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SCI Syntax Help / Memory Fragmentation in QFG2
« on: October 26, 2017, 11:11:13 PM »
Hey all.
I'm a speedrunner of the Quest for Glory series. Right now, I'm helping to work on a tool-assisted speedrun of QFG2. We worked already on a speedrun of the first game , and as we were finishing the second game, we're running into a fragmentation error at the literal (not figurative) worst possible spot in the run: the final screen transition after killing the final enemy.
In a normal playthrough, this isn't a problem. In a TAS, it's a frustrating problem. While we can look through the code, we're both very ignorant of memory and the SCI engine. Is there anyone who can help us understand what's going on and how to avoid this?
I'm a speedrunner of the Quest for Glory series. Right now, I'm helping to work on a tool-assisted speedrun of QFG2. We worked already on a speedrun of the first game , and as we were finishing the second game, we're running into a fragmentation error at the literal (not figurative) worst possible spot in the run: the final screen transition after killing the final enemy.
In a normal playthrough, this isn't a problem. In a TAS, it's a frustrating problem. While we can look through the code, we're both very ignorant of memory and the SCI engine. Is there anyone who can help us understand what's going on and how to avoid this?