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Topics - Collector

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Everything-Else / A Curious Facebook Suggestion
« on: April 18, 2022, 05:27:13 PM »
Facebook just suggested Avis Durgan as a friend. And yes, it is that Avis Durgan. Not sure what the connection was that got FB to suggest her. Jeff doesn't seem to have a presence on FB except for his paintings.

The Games and other Sierra Adventure stuff / QA Hard Disk Archive
« on: July 27, 2019, 07:23:39 PM »
An old PCjr was found that was apparently  QA machine from Sierra. It contained  a copy of Iceman used for play testing. It was v 1.009, interp 0.000.660 with debug enabled.

Archive here:

The Games and other Sierra Adventure stuff / INN is Back!!!
« on: May 31, 2019, 09:41:52 PM »
The old INN Revival project has been dead for some time now. The developer shut down and would not release his RE'd source code for his server. There was some attempts to repeat his efforts, but they gave up. Omer would be able to say more on this.

A completely new project has come to fruition. A while back Christopher Smith was looking for the original INN server source. He managed to contact one of the old barn employees, James Leiterman where INN was located. While James did not have the server source, being beteen jobs he had some time and was able to reverse engineer it from the client source. The result is the INN Barn project. It is currently in beta stage, but is fully functional and most (not all) of the games work, including some that did not work in the Revival.

I have written a new installer for the INN Barn. This is from a fresh install of the INN client 2.4 (from my Torin's Passage CD) and does not contain all of the debris of the INN Revival. It will configure the client to work with the INN Barn Proxy. All you need do is install and run it. The first time you will be able to create an INN profile for others to interact with you. Once you are through, just click "Play" and it will connect to the Barn. The first time it will assign you an ID. Click OK and the INN client will shut down. Just restart it, click play and have fun reliving the glory days of The Imagination Network.

INN Barn is a WIP with frequent updates of the proxy. Updating the proxy is easy. Just download the latest from James' site and unzip it into the installed folder, overwriting the old one. Windows security may ask you if you want to allow the Proxy access you your networks. Say yes and you are done (til the next update).

ImagiNation Network (INN) Revival Facebook group:

AGI Development Tools / C# AGI Interpreter
« on: November 02, 2018, 11:32:17 PM »
BTW, lance, not to hijack the thread, but did you get any further with your C# interpreter?

SCI Development Tools / Decompilation Archive
« on: October 13, 2018, 09:39:47 PM »
Rather than continuing to hijack the QfG1 EGA source thread I thought we could have a separate thread for the decompilation and archiving of the SCI game scripts.

Here is Iceman version 1.023, interpreter 0.000.668. It has two compile errors that I have yet to track down.

Everything-Else / Humor Thread
« on: April 24, 2017, 10:59:06 PM »

SCI Development Tools / SQ4 CD Dead End
« on: July 29, 2016, 12:27:45 PM »
It looks like someone has found a dead end in SQ4 CD. I don't recall this one before.

SCI Development Tools / Pre SCI Studio 3 Template Games
« on: June 30, 2016, 02:07:22 PM »
Does anyone have any of the template games from before SCI Studio 3? I want to add them to my version detection tool as well as they might help with updating some of the earlier SCI fan game so they can compile in Companion.

The Games and other Sierra Adventure stuff / TARDIS.SEQ
« on: March 31, 2016, 06:59:35 PM »
Anyone want to do a Dr. Who game?

SCI Development Tools / SEQTool
« on: March 28, 2016, 10:47:23 PM »
Threads have been ending up in the wrong forums lately, so I am creating a new thread for the SEQTool in the SCI Tools forum.

Here is the latest build. It is nearing completion. I want to add file overwrite warnings when extracting or exporting images from an existing SEQ. I have an preliminary Wiki page for it for those that want to see more details on its features and how to use it.

SCI Development Tools / NSIS Publisher - SCI Companion's First Plugin
« on: February 21, 2016, 01:31:27 AM »
Here is the first public release of NSIS Publisher, a plugin for SCI Companion. It will automatically generate an NSIS installer script for your game and compile it. You can use this installer to distribute you game. It comes complete with DOSBox and will automatically configure that game to run in it.

To set it up, unpack it into a folder under SCI Companion's 'Plugins' folder. Once you have done that you will see three new items under SCI Companion's 'Plugins' folder -- 'Edit Readme', 'Publish' and 'NSIS Publisher'. 'Edit Readme' will give you quick assess to open and edit the Readme file that will be distributed with your game. 'Publish' will generate your installer. The 'NSIS Publisher' item will open Publisher without creating a script. This will let you change any default setting or customize/correct your script.

The first time you open companion it will open the options dialog to set your preferences for defaults. You can change any of these later by opening Publisher and select 'Tools' > 'Options'.

SCI Development Tools / AGI/SCI Installer Generator
« on: November 08, 2015, 11:48:02 PM »
In the other thread we were discussing publishing games. I mentioned that I had developed such a feature in our AGI-SCI Developer project. I said that I would look into extracting it from that project for use with Companion. It took me some time to get around to it, but I have started. It was a little more involved than I was anticipating as it is very dependent on a lot of the variables being populated from several different parts of the IDE as a game project is created and developed.

Anyway, to populate those variables I Created a form with fields to input that information and added the script editor from Developer. The information can be manually entered, but upon browsing to the path of the target project, the utility will try to determine the template or engine of the game. This allows it to set the proper configuration for DOSBox and use the right run and configuration tool. It will use the name of the game's folder for the game name. This can be changed in the name field. Once all of the fields have been set all that is needed is to click the Publish button. This generate an NSIS script. It will create an 'Include' folder that anything you to add. It will copy a run utility (renamed to the game's name), an empty license and readme files into this Include folder. The publish function will scan the includes folder and add all files to the installer.

It will then open the new script in the editor for examination and editing. When you click the compile button it looks for your installation of NSIS and pass the script to the compiler. It displays the output from the compiler and any error/warnings and usually IDs the line where the error occurred. A copy of DOSBox and a configuration tool will be added to the installer.

I am considering additional features such as being able to specify icons.

SCI Community News / Wiki Updates
« on: November 13, 2014, 01:16:09 PM »
After a week of fighting with the SHP hosting service over a database server change, the AGI and SCI Wikis have been updated. The database change broke the Wikis and the Softaculous installer was broken. Every time I tried to run the update it would bomb. It took a week to convince them that the problem was on their end, even though I told them exactly where it was broken. After they finally accepted what I told them it was fixed in a matter of minutes. ::) I was beginning to think I was going to have to manually update them or even have to reconstruct them.

Anyway, I was able to run the update and it seems to have fixed the Wikis. If anyone finds something broken from the updates, please let me know.

I have mostly reconstructed the AGI Wiki from the Wayback Machine. I have also included some articles from the Wayback Machine that were lost form AGI Dev site.

And for a quick online reference I have converted the AGI Studio help file to HTML

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