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Topics - Patrick

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1
Mega Tokyo SCI Archive / GOA SCI First Public Sneak Peek
« on: February 14, 2004, 10:32:38 AM »
Hey guys, check this out! I just finished this thanks to help from Martin Kool

It is the very first sneak peek of SCI in GOA!!!

Dont try to change to Curley...you will get a bug!

Please report any other bugs here!

Thanks!

http://pat.patat.org/GOASCI

-Pat

2
Mega Tokyo SCI Archive / Export....AHHHHHHHH
« on: June 24, 2003, 12:52:54 PM »
Hey brian....this has happened 2 times now.

Ive been exporting cels from Quest for Glory for GOA use, and when i do that, sometimes i get about 800 popups with different error messages....some talk about the system being full or something...some say the canvas wont allow that...some just say random other errors....their exact sayings had escaped my thought

All i know is that there are about 800 of them and they continuliously pop up at about 20 per second or so....

Just thought id let you know
(screenshot wouldnt work for somereason  :-\)


3
Mega Tokyo SCI Archive / SCI Studio Request
« on: June 11, 2003, 03:47:05 PM »
Hey Brian! I was wondering if there was a chance that i could request a couple of features for SCI Studio that would be in compliance with GOA  :)

The 1st one is:

Is it possible to make a "Make Same Size" feature that takes all the cels in all loops and finds the biggest Wdith and the Biggest Height and applies it to all cels to be that max size? That would be super-duper-freaky-deaky-awesome  8)

And the second one:

Is it possible to make an extraction arrangement that maps the cels kinda like this:

   __ __ __ __ __ __ __ __ __ __ __ __ __ __
  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
  |R1|R2|R3|R4|R5|R6|R7|R8|D1|D2|D3|D4|D5|D6|
  |__|__|__|__|__|__|__|__|__|__|__|__|__|__|
  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
  |L8|L7|L6|L5|L4|L3|L2|L1|U1|U2|U3|U4|U5|U6|
  |__|__|__|__|__|__|__|__|__|__|__|__|__|__|


That would be too awesome....and i understand if this kind of stuff is not possible too....just asking  :)

Thanks Brian
Patrick

4
Mega Tokyo SCI Archive / SCI32 Sound
« on: May 10, 2003, 09:00:50 PM »
how the heck do you get the sound to work on these games? i have a bunch of them, and none of the sound works! i go into install and it says that it cannot write the config file!

also...i dont know whether i can ask this...but does anyone have a copy of Freddy Pharkas they could lend me? mine for some reason wont let me save my game anymore...im under XP...and it USED to work...i got the game when i purchsed Kings Quest VI...so technically i already own it  ::)

5
Mega Tokyo AGI Archive / Calling ALL Goldrush Fans
« on: April 22, 2003, 07:55:20 PM »
Hey guys, i made all the characters for goldrush on GOA...has anyone out there actually played this game and knows the name to a great deal or at least 1 of the characters? if you do...then could you PLEASE respond to this. Any names are fine. The characters that i need names for are:

(view numbers)
  • 000
  • 010
  • 026
  • 028
  • 029
  • 032
  • 037
  • 048
  • 067
  • 068
  • 070
  • 082
  • 083
  • 086
  • 090
  • 106
  • 127
  • 131
  • 169
  • 170

your help will be OVERLY appreciated

Thanksya!  :)

6
Mega Tokyo AGI Archive / AGI Studio/APE/vAGI
« on: March 16, 2003, 08:20:50 PM »
Are all of these things abandoned? I havent seen ANY updates on ANY of the pages for a REALLY long time!!!

There are all kinds of questions and rumors going around...but i am going to flat out ask what is the deal? Where is Nailhead and (Jokain Moeller  ???) and the other guys making this stuff?

7
Mega Tokyo AGI Archive / Quick Help!
« on: January 23, 2003, 04:03:07 PM »
I really could care less about the legalities of this because i dont give a d***. I need to know the answers to the questions on KQ4 AGI because i am doing something special as a ...project... to help the AGI community...i know that the logic number for these questions are in Logic 143 but sierra is gay and uses too many variables that i dont know what they represent so...does anyone have a website that i can go to with all the answers?

Thanks

8
Mega Tokyo AGI Archive / Kon-Tiki's How-to Draw a Good Picture Tutor
« on: December 10, 2002, 03:38:20 PM »


[attachment deleted by admin]

9
Mega Tokyo AGI Archive / Picedit Question
« on: December 07, 2002, 06:40:45 PM »
I have PicEdit...i was going through some agi webpages and i saw this...

http://samhain.cc.huji.ac.il/agi/screenshot_picedit.html

Is my picture editor supposed to be like this? I have a dos like interface that is really screwy!

10
Mega Tokyo AGI Archive / VB AGI Application
« on: December 05, 2002, 08:48:19 PM »
I believe that right now, i am at the state where i can create a Visual Basic Program that will DO something for you people...but i lack one thing, and idea...can someone help me out?

11
Mega Tokyo AGI Archive / The Smartguy240 Help Thread
« on: November 26, 2002, 08:37:28 PM »
OK...This is THE dumbest question ever asked...

Code: [Select]
// ****************************************************************************
//
// Logic 1: PATRICK'S QUEST VER 1.0
//
// ****************************************************************************

#include "defines.txt"
#define star o3

if (new_room) {
  load.sound(127);
  sound(127,f16);
  load.pic(room_no);
  draw.pic(room_no);
  discard.pic(room_no);
  set.horizon(50);
  status.line.off();
  prevent.input();
  program.control();
  show.pic();
 }
  animate.obj(o3);
  load.view(54);
  set.view(o3,54);
  set.loop(o3,0);
  set.cel(o3,0);
  position(o3,25,149);
  ignore.horizon(o3);
  ignore.blocks(o3);
  ignore.objs(o3);
  draw(o3);


if (have.key()) {
  set(menu_enabled);
  clear.lines(22, 24);
  stop.motion(o0);
  reset(f33);
  new.room(2);
}

return();

I am trying to get this little star to animate on my new title screen (BTW... ;D) and i put it on there and i get the 1st cel NOT animting...sorry guys i know this is a dumb question but i just CANT figure it out!!!  :-[


EDIT:  ALSO!!!! How do i get the little Text to appear in the input place thingy at startup?...order like this

1. Picture Loads
2. The Star Loops in the Background with Animation
3. There is like a 500millasecound pause and then...
4. There is a little banner at the bottom that reads Patrick's Quest AGI created by smartguy240 copyright 2002 All Rights Reserved (Not really but i thought it would look cool here ( :D )!

12
Mega Tokyo AGI Archive / vAGI
« on: November 24, 2002, 01:31:21 PM »
What ever happened to vAGI?..and that picture editor for that matter???!?!?! I think that they would be very useful!!! Any updates at all?!?!

13
Mega Tokyo AGI Archive / PQAGI Demo!!!
« on: November 23, 2002, 11:28:26 PM »
http://www.geocities.com/smartguy240/DEMO.zip

I completed the demo of PQAGI last night...

You can get it there or at chris's site!

14
Mega Tokyo AGI Archive / SMG240 HUGE UPDATE
« on: November 18, 2002, 05:04:20 PM »
I have added Screenshots of PQAGI to my webpage along with some music and updated links...you may visit this page by going to

http://www.geocities.com/smartguy240/AGI.html

or just by looking in my profile  ;D

Tell me what you think of the pics...

15
Mega Tokyo AGI Archive / What is the Newest Template Available?
« on: November 16, 2002, 04:22:48 PM »
The titile asks it...

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