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Topics - Corby

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1
Mega Tokyo SCI Archive / SCI Pic
« on: September 30, 2003, 02:00:34 PM »
Hey all, I'm on  a new group project. I'm in charge of art for the moment. I drew this pic, and I could use some critisism for improvement. The game is a Quest For Glory fan project, in SCI!!! Members are needed for the project too! Especially programmers! Check out the website http://www.geocities.com/caoihmhin/welcome
Also, don't forget to check out the pic!
-Corby

2
Mega Tokyo AGI Archive / Caitlyn's Destiny
« on: August 30, 2003, 02:04:36 AM »
Haha hey guys... ::)
I haven't worked on the game in about 2 months... I think its time to finish it. Off I go! Stay tuned!  :)

3
Mega Tokyo AGI Archive / Caitlyn's Destiny Teaser???
« on: June 19, 2003, 01:51:03 PM »
Would anyone like to see a teaser of the game, or would you guys rather wait it out? Currently, I have little motivation to finish the little amount left to do on the game... maybe some comments would help. What do you guys think?

4
Mega Tokyo AGI Archive / move.obj.v problems
« on: June 07, 2003, 01:28:40 AM »
Has anyone has a problem using move.obj.v for the ego? This has happened to me before... it's very strange... here's my code:

if((said("talk","man") ||
    said("talk","guru"))){
if(obj.in.box(o0,71,64,93,81)){
program.control();
prevent.input();
get.posn(o0,v100,v101);
v100 = 72;
move.obj.v(o0,v100,v101,1,f89);
}
else{
print("You are not close enough.");
}}

What am doing basically is telling my ego to move to a certain x coordinate while staying in the same y coordinate.
What am I doing wrong?

5
Mega Tokyo AGI Archive / Remembered Inventory
« on: June 04, 2003, 03:55:15 AM »
Hey, hopefully this will be the last question I ask in awhile...
  My character will leave her belongings behind for a short time and wander to other rooms. How can I remember what specific items my chracters owned before I give them back, in case different items were picked up or different items used?
Kinda confusing...

6
Mega Tokyo AGI Archive / Beta Tester Needed!
« on: May 29, 2003, 01:57:53 AM »
Hello everyone!
As you may know, Caitlyn's Destiny is on the verge of being complete! It is quite the large game, and of course there are many bugs. Would anyone be interested in Beta testing ?(I think that's what it's called) Whoever does this will get full credit in the game as Beta Tester, in the opening and closing credits. Any volunteers?

7
Mega Tokyo AGI Archive / Multiple Locations For Objects
« on: May 25, 2003, 04:52:03 AM »
If you can get one object in 3 different screens, how should I add this in the object editor?

8
Mega Tokyo AGI Archive / view.000 defined
« on: May 14, 2003, 03:17:41 AM »
Which logic number is the ego's view defined in? Half way through my game, I want my ego's view to permanently change. I'm too lazy to do this for every logic.

9
Mega Tokyo AGI Archive / Some complex code
« on: May 12, 2003, 07:56:25 PM »
Hello,
I need some idea on how to go about some specific coding.
Basically, and this may give away some plot, but a witch is going to appear and cast a spell on the heroine of my game. Now, I want the witch's hand to be pointed at the heroine, so this is going to involve some code where the location of the ego is known. Plus, the direction of the witch will have to be defined, accordingly.
The only idea I have for this problem is the get.dir and set.dir command... but i'm not sure.
Maybe by using the get.position command, whether or not the ego is on a certain side of the screen, the witch can appear on the opposing side, which could solve the direction of the hand problem...
That's just my two cents, do you guys have any ideas?

10
Mega Tokyo AGI Archive / Is there a flag for this?
« on: May 12, 2003, 04:33:27 AM »
Would there happen to be a flag that is triggered when the ego touches a certain object? It my case, I want the ego to be burnt when she touches the object that is fire.
Thanks  ???

11
Mega Tokyo AGI Archive / Another Messed Up Picture(Help Joel!)
« on: May 11, 2003, 03:42:13 AM »
Hey,
I have another picture that's a bit messed up... it loads in picedit fine but when looked at in agistudio, it shows almost the whole screen as the light green priority. This does not appear when looked at in picedit however. Does anyone want to take a look at this? I can send it via email. You fixed my last pic problem Joel, maybe you can help me again if your not too busy.
Thanks!  :)

12
Mega Tokyo AGI Archive / Silly question: Ego death
« on: May 07, 2003, 09:02:41 PM »
How exactly do you kill your character? In my first game, you couldn't die, so I never learnt this. Is there a special flag or something? Thanks for your time.

13
Mega Tokyo AGI Archive / Dumb Question
« on: May 04, 2003, 06:02:56 PM »
This is a pretty simple question... what do you type when you want something to occur and have two possible things the player can type do make this happen?
ex) talking to a person will cause a certain to text box to appear. The player can either type "talk to man" or "talk to dave"
so I imagine the code would be something like this:

if(said("talk","man") OR ("talk","dave")){
print("Hello!");

it's the "OR" part i need the code for.
kind of an embarrasing question, but I have to learn sometime.  ::)

14
Mega Tokyo AGI Archive / Yet another question (Text Boxes)
« on: May 02, 2003, 02:00:51 AM »
How do you have a text message on the screen and have at the same time, animation occuring? I was thinking about using this for dialogue. Is this possible? I'm sure I've seen it somewhere.

15
Mega Tokyo AGI Archive / Room Shaking
« on: May 01, 2003, 10:26:45 PM »
How do you make the room shake such as in space quest scenes when things explode?

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