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Topics - OmerMor

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I highly recommend sluicebox's (the most active SCI scummvm dev these days) blog post:

In general I recommend sluicebox's and Kawa's blogs. Tons of SCI treasures!

Everything-Else / The Secrets of Monkey Island's Source Code
« on: November 25, 2020, 05:09:55 AM »
Very interesting article and video from last month talk with Ron Gilbert. They went over the source code of Monkey Island and some unused content:

Everything-Else / Superliminal
« on: November 23, 2019, 10:40:06 AM »
I just finished this game, and it's excellent! Reminded me of Portal (which is a huge compliment).
Very well done troflip!

Everything-Else / LSL1 AGI Source Code Released
« on: April 19, 2019, 10:22:58 AM »
After releasing Infocom Games' source code, Jason Scott is at it again:

AGI Development Tools / Sierra's Internal AGI Tools
« on: January 13, 2019, 04:09:28 PM »
As promised a few years ago,
here's my collection of Sierra's internal AGI tools.

Enjoy!  8)

SCI Development Tools / SCI32 Source Code
« on: January 11, 2019, 06:17:32 AM »

This repository contains snapshots of the SCI interpreter and system scripts between 11/1994 - 10/1995, and you can learn about the evolution of the SCI in this era.
You can see the these snapshots in git's commit history:

Robert Lindsley talks about Sierra, programming and SCI:

Everything-Else / That melody at the start sounds familiar...
« on: May 07, 2017, 03:29:49 PM »


Everything-Else / Beautiful SCI0-like game inspired by Colonel's Bequest
« on: November 09, 2016, 04:54:11 PM »
Check out this beautiful WIP game by Julia Minamata:

She's using AGS though. Wish she'd port it to SCI. Maybe someone here would like to introduce her to that option (and this community)?

The Games and other Sierra Adventure stuff / The Realm Online
« on: October 28, 2016, 05:12:38 PM »
So there's this MMORPG game Sierra made back in 1996, and was later bought by some other companies: The Realm Online.
I recently found out it's actually written using (modified?) SCI 2.1 (!).

We used a modified version of SCI (Sierra's Creative Interpreter) to create The Realm. It was the same engine used to make all of the existing adventure games, so we made The Realm in a similar style. We picked the cartoony art direction for two reasons: The artwork was highly compressible, and our artists could make it rapidly. Remember, this was the day of 28k modems. Download sizes were a huge deal! We didn't get into the store for several years, so our only method of distribution was digital download. Every kilobyte counted!

SV.EXE is even able to open the game and view most of its resources!

In all the lists of SCI games I never noticed The Realm Online. Weird.

Here are some nice articles about this game:
The Game Archaeologist: Steve Nichols' The Realm Online debriefing, part 1
The Game Archaeologist: Steve Nichols' The Realm Online debriefing, part 2
It's a Mystery Who's Running One of the Oldest Multi-Player Online Fantasy Games

Thanks to the generous help of Michael Cronsten (who's hosting a catalog of old floppies), I managed to get hold of an intact version of Police Quest 2 demo:

This version is already recognized by ScummVM (same md5's as the corrupt version) and working flawlessly.

For the unaware - the only version available so far on the internet had a corrupt RESOURCE.001.
6 years ago I managed to construct a "fixed" demo using views extracted from the full game. However, one view (VIEW.010, shown in the final scene) was unique to the demo, which made my fix incomplete. You can read about it in this old ScummVM bug ticket.

Another fine piece by Jimmy Maher:

This time it even covers our beloved SCI engine, as well as the introduction of the MT-32 to Sierra's games.
Long, but very interesting.

Everything-Else / SCUMM University
« on: July 08, 2016, 04:19:51 PM »

Just found this hilarious video!

Every year, all of Lucasfilm would have a company meeting and each division would give the company an update on what they've been up to for the past year.
I guess this video is from their 1990 or 1991 meeting.

All of the video is great, but the following "ad" for SCUMM University is simply amazing:

Everything-Else / Habitat is now Open Source!
« on: July 07, 2016, 02:24:31 AM »

Lucas Art's Habitat was a very early attempt at online community/rpg, a bit like Sierra's ImagiNation Network.

Now, the Museum of Art and Digital Entertainment has managed to collect the source code for Habitat and released it on GitHub. Hopefully they'll be able to make the server operational again and we'll be able to enjoy this piece of computer history.

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