1
SCI Syntax Help / Re: ERROR debug
« on: July 08, 2025, 04:02:55 PM »
Scripts that need to persist between rooms are typically regions so that they don't get unloaded.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
C:\GitHub\scummvm\dists\msvc>.\create_project ..\.. --msvc --disable-all-engines --enable-engine=sci32
Feature ENet networking support is disabled as unused by enabled engines
Feature libgif support is disabled as unused by enabled engines
Feature HNM is disabled as unused by enabled engines
Feature Dear ImGui based debugger is disabled as unused by enabled engines
Feature Indeo 3 is disabled as unused by enabled engines
Feature Indeo 4&5 is disabled as unused by enabled engines
Feature Lua is disabled as unused by enabled engines
Feature VP8/VP9 decoding support is disabled as unused by enabled engines
Feature Theora decoding support is disabled as unused by enabled engines
Feature Musepack support is disabled as unused by enabled engines
Feature MPEG-2 support is disabled as unused by enabled engines
Feature QDM2 is disabled as unused by enabled engines
Feature SID audio is disabled as unused by enabled engines
Feature Sorenson Video 1 is disabled as unused by enabled engines
Feature TinyGL is disabled as unused by enabled engines
Feature External Tracker Libraries is disabled as unused by enabled engines
Feature VGMTrans Soundfont audio is disabled as unused by enabled engines
Disabling MikMod and OpenMPT because Universal Tracker playback is unused by enabled engines
Enabled engines:
SCI
SCI32 games
Disabled engines:
SCUMM
v7 & v8 games
HE71+ games
Access
ADL
AGI
AGOS
AGOS 2 games
Adventure Game Studio
American Laser Games
Sanitarium
Lord Avalot d'Argent
Another World
BAGEL
Beavis and Butthead in Virtual Stupidity
Blade Runner
The Journeyman Project 2: Buried in Time
CGE
CGE2
Chamber
Chewy: Esc from F5
Cinematique evo 1
Magic Composer
CRAB
Cinematique evo 2
Lost Eden
Cryo Omni3D games
Versailles 1685
Darkseed
Dynamix Game Development System
Macromedia Director
Dungeon Master
Dragon History
Blazing Dragons
Drascula: The Vampire Strikes Back
Dreamweb
Escape From Hell
Freescape
Glk Interactive Fiction games
UFOs
Gobli*ns
Got
The Griffon Legend
Grim
Escape from Monkey Island
Groovie
Groovie 2 games
Hades Challenge
Hyperspace Delivery Boy!
Hopkins FBI
Hpl1
Hugo Trilogy
Hypnotix Inc.
In Cold Blood
Illusions Engine
The Immortal
Kingdom: The Far Reaches
Kyra
Lands of Lore
Eye of the Beholder
Labyrinth of Time
The Last Express
Lilliput
Lure of the Temptress
M4
MacVenture
MADE
MADS
MADS V2
Media Station
Might and Magic
Might and Magic 1
Might and Magic Xeen
Mohawk
Where in Time is Carmen Sandiego?
Riven: The Sequel to Myst
Myst
Myst ME
Mortevielle
mTropolis
Mutation of JB
Myst 3
Nancy Drew
Neverhood
Nikita Game Interface
Parallaction
The Journeyman Project: Pegasus Prime
Red Comrades
Pink Panther
Playground 3D: the testing and playground environment for 3d renderers
Plumbers Don't Wear Ties
The Prince and The Coward
Private Eye
QD Engine
Flight of the Amazon Queen
SAGA
IHNM
SAGA2
The Lost Files of Sherlock Holmes
Beneath a Steel Sky
Sludge
The Longest Journey
Star Trek 25th Anniversary/Judgment Rites
Mission Supernova
Broken Sword
Broken Sword II
Broken Sword 2.5
Teen Agent
TestBed: the Testing framework
Tetraedge
Tinsel
Starship Titanic
3 Skulls of the Toltecs
Tony Tough and the Night of Roasted Moths
Toonstruck
Touche: The Adventures of the Fifth Musketeer
Trecision Adventure Module
TsAGE
Ringworld: Revenge of the Patriarch
Blue Force
Return to Ringworld
Bud Tucker in Double Trouble
Little Big Adventure
Thimbleweed Park
Ultima
Ultima I - The First Age of Darkness
Ultima IV - Quest of the Avatar
Ultima VI = The False Prophet
Ultima VIII - Pagan
V-Cruise
Voyeur
WAGE
The Watchmaker
Wintermute
Wintermute3D
FoxTail
HeroCraft
Z-Vision
Enabled features:
zlib (compression) support
libmad (MP3) support
BiDi support
Ogg support
Vorbis support
FLAC support
libpng support
FreeType support
libjpeg support
FluidSynth support
libcurl support
SDL_net support
Bink video support
Scalers
HQ scalers
Edge scalers
Aspect ratio correction
16bit color support
3D rendering
high resolution
integrated MT-32 emulator
IA-32 assembly support
OpenGL support
OpenGL support (classic) in 3d games
OpenGL support (shaders) in 3d games
Taskbar integration support
Cloud integration support
Translation support
System dialogs support
System language detection support
Text to speech support
include resources (e.g. engine data, fonts) into the binary
Include detection objects for all engines
Static linking of detection objects for engines.
FM-TOWNS/PC98 audio
MIDI synthesis
Disabled features:
Tremor support
libgif support
AAC support
libmikmod support
libopenmpt support
MPEG-2 support
Theora decoding support
VP8/VP9 decoding support
FluidLite support
Discord support
RetroWave OPL3 support
ATSC A/52 support
Musepack support
ENet networking support
Virtual keyboard support
Event recorder support
Updates support
Text console debugger
HNM
Dear ImGui based debugger
Indeo 3
Indeo 4&5
Lua
QDM2
SID audio
Sorenson Video 1
TinyGL
External Tracker Libraries
VGMTrans Soundfont audio
Building against SDL 2.0
Visual Studio 16 detected
// Larry 7 - English DOS CD (from spookypeanut)
// SCI interpreter version 3.000.000
{"lsl7", "", {
{"resmap.000", 0, "eae93e1b1d1ccc58b4691c371281c95d", 8188},
{"ressci.000", 0, "89353723488219e25589165d73ed663e", 66965678},
AD_LISTEND},
Common::EN_ANY, Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO_LSL7 },
// Larry 7 - Czech DOS CD (fan translation by miracle.flame)
// SCI interpreter version 3.000.000
{"lsl7", "", {
{"resmap.000", 0, "eae93e1b1d1ccc58b4691c371281c95d", 8188},
{"ressci.000", 0, "89353723488219e25589165d73ed663e", 66965678},
{"PATCHES/13.msg", 0, "xxxxxxxxxxxxxxxxxxxxxxxxxxxx", xxxx},
AD_LISTEND},
Common::CS_CZE, Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO_LSL7 },
c:\scummvm.exe --md5 --md5-path=path/to/13.msg --md5-engine=SCI
And if you set it to Japanese and disable the DOS to Windows remap feature in SCI Companion, it can correctly show and edit the text for PC-98 Police Quest II. Isn't that wild.
I'm pretty sure messages came around after the switch to wider resource numbers.
SMF 2.0.19 |
SMF © 2021, Simple Machines
Simple Audio Video Embedder
Page created in 0.028 seconds with 21 queries.