1
SCI Community How To's & Tutorials / Methods for building when SCICompanion is not an option
« on: June 14, 2024, 08:29:05 PM »
Long story short, I use Linux so SCICompanion is almost entirely unusable (fair enough really), and I'm trying to work out alternative methods for compiling scripts.
I've tried SC.EXE and have had success when using the SCI system/bootup scripts from an existing game to get the ball rolling. It's a janky method, so on one hand it works, but I'm also open to a more elegant solution. It does seem to require a lot of extra boilerplate (SELECTOR, system.sh, etc)
Is there another standalone script compiler out there?
I've tried SC.EXE and have had success when using the SCI system/bootup scripts from an existing game to get the ball rolling. It's a janky method, so on one hand it works, but I'm also open to a more elegant solution. It does seem to require a lot of extra boilerplate (SELECTOR, system.sh, etc)
Is there another standalone script compiler out there?