Here are a few questions for the SciCommunity.com website 5/20/07:
Mad Chatter interviewing an internet cult game programming hero,
Vonster-D-Monster, the writer of a very popular Space Quest Sequel
titled The Lost Chapter. Check out more about Vonster D Monster at his site:
http://frostbytei.com/space/about.html1) How long did it take you to write the Lost Chapters? It was a
pretty amazing game and really got me involved with writing my own fan made
games.
Longer than it takes a Labion Terror Beast to solve a Cubix Rube. I
think all told it was around Two Years. I had stopped for a long period
though and the game almost got abandoned, but thankfully I found new
motivation and was able to finish it.
2) You said that you have tried using Sci Studio but not gotten very
far, what did you find hard about it? I consider myself less than an
amateur with the program myself but it has really helped me to grow as an
amateur computer programmer.
Well SCI Studio came out when I had much less available time, and that was
really the biggest thing. To me it seemed to have tons of potential at
the time, but the time factor and the graphics, which I imagined would be
tougher than the simple AGI graphics, seemed daunting at the time. I
regret not having the time or energy to try a game in SCI though.
3) How did you go about writing your Space Quest Sequel? Did you
script it out first or did it all just come to you off the top of your head?
Prolonged exposure to Phlebion Acid tends to affect one