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Messages - Collector

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1
Chris Cromer is listed as one of the designers in the demo's readme. He has been here, but not recently.

3
What does the "patchDir  =" line show in your resource.cfg?

4
SCI Syntax Help / Re: LSL6 Gravis Ultrasound Audio
« on: February 08, 2025, 01:11:54 PM »
Well, that driver was provided by Sierra.

5
SCI Syntax Help / Re: LSL6 Gravis Ultrasound Audio
« on: February 08, 2025, 08:47:52 AM »
That folder would indicate the path inside of DOSBox, not your computer, of course. Is the parent folder of the 'SIERRA' folder mounted as C:? i.e., if the actual folder is C:\Oldgames\SIERRA\GKCD\ then the command in the [autoexec] section of your dosbox.conf should be

mount c C:\Oldgames

then DOSBox will see the game installed in 'C:\SIERRA\GKCD' and the GUSMIDI.DRV should be in the GKCD directory.

6
SCI Syntax Help / Re: LSL6 Gravis Ultrasound Audio
« on: February 07, 2025, 07:22:00 AM »
I have a couple of Sierra GUS drivers on the site. I would imagine that you are using the GUS32 driver for LSL6. I have not messed with the GUS drivers/emulation much, but it does have a TSR program that has to be run befor the game. Did you use a batch file to launch it and then the game?

7
I think that the main reason that KQ4 was done in both is that it was the first SCI game and many customers still did not have the hardware required for SCI. As far as SCI goes, there were a number of EGA vs VGA releases for similar reasons. All of these had exchange forms to trade in VGA versions for EGA versions for those that could not run the VGA versions, just as KQ4 came with on to trade in the SCI disks for an AGI replacement.

8
I got that, but as an aside I was reminded of the installer I did for the NRS patcher. The Wiki page I did was based on information that NRS pointed out the differences before he did his patcher.

9
NRS noted the differences and the result was his "Ultimate KQ4 patch. I wrote an NSIS script to upgrade an SCI DOS version to ease applying his patch. http://forums.sierrahelp.com/viewtopic.php?t=3925&start=60#p53395

10
I would hve assumed that it already did.

11
AGI Development Tools / Re: WinAGI Version 3.0.0-alpha8.0
« on: December 20, 2024, 09:40:56 AM »
WinAGI v2.x wont open a project if the wag states it's v3, but changing back to 2.3 allows it to open again. I assume things would break if you've updated the extended characters in logics. Otherwise, are v2 and v3 projects really incompatible or does WinAGI 2 just not expect a version 3 to be valid?
Perhaps some kind of import function to convert the wag to v3?

12
This is why ScummVM disallows aspect correction for KQ6.

13
AGI Development Tools / Re: WinAGI Version 3.0.0-alpha8.0
« on: December 19, 2024, 06:10:51 AM »
I'm not sure what you are referring to. Are you talking about the release installation files? There's only two - setup.exe and WinAGI.Installer.msi. If you're having trouble downloading I can provide a shared file link.

I don't know much about NuGet - I did some reading on it years ago but it never made sense. And I've been able to continue coding without seeming to need to know...

I was wanting to take a look at the code. NuGet provides the dependencies. I did get it to retrieve the FastColorBoxes package, but not Microsoft.VisualStudio.OLE.Interop nor NAudio.

14
AGI Development Tools / Re: WinAGI Version 3.0.0-alpha8.0
« on: December 18, 2024, 11:00:35 AM »
I am having trouble with the NuGet packages. I have never had a problem with them before. It is throwing 404 errors for all three of the packages.

15
SCI Syntax Help / Re: Adding a fourth loop to talker portraits?
« on: December 14, 2024, 08:34:08 AM »
Muriel Tramis


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