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Messages - russdanner

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1
Here's a little video update for anyone interested. Making progress.

I seem to be getting WebGL crashes so I'll have to look into that.

https://www.loom.com/share/900e28bb7af849d593c835621f8f0de1

2
I'm planning to add a section like that to the agile-gdx README as well, in fact I've added a lot of additional features to this JOric emulator that I think would be useful for agile-gdx, such as loading a game from a url via a request parameter, and drag and drop, and generally lots of usability improvements, particularly with the game selection pages. I do plan to copy those improvements back to agile-gdx at some point.

Welp.. I'm in a fine mess now :) I've made enough progress to ensure I'll be wasting a lot more time screwing around with this project hahaha

https://www.loom.com/share/3982a4c9f2b146ccbb635abf774e5bca

3
Lance, the level of detail and effort you (always) go to is truly impressive.

4
I've been trying to build and deploy the app. I have no issues running it on the real site via Chrome, but I am getting this error when it's deployed locally.

(building with gradle html:war)

Quote
html-0.js:8354 Uncaught ReferenceError: SharedArrayBuffer is not defined
    at com_agifans_agile_gwt_GwtUserInput_GwtUserInput__V.com_agifans_agile_gwt_GwtUserInput_GwtUserInput__Lcom_google_gwt_core_client_JavaScriptObject_2Lcom_google_gwt_core_client_JavaScriptObject_2Lcom_google_gwt_core_client_JavaScriptObject_   .....

UPDATE:
If you are running in Tomcat 10+ you will either need a servlet filter or a web server/proxy to set the following headers:
   Cross-Origin-Opener-Policy same-origin;
   Cross-Origin-Embedder-Policy require-corp;

Build / deployment instructions would help the README.  If I get it going, I'll send a PR.

5
I've pushed this little project with AGI.js, but I think I am starting to see it hit a limit due to the bugs in that engine.  I am thinking of switching this over to the web version of AGIle. 

Weekend programming and AI prompt engineering fun:

]YT

7
Ken & Roberta's new company, Cygnus Entertainment, sends out occasional emails with updates on their Colossal Cave game, as well as other things they are involved in.  Their update for today included this:

Quote
A while back, we were approached by some filmmakers who were interested in producing a documentary about the adventure game genre, but more specifically, the story of myself, Roberta and Sierra On-Line.

We refused.

Sierra On-Line's story is an amazing one. It deserves to be told. However, we've been down this road before, on a variety of other documentary projects and nothing ever happened with them. One of the producers on the project, Cade Peterson, is a friend of a friend, and also in the game industry. Cade persisted after our refusal, ultimately convincing us his team would deliver.

The Sierra story is the thing great movies are made of. There are highs, lows, good guys and bad. We are excited to finally see it told in this documentary format.

A few weeks ago, we conducted our interview for the documentary. It was a long grueling day.

The documentary folk dug in deep, capturing some incredible footage. I had thought we might be done, but there's a lot more to cover. We?re delighted to see that some of our beloved Sierra creators like Al Lowe and Lori and Corey Cole are part of the project too? with many more to come, we?re told!

You can follow the project for updates at this link.

I hope it's ok -- but a few weeks ago I reached out to them to tell them about this forum and that they really need to consider talking to a few of you guys because you are keeping part of this world alive. They appeared receptive to that and I think some of you may be contacted. Sorry :p  BUT... you guys rock... and you are part of the bigger story <3

8
AGI Development Tools / Re: CrafterCMS (Online AGI tools)
« on: June 05, 2024, 09:34:54 AM »
The latest build of Let Them Eat Cake is here: https://let-them-eat-cake.com/ltec-1-7-1.zip
There are some bug fixes in there, and ... I added Cedric to a scene per request of Ricky on the Sierra Universe forum :)

How is traffic to the AGIle site? There are a lot of games there. I've tried a bunch but haven't gotten to far in many of them.

9
AGI Development Tools / Re: Original AGI Interpreter
« on: June 05, 2024, 09:26:11 AM »
Wow, you guys are bit-twiddle super sleuthing here. Impressive!

10
This is the YouTube video that covers the topic:

11
I'm doing what I can to keep it on top for a bit. The birthday is only relevant for so long, but as long as new YouTube videos come out, etc., in my estimation, it's okay to continue to bring the subject back up without being "spammy."


12
I think r/Sierra doesn't allow this kind of content. In my limited experience, it gets removed immediately.

13
AGI Development Tools / Re: CrafterCMS (Online AGI tools)
« on: May 05, 2024, 11:28:12 AM »
Thanks guys!

That last part about exporting, fixing outside, and reimporting is what I needed! 

I'll start with the ones I MUST do and then worry about the others (given that I just got done porting a ton of rooms into the game, and I'm crunch'n.) I never noticed the issue when I built these binaries from the JSON commands -- and I only worried about problems that presented themselves. Bringing the game into the "real" world definitely shows where the compiler and engine I worked on differed from the spec.

14
AGI Development Tools / Re: CrafterCMS (Online AGI tools)
« on: May 04, 2024, 05:19:13 PM »
Remember that DOSBox already gives you all or at least nearly all of the 640KB base memory, more than any real machine. Any memory issue loading resources would be more likely internal to AGI, but I would imagine that Andrew could say better than I.

I assumed the same. I tried loading that room right away without any other resources without much luck just to make sure it's not a slow leak. I'll go back and actually look at the asset in the vol file in a bit but for the moment I am have it on hold while I port the rest of the game.

15
AGI Development Tools / Re: CrafterCMS (Online AGI tools)
« on: May 04, 2024, 02:31:31 PM »
There is a ton of helpful information in the Help file that should show you how to do all the things you need to finish adding all your resources and getting things running. And you can also always contact me, either here in the forum, or by PM, and I'd be happy to answer any questions you have - either about how to use WinAGI to do what you want, or generic AGI related questions.

So far I am only really running into one issue:
pic.ControlRoom and pic.OuterBay PICTURES are so large that I run out of memory with AGI.EXE in DOS BOX.  These work fine in AGILE.  Is there any way to tell DOSBOX/AGI.EXE to give me more memory? These are not any bigger than SpaceQuest 2 PICTURE files so I am kind of surprised -- but I would like to be able to run in DOSBOX for all this effort.  Any ideas? 

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