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Messages - AGKorson

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1
Why is this topic pinned?

2
AGI Development Tools / Re: WinAGI Version 3.0.0 Progress Updates
« on: January 10, 2026, 05:49:16 PM »
There are a handful of API calls. Most were added early when I didn't have much experience with C#. I've gotten much more efficient since then. I can take a look at them to see if they can be eliminated.

3
AGI Development Tools / Re: WinAGI Version 3.0.0 Progress Updates
« on: September 25, 2025, 02:19:25 AM »
Text screen editor is done. All code from VB6 version has been ported.

https://github.com/AGKorson/WinAGI-GDS/releases/tag/v3.0.0-alpha21.0

Now I'm working on integrating help, and doing a lot of code cleanup and refactoring. A Beta release is just around the corner.

4
AGI Development Tools / Re: WinAGI Version 3.0.0 Progress Updates
« on: September 02, 2025, 03:23:28 PM »
Layout editor is complete. Only the menu editor and text screen editor are left. Those shouldn't take too much longer.

https://github.com/AGKorson/WinAGI-GDS/releases/tag/v3.0.0-alpha19.0

5
AGI Development Tools / Re: AGI AI Agent
« on: September 02, 2025, 03:10:54 PM »
That's pretty cool!

You should give your project a name. Might I suggest Artificial Larry - 'AL'. (An homage to Larry's creator!)

So how do you expect AL to improve? Do you have to change the interface, or is it just a matter of letting the AI just keep trying? As the AI learns, where does its new knowledge get stored? If someone else was to try the same thing, would the AI remember what it learned from your project?

6
AGI Development Tools / Re: WinAGI Version 3.0.0 Progress Updates
« on: August 06, 2025, 02:07:28 PM »
Layout editor loading/saving/displaying is done. Now working on editing functions. Continuing to fix bugs throughout as I find them.

https://github.com/AGKorson/WinAGI-GDS/releases/tag/v3.0.0-alpha18.1

7
AGI Development Tools / Re: WinAGI Version 3.0.0 Progress Updates
« on: June 22, 2025, 03:46:51 PM »
Correct.

8
AGI Development Tools / Re: WinAGI Version 3.0.0 Progress Updates
« on: June 22, 2025, 04:22:31 AM »
Sound Editor is complete.
https://github.com/AGKorson/WinAGI-GDS/releases/tag/v3.0.0-alpha18.0

I included the ability to import IT, MOD and MIDI files directly into WinAGI without needing to run a separate tool. It uses a translation of Sinus' any2agi Perl script. It's currently compatible with script version v0.2.7 (I haven't been able to keep up with his changes and improvements. At some point I will update WinAGI using his most recent version, but not until all other progress points are reached.)
 
With this release, WinAGI C# can now be used to create and edit all resources in an AGI game. I just have a few more tools to finish up before it's completely done.

9
It's less a matter of overloading the processor and more about the limited heap space. aladdin-onejump.ags is an awesome sound resource, but at 29K, it would take up more than half the heap. AGI game programming has always been about balancing the demands of all the active resources in a room (scripts, views, sounds) and engine overhead (logic0, words.tok, objects and animation) to stay within memory limits.

With the possible exception of an intro scene, there's not much room for large sound resources. Sound effects and short music clips are where AGI sound lives.

10
AGI Development Tools / Re: WinAGI Version 3.0.0 Progress Updates
« on: May 18, 2025, 08:30:04 PM »
View Editor is complete.
https://github.com/AGKorson/WinAGI-GDS/releases/tag/v3.0.0-alpha17.0

Would love to get some feedback.

Also, as I begin working on Sound Editor, if anyone has any suggestions for the interface, I'm interested. I plan on duplicating the interface in VB6 WinAGI, but if there's a better alternative, I will consider adding it as an option.

thx,

11
AGI Development Tools / Re: WinAGI Version 3.0.0 Progress Updates
« on: May 11, 2025, 03:29:28 AM »
Making progress on view editor. Basic form structure is set. Non-graphical editing functions (adding/removing loops/cels, changing view/loop/cel properties, etc.) are done. Still need to add support for image manipulation functions.
https://github.com/AGKorson/WinAGI-GDS/releases/tag/v3.0.0-alpha16.1

12
AGI Community How To's & Tutorials / Re: Better dialogue in AGI
« on: May 01, 2025, 10:32:12 PM »
If you are releasing the game to run in MSDOS (or DOSBox) only, the Power Pack would be a good option. The print window colors are fully customizable in the Power Pack.

There is no other way to change the print window colors- the values are hard-coded in AGI.EXE.

Also, remember that when using the display() command on the graphics screen, you color choices are severely limited - you can have black characters on white background, or any color characters on black background. No other combinations work. (Well, one minor exception- you can overflow the values passed to set.text.attribute() to can get black characters on any color background - see the WinAGI help file if you want details).

Once you add text with the display() command, there is no easy way to clear it. You can call the graphics() command, which will work, but it causes a very noticeable flicker. Another option that would work would be to draw an object with a rectangular view that completely covers the text, but with a priority that doesn't add anything to the visual screen. That will clear the text cleanly. Or, if you are using a view to show a bubble, erasing that will also clear the text that yu draw on top of the bubble.

14
AGI Development Tools / Re: WinAGI Version 3.0.0 Progress Updates
« on: April 17, 2025, 08:22:56 PM »
Finally got back to looking at my NuGet problem. It was not liking my NuGet.Config. It had all of the right contents, but was not reading it. Deleting it and restarting VS fixed it. I suspect that it was a malformed XML issue, but with the right contents. Now I can follow the progress with the C# build.
Glad to hear you figured it out.  I'm real close to releasing the next update, which will include full editing support for picture resources. Then I'll add the testing modes, before tackling the last two resource editors. It looks like I might be able to finish this project before the end of the year as originally planned.

(And please feel free to provide any feedback even on the alpha release versions!)

15
AGI Development Tools / Re: WinAGI Version 3.0.0 Progress Updates
« on: March 25, 2025, 01:29:35 PM »
WORDS.TOK editor is complete.
Palette editor is complete.

https://github.com/AGKorson/WinAGI-GDS/releases/tag/v3.0.0-alpha15.0

You are the man!
Thanks for the compliment! It helps me stay motivated toward completing this. I will press on...

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