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Topics - Chris Cromer

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1
Mega Tokyo AGI Archive / MOVED: Help us save the Adventure Game genre
« on: July 27, 2004, 05:05:07 AM »
While it may be adventure game related, this board is about AGI games... so I think the general board would be better for this topic.

http://www.mega-tokyo.com/forum/index.php?board=2;action=display;threadid=6437

4
Mega Tokyo AGI Archive / Encrypted object files
« on: January 20, 2004, 05:10:52 AM »
I have been playing around with reading the object file in php. So far I have the ability to tell the difference between an encrypted object file and a normal one. Although it doesn't check if it is an AGDS object file or not.

But I am having trouble with figureing out how to decrypt it after I have determined it is encrypted. The docs say something about:
Quote
XOR each element of those eleven bytes with the corresponding element in the string "Avis Durgan"

What exactly is "XOR" and how do I go about decrypting it?

And before anyone says that since I am a moderator of the AGI board I should know this... bite me. :P I know AGI's scripting language. But what I don't know is the interpreters inner workings and the format the data is stored in and encrypted, which is what I am attempting to learn now.

5
Mega Tokyo AGI Archive / MOVED: Demo Quest????
« on: December 20, 2003, 01:53:13 PM »
I moved it to the SCI board because it's a SCI game.

http://www.mega-tokyo.com/forum/index.php?board=5;action=display;threadid=5134

6
Mega Tokyo SCI Archive / Sound in SCI EGA
« on: September 11, 2003, 10:01:29 AM »
What's the biggest sound resource the SCI EGA interpreter can handle? When I am trying to load this sound I made from a midi, SCI Studio gives an error saying it's too big for the SCI interpreter to handle.

So I got to wondering what's the biggest size it can handle? And is there anyway to load the sound into my game? Or can I get somebody to cut it down(I didn't make the midi... so I don't have any tools to change it).

7
Mega Tokyo SCI Archive / Actors
« on: August 29, 2003, 10:45:52 AM »
I am having a bit of a problem with what I want to do with an actor.

I have 2 views of an actor, and when the user types a command in it changes to the second view... but the problem is that I want it to change back to the first view once it reaches the end of the second view's loop.

Here is what I have so far:

Code: [Select]
/*******************************************************************************
Battle script
*******************************************************************************/
(include "sci.sh")
(include "game.sh")
/******************************************************************************/
(script 100)
/******************************************************************************/
(use "controls")
(use "cycle")
(use "door")
(use "feature")
(use "game")
(use "inv")
(use "main")
(use "obj")
/******************************************************************************/
(instance public rm100 of Rm
   (properties
      picture scriptNumber
      north 0
      east 0
      south 0
      west 0
   )
   (method (init)
      (super:init())
      (self:setScript(RoomScript))

        (deathscythe_stand:
            init()
            setCycle(Fwd)
            setLoop(0)
            setStep(5)
            posn(60 170)
        )
       
        (epyon_stand:
            init()
            setCycle(Fwd)
            setLoop(1)
            setStep(5)
            posn(270 189)
        )
   )
)
/******************************************************************************/
(instance RoomScript of Script
   (properties)
   (method (handleEvent pEvent)
        (var dyingScript)
        (super:handleEvent(pEvent))

        /*****************************************
         * Handle the possible said phrases here *
         *****************************************/
        (if(Said('attack'))
            (deathscythe_stand:dispose())
            (deathscythe_shoot:
                init()
                setCycle(End)
                setLoop(2)
                setStep(5)
                posn(51 170)
            )
        )
       
        (if(Said('debug'))
            SetDebug()
        )
//(send gGame:changeScore(1))
/*
            = dyingScript ScriptID(DYING_SCRIPT)
            (send dyingScript:
                caller(10)
                register("You press the self detonation button.")
            )
            (send gGame:setScript(dyingScript))
*/
    )
)
/******************************************************************************/
// Death scythe instances
(instance deathscythe_stand of Act
    (properties
        view 1
    )
)

(instance deathscythe_shoot of Act
    (properties
        view 6
    )
)

// Epyon instances
(instance epyon_stand of Act
    (properties
        view 15
    )
)

I am making the deathscythe shoot which is the second view... it animates just fine and stops at the end of the loop. But I can't for the life of me figure out how to tell if the loop is done or not so that I can change it back to his "standby" picture for when he is standing still. :-\

9
Mega Tokyo AGI Archive / MOVED: Larry 8
« on: July 25, 2003, 03:09:39 PM »
This isn't reall AGI or SCI, they are just petitioning to make a new game, no telling what engine it would be in.

http://www.mega-tokyo.com/forum/index.php?board=2;action=display;threadid=4215

12
Mega Tokyo AGI Archive / MOVED: My agi sci board
« on: June 24, 2003, 07:27:55 PM »
This is not really an AGI/SCI board... it does have a section in it for it though... more appropriate in off-topic I think.

http://www.mega-tokyo.com/forum/index.php?board=3;action=display;threadid=4020

13
Mega Tokyo SCI Archive / Template game bug
« on: March 17, 2003, 10:49:26 AM »
There is a bug in MenuBar.sc.

It uses a hard coded value for the normal speed instead of the variable.

Change this:

[code]

14
Mega Tokyo AGI Archive / AGI game archive
« on: January 20, 2003, 08:55:24 PM »
Alright I have started rebuilding the AGI game archive, I would like to know though, what features do you think the old one was missing, and give me suggestions on new features you would like to see.

Also I would like to note that this version of the game uploader will be built into the message board/site instead of being a seperate site in another directory.

Right now the new game archive can be found at http://www.agigames.com/site.php?action=games

As you can see I am going to be building both the AGI and SCI game uploader into 1 thing.

15
Mega Tokyo AGI Archive / Star Commander
« on: October 25, 2002, 04:05:19 AM »
http://www.agigames.com/games/index.php?game=26;action=show

Hey guys, somebody uploaded this game last night. I played it for a bit and this games graphics are awesome and a must see. Go check it out. :)

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