an executable it could be made into a plugin for companion. Then you could call it from Companion. If it were a stand alone command line EXE I could easily do a GUI for it.

9
SCI Syntax Help / Re: SCI1 View Format
« on: October 27, 2023, 11:42:51 AM »
Any chance for a stand alone version instead of Javascript? Perhaps in C#?

10
SCI Syntax Help / Re: Display procedure
« on: October 26, 2023, 06:24:39 PM »
It even has a misspelled LIESURE SUIT LARRY. Twice.

Copy and paste error?

11
Would that "Chris" be Chris Iden?

12
In response to someone claiming that QfG2 was SCI1, Cory Cole in a post on Facebook said:

Quote
"Quest for Glory II definitely did *not* use the SCI1 interpreter that Sierra used for King's Quest V and the other 256-color EGA games. That interpreter did not have a parser, so could not handle typed input at all. If they internally called QfG2's interpreter 'SCI1', it was just a PR thing - It was not the same interpreter.

"As to *why* QfG2 used the parser and EGA graphics, it's because all of Sierra's other games were running late. Sierra needed a major release for Christmas 1990, and we were the sacrificial lamb. (I think it was partially because I did not fight as hard as Mark Crowe - The choice was between QfG2 and SQ3 as to which game would ship early, but with 16-color graphics.)"

13
SCI Community How To's & Tutorials / Re: Quake Flicker
« on: October 15, 2023, 06:40:58 PM »
Might be nice to have the flicker with a dimmed down level or varying intensity instead of just on and off. It would fit that Laura Bow clip better, like light from a flickering flame than on, totally off then back on. Of course that might be easier with playing with something like VGA palette cycling than the EGA of SCI0.

14
SCI Community How To's & Tutorials / Re: Quake Flicker
« on: October 14, 2023, 09:15:20 PM »
Nice!

15
Before Companion 3 there were no decompilers. Brian had hand decompiled an SCI game (LSL2?) to make the original fan SCI template game and create his SCI Studio script. Even then he had to fall back on assembly to fill in the gaps. So there was no source editing EQ1 when it was cracked. The fan tools we had before  SCI Studio were mostly limited resource extraction, viewing, disassembly of SCR files, etc. This is why Phil's SCI Companion 3 is such a hall mark in fan SCI tools. The we are also blessed with leaked official SCI documentation, SC code and systems scripts. This allows us to now use the Sierra scripting language in SCI Companion 3.

BTW, this is not the first time that a Sierra game has been cracked with a hex editor. The infamous Gold Rush! crack did this, but missed things that didn't allow the house buyer to show up if the game speed was set too high. TCB and a number of other ones  were originally crack this way, too. The curious thing is that even Sierra cracked their CPC protected AGI games this way too, for inclusion on the various collection CDs

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