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« on: October 04, 2023, 03:50:16 PM »
Before Companion 3 there were no decompilers. Brian had hand decompiled an SCI game (LSL2?) to make the original fan SCI template game and create his SCI Studio script. Even then he had to fall back on assembly to fill in the gaps. So there was no source editing EQ1 when it was cracked. The fan tools we had before SCI Studio were mostly limited resource extraction, viewing, disassembly of SCR files, etc. This is why Phil's SCI Companion 3 is such a hall mark in fan SCI tools. The we are also blessed with leaked official SCI documentation, SC code and systems scripts. This allows us to now use the Sierra scripting language in SCI Companion 3.
BTW, this is not the first time that a Sierra game has been cracked with a hex editor. The infamous Gold Rush! crack did this, but missed things that didn't allow the house buyer to show up if the game speed was set too high. TCB and a number of other ones were originally crack this way, too. The curious thing is that even Sierra cracked their CPC protected AGI games this way too, for inclusion on the various collection CDs