Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - lance.ewing

Pages: [1] 2 3 ... 48
1
AGI Development Tools / Re: C# AGI Interpreter
« on: November 29, 2022, 05:29:55 PM »
I have started to strip out the SCI stuff, but am starting to wonder if I should just start with my latest copy of Visual AGI and add in the features I have in Developer. Developer started as SCI and I think it will have a lot of debris left that will take some effort and time to weed out.

Yeah, that might be a better approach. I assume that the new AGI Library version should still be compatible with the original Visual AGI.

I saw that you have seen my pull request for your bitbucket repo. Have you merged it back yet? Or, given the above, I'm guessing you are planning to start from scratch with the latest copy of Visual AGI and my latest AGI Library version in a new repo?

2
AGI Development Tools / Re: C# AGI Interpreter
« on: November 28, 2022, 05:45:20 AM »
I think I should probably send you a pull request of my AGILibrary changes before you start on the split and move though. I'll get back to you later on when I think I have a pull request ready. There is an old version of AGILE in my bitbucket repo, which it might make sense if I remove before creating the pull request, since we already have that (AGILE) in github, and besides, that AGILE code is now quite old.

@Collector, this is now done and I've sent you a pull request.

3
AGI Development Tools / Re: C# AGI Interpreter
« on: November 27, 2022, 09:58:05 PM »
I have been thinking about splitting out the SCI part of Developer since it is unlikely that the SCI part will ever be finished and the AGI part is closer to usability with the further development of the library. I could then move the AGI project over to GitHub if there would be any interest.

Yeah, that sounds like a really good idea to me, both the splitting out of the AGI parts (which contains the AGI Library), and also moving it into github.

I think I should probably send you a pull request of my AGILibrary changes before you start on the split and move though. I'll get back to you later on when I think I have a pull request ready. There is an old version of AGILE in my bitbucket repo, which it might make sense if I remove before creating the pull request, since we already have that (AGILE) in github, and besides, that AGILE code is now quite old.

4
AGI Development Tools / Re: C# AGI Interpreter
« on: November 27, 2022, 09:50:30 PM »
I accepted the invite... but I can't see any repo

I finally found the option to invite you to the repo. That is what I was looking for in the first place, but could only spot the invite to the group, and I can see that you are now in the group.

You should now have the invite for the repo.

5
AGI Development Tools / Re: C# AGI Interpreter
« on: November 27, 2022, 03:37:33 AM »
This fix for the GR picture bug is now pushed to my repo.

6
AGI Development Tools / Re: C# AGI Interpreter
« on: November 27, 2022, 03:07:32 AM »
@lance.ewing not sure if you have been monitoring the git repo. but i posted a bug for GR rendering.

Looks like an AGILibrary.dll bug so i can't help fix.

https://github.com/lanceewing/agile/issues/64

I have found the cause of the bug, and even though I didn't directly write the picture part of the AGI Library, I suspect that it is based on PICEDIT, which was in turn based on SHOWPIC from around 1997. The same bug is in those, so I suspect I may be the ultimate cause of this bug  ;D

I am just about to fix it. Will report back here when it is done.

7
AGI Development Tools / Re: C# AGI Interpreter
« on: November 26, 2022, 10:17:37 PM »
@vafada, something seems to have changed in bitbucket with adding users. I don't recall it being so hard. I have sent you an invite to a new group I created, as that was the only way I could see to invite someone. I didn't previously have a group defined. Perhaps once you accept the invite, I might be able to add you specifically to the repo.

8
AGI Development Tools / Re: C# AGI Interpreter
« on: November 26, 2022, 07:26:28 PM »
It appears that I'll need your email address in order to invite you. PM it to me if you don't want it to be publicly visible in these forums.

9
AGI Development Tools / Re: C# AGI Interpreter
« on: November 26, 2022, 02:25:05 PM »
@lance.ewing not sure if you have been monitoring the git repo. but i posted a bug for GR rendering.

Looks like an AGILibrary.dll bug so i can't help fix.

https://github.com/lanceewing/agile/issues/64

Yes, I saw that. Haven't had a chance to take a look at it yet.

Also any chance you'll open source AGI Library?

I'm building the AGI Library from a fork of @Collector's repo in bitbucket, where it is a sub-project of the "AGI-SCI Developer" repo. So I didn't want to create a different home for that but treat bitbucket as the "master" location, so that the "AGI-SCI Developer" would get the benefit of any changes I make. The repo is private, as @Collector's repo is private, but I can add you as a user. There is a 5 user limit for free private repos on bitbucket, and so far there are only 4 users that have been added: @Collector, @AGKorson, Peter Kelly and myself. It would make sense for you to also be added. So if you have a bitbucket user, let me know and I'll search for you to add your user to the project.

@Collector, at some point I will request my AGI Library changes to be merged back to your repo.

10
AGI Development Tools / Re: C# AGI Interpreter
« on: November 25, 2022, 06:13:32 PM »
Thanks, I'll take a look at that when I get a free moment, maybe tomorrow. Tbh, I've got quite used to the current folder browser dialog, from having used it so much by now, but I'll implement the alternative on a feature branch to create a build that people can compare, and then maybe we can hold a short poll to see what people think.

11
I found this article a while back:

https://www.atarimagazines.com/rom/issue8/interview.php

published in October/November 1984, so in the same year that King's Quest was released. It has the following interesting quote from Roberta Williams:

Quote
    Q. How many of you are usually involved in one program`?
    A. Its myself as the writer/designer and project leader and depending on the size of the project is how many people we have. On King's Quest we had three programmers and three graphic artists, making a total of seven working on the same program.

So the programmers would have been Arthur Abraham, Charles Tingley, and Ken MacNeill. The graphic artists would have included Greg Rowland and Doug MacNeill. I can't think who the other graphic artist would have been. Whoever it was, it doesn't seem like they were credited.

In the interview, Roberta does mention that she is about to start working on King's Quest 2:

Quote
    Q. Have you ever thought of writing a sequel to any of your games'?
    A. Yes, because this week I'll be starting on the sequel to King's Quest.

...and Mark Crowe was a graphic artist for King's Quest 2. Mark Crowe had also been working, during 1984, as a graphic artist for the Winnie the Pooh and Mickey's Space Adventure games. So part of me wonder's whether Mark Crowe may have helped out with King's Quest 1, but he isn't credited. Terry Pierce, who did a lot of the graphics for Time Zone, was still around in 1984, as he is also credited in Winnie the Pooh and Mickey's Space Adventure, and he was still around for Black Cauldron as well. So Terry is another graphic artist that was around at the time, but once again not credited for King's Quest 1. So it is a bit of a mystery as to who the third graphic artist was, and why they weren't credited.

12
AGI Development Tools / Re: C# AGI Interpreter
« on: November 22, 2022, 03:32:02 AM »
Yes, @vafada added the option to the options form for patching. Works quite well from the testing I did.

I have merged your pull request.

13
AGI Development Tools / Re: C# AGI Interpreter
« on: November 21, 2022, 07:26:20 PM »
Yes, the LOGDIR for the V2 games and the DIR file for the V3 games.

Which versions of KQ4 are not recognised? Are they recognised by scummvm? I assume not, as I copied all the md5 values from scummvm, so it should have all the PC games recognised by scummvm.



14
AGI Development Tools / Re: C# AGI Interpreter
« on: November 21, 2022, 01:29:23 AM »
Which confirms what I said about how to skip the copy protection. They made the exact same change.

I've just made the change you suggested to AGILE's GR patch and confirmed that it works. I have pushed the change to my repo.

15
AGI Development Tools / Re: C# AGI Interpreter
« on: November 20, 2022, 08:24:31 PM »
Cool, thanks @AGKorson. I'll give that a go in about 4 hours, when I'm back home...  unless someone else submits the PR in the meantime  ;D

Pages: [1] 2 3 ... 48

SMF 2.0.19 | SMF © 2021, Simple Machines
Simple Audio Video Embedder

Page created in 0.022 seconds with 20 queries.