1
The Games and other Sierra Adventure stuff / What are we working on?
« on: April 19, 2017, 08:38:36 PM »
So Hi, Nick here, newest member of the forums with all the unbridled energy paradoxically entwined by possibility that comes with it.
Who's about? What are you working on? Are you making a game? Making tools? Got some side-project in the works that completely unrelated to anything on the forums? Let's chat! Let's talk! Let's get stupidly excited!!
My current bit is carrying a notebook around with me, and plotting out a fresher look at my old AGI game, The Lost Planet, incorporating as much of the original concept as I can, while also trying to update and modernise (though still sticking with AGI of course). Some of the time is plotting story, planning rooms or gameplay elements, while also inching back into the world of AGI logic programming. Last night I redid the menu in a new logic file (using WinAGI instead of AGI Studio), being sure to actually document the logics and streamline where I was able.
Expecting that whatever I do short-term will be highly iterative - getting the framework of the game in place, structured well enough that I can redraw or restyle things later. It will mean reusing a lot of the original assets to begin with, but despite the much broader scope intended, hope it won't get too out of control.
Your turn!
Who's about? What are you working on? Are you making a game? Making tools? Got some side-project in the works that completely unrelated to anything on the forums? Let's chat! Let's talk! Let's get stupidly excited!!
My current bit is carrying a notebook around with me, and plotting out a fresher look at my old AGI game, The Lost Planet, incorporating as much of the original concept as I can, while also trying to update and modernise (though still sticking with AGI of course). Some of the time is plotting story, planning rooms or gameplay elements, while also inching back into the world of AGI logic programming. Last night I redid the menu in a new logic file (using WinAGI instead of AGI Studio), being sure to actually document the logics and streamline where I was able.
Expecting that whatever I do short-term will be highly iterative - getting the framework of the game in place, structured well enough that I can redraw or restyle things later. It will mean reusing a lot of the original assets to begin with, but despite the much broader scope intended, hope it won't get too out of control.
Your turn!