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Topics - cromer

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I just found this amazing project and though I should share it with you guys here:

Basically it compiles sarien source code into the godot game and let's you play AGI games within a 3D computer in the Godot engine game. Pretty neat stuff.

Hey guys, many of the old sierra games are on humble bundle at a greatly discounted price. Great way to complete your collections if you are missing them.

AGI Development Tools / QT AGIStudio update
« on: May 09, 2019, 07:56:13 PM »
Hello guys, I was trying to get a 64 bit binary of QT AGIStudio working and found that the code for it doesn't compile under GCC 7. Not surprising since the project hasn't had any updates since 2012. So I forked the project and updated the code, it now compiles under GCC 7 and has a working 64 bit binary. You can find the forked QT AGIStudio here:

I also uploaded a prebuilt 64bit binary to the release which was built under linux mint 19. The prebuilt binary should work for Debian and Ubuntu as well, but I haven't really tested it out on other distros. However if the prebuilt binary doesn't work it should just be a matter of compiling it now that it works with GCC 7.

This should help out considering that newer distros have started dropping 32 bit, so naturally a 64bit version is needed.

AGI Development Tools / Save game specification
« on: March 23, 2019, 04:48:56 PM »
Hello everyone, it's been a very long time since I have played around with AGI/SCI. I used to run many many years ago.

I am working on some tools and libraries for AGI and in the save game specification, I noticed something in the general state section that does not make much sense to me. The "Text Attribute value" which is 2 bytes "1489-1490" would be 16 bits, however it only mentions:
background color in top 4-bits, foreground in bottom 4-bits
So it only talks about 8 of the 16 bits. Is there something I am not understanding or am missing? Hopefully somebody here with more experience might be able to shed some light.

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