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Messages - Collector

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AGI Development Tools / Re: C# AGI Interpreter
« on: May 14, 2024, 09:46:23 AM »
The license I had for the installer was just a placeholder. I'll leave it as is, then. I have created initial Wiki pages for the C# AGILE and AGILE-gdx. I needed a license to complete those as well.

Feel free to make whatever changes you want to.

AGI Development Tools / Re: C# AGI Interpreter
« on: May 13, 2024, 08:46:58 PM »
Lance, did you ever decide on the license you want to use for AGILE?

It has been announced in the main Facebook Sierra groups this morning. There may have been a couple I missed, but the main Sierra Facebook community & Sierra alums should be aware.

Just let me know when you want me to annouce on the Sierra groups.

I'll announce on the Sierra Facebook groups.

AGI Development Tools / Re: CrafterCMS (Online AGI tools)
« on: May 04, 2024, 04:40:09 PM »
Remember that DOSBox already gives you all or at least nearly all of the 640KB base memory, more than any real machine. Any memory issue loading resources would be more likely internal to AGI, but I would imagine that Andrew could say better than I.

I do like to update the wiki when I can. I'd have to see if I could find a good place for stuff like that.

If it's a new page, you can always check the category pages to see where a new page might fit. Some type of pages have a specific format to follow, but that can be fixed after the fact. If you ever have any questions you can ask me. Any mistakes can easily be undone.

I remember that blog post, and I know there have been some threads on SCI32 here as well. Maybe I need to start collecting links to things, because it can be tough to track down again when it's needed.

You could throw such things on the Wiki. It would make searching and linking a breeze.

Yeah, the MacNeill brothers have the Gold Rush! IP. I should have remembered that since when I did that package for Sunlight Games I had to have the MacNeill brothers approve everything I did for the final package.

As for BC, isn't that Disney? All of the Disney IPs is probably whole other kettle of fish. Don't know how zealous they will be of such ancient games being played online. Even if you get permission from MS, you may still have to have the same proof of ownership system you are using now for the Disney games.

Does Codemasters still have the Larry IP or did that German company that did the Wet Dreams games get it?

Perhaps you can work something out with Microsoft who now own the licenses regarding allowing the full versions online, similar to what did.

But not Larry nor DDPG.

It was the builtin popup blocker. Upgrading to the latest quit flagging it as a popup.

SCI Syntax Help / Re: Trying to sidestep the Restore Menu (SCI0)
« on: April 06, 2024, 01:24:33 PM »
I thought that the automatic save function in QfG4 worked well. You could ignore it if you wanted, but if tou forgot to save before a potentially dangerous scene you would still have a save from just right before you commited to the danger. to try again, but you would still have all of your normal saves to revisit different parts of the game or simply wanted to try a different path in the game.

One small thing that I noticed is that the folder browser gets pegged as a popup in Firefox. Odd in that a regular file/folder open dialog for uploading does not do this. That dialog looks like a normal Windows dialog and not a Java one. This does not occur on Chrome.

That's interesting. Who is trying to set up the one in Oakhurst for former employees? Is it a former employee? I assume that fans probably wouldn't be included in that one.

Mainly Steve Conrad and William Shockley.

And the other one at the Tacoma Adventure Game Fan Fair, which has caught the attention of a few Dynamix people.

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