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Topics - FastaKilla

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1
Mega Tokyo SCI Archive / Tool (the band) game
« on: June 19, 2004, 01:27:49 AM »
Hey, I might have a little free time this summer.  I'll probably work on a Tool game.  If anyone wants to help me make it, please reply.  I think if someone is making it with me then there is a better chance of it being an actual complete (and good) game (unlike Bluntman & Chronic and Osama Been Skatin').  The game should have lots of references to Tool's lyrics, videos, CD art, Bill Hicks, music, etc. (already got some Tool midis converted to SCI sound).  Here is a screenshot of Bill Hicks giving surgery to someone who wants their third eye opened.

2
Mega Tokyo SCI Archive / I have something ready.
« on: May 12, 2004, 10:12:37 PM »
It's just a demo called 'Osama' and it is really short.  Where can I upload it for free?

3
Mega Tokyo SCI Archive / My incomplete Bluntman & Chronic game is ready
« on: October 31, 2003, 01:00:47 AM »
It is not even close to done, but I haven't worked on it in so long, I've decided to release what I have, open source.  More details in the mygame.txt file.  Where can I upload this? (431 kb)

4
Mega Tokyo SCI Archive / I have some questions...
« on: June 16, 2003, 07:24:47 PM »
1. How can I have it go to a room, play the loop of a view just once, then go back to the original room?

2. How can I show a message when you enter a room (just once, I tried but it keeps saying it over and over)?

3. How do you do movies/intros?  (If this is a long answer, maybe somebody could put it in the tutorial?)


PS. Bluntman & Chronic game progress
39 PICs
31 VIEWs
23 SOUNDs (24 if you count dummy)
plus 3 inventory items, and lots of misc scripting

5
Mega Tokyo SCI Archive / Sound Question
« on: May 22, 2003, 09:32:52 PM »
How do you play a sound just once (like the score sound, #900)?  I have

(send gTheMusic:
                  prevSignal(0)
                  stop()
                  number(900)
                  loop(-1)
                  play()
)

but it plays it over and over.  How can I get it to play just once, then go back to playing the earlier music?

6
Mega Tokyo SCI Archive / I have 2 problems, maybe more
« on: April 09, 2003, 06:58:21 PM »
1. I don't know how to have it bring up the inventory item view when you type 'look/pumpkin'
I have the 'pumpkin' item working, I followed the tutorial.  It is something in the global said statements in the main script right?  Does it use InspectObj or something else?
At the bottom of main script I have
(instance {pumpkin} of Iitem
   (properties
      said 'pumpkin'
      description
             "This is a pumpkin."
      view 14
   )
)


2. I have a view of a person, and I have a close-up pic and I have that working ok.  The view disappears when I type 'back' though and go back to the room.  It comes back if I leave the room and come back though.
Also, how can I get the view to play loop 2 when I type 'talk/man'  ?  (loop 1 is a still pic, loop 2 is the animation of him talking)

7
Mega Tokyo SCI Archive / Is there any chance of getting my game back?
« on: April 02, 2003, 06:40:48 PM »
Hi.  I was programming some things in the script and did something stupid.  There is a line of code in rm1 that says

(self:setScript(RoomScript))

I accidentally typed

(self:setScript(RoomScript))         the line after

(instance RoomScript of Script
   (properties)
   (method (handleEvent pEvent)
        (super:handleEvent(pEvent))
and I compiled the script.  It said successful, then I read through it and realized the mistake, deleted the line
(self:setScript(RoomScript))
but when I tried to compile, it said there was an extremely rare error or something.  Now the game doesn't work and SCI Studio won't open it.  Is it screwed up forever or do I have a chance to get it back?  (I have a 283 kB zip file of the game if anyone wants to mess with it).

Luckily I hadn't started too much of the game, just like 16 or so pics, 16 or so views, 14 sound files, and just a little scripting.

8
Mega Tokyo SCI Archive / How do you do closeups?
« on: March 31, 2003, 07:47:10 PM »
How do you do closeups where you look at someone and they take up the whole pic? (it is in a lot of games, like LSL and Codename Iceman)

9
Mega Tokyo SCI Archive / Catz, LSL, Codename Iceman
« on: March 31, 2003, 02:45:03 PM »
Hey, does anyone have a lot of web space?  Maybe you could take
http://catz.hispeed.com/lsl
because that page is shutting down or something.
Also, will the future version of SCI Studio be able to view things from Codename Iceman?

10
Mega Tokyo SCI Archive / Troubles with "said" statements
« on: March 29, 2003, 12:43:20 AM »
In the first room, I have

        (if(Said('look>')
          (if(Said('/door'))
            Print("The Door to the Quickstop is white.")
          )(else
            (if(Said('/car'))
              Print("There is a blue car parked at the Quickstop.")
            )(else
              (if(Said('[ /* , !* ]'))
                Print("You are at the Quickstop.")
              )
            )
          )
        )
        )
        )
)

in the RoomScript.  I have

(if(Said('hi'))
            Print("Hi")
        )

in the Main script.

The problem is, my game keeps printing "You are at the Quickstop" when I type "hi" or pretty much any other word (like, say "farm")

I also have the death thing working, but only for room 1.  How can I make it have you die if you type it anywhere?  Just type the same things in the "Main" script instead?

Please help, thanks.  I have no programming knowlege, and so far the only stuff I have programmed in the game are

PICS:Title screen and 11 rooms (3 with doors)
13 various VIEWS
11 SOUNDS
and a tiny bit of stuff from the script (doors, some actors, the above, and other various changes)

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