I just got a copy of KQ1 for Amiga to confirm what I think you're saying here and yes, according to SV (which is not just for SCI) there is indeed no menu setup in logic 0:
PC | Amiga |
if (f6) { new.room(1); } else { set.menu("Info"); set.menu.item("About KQ", c19); ... submit.menu(); new.room(83); } | if (f6) { new.room(1); } else { new.room(83); } |
In fact, running KQ1AMI in ScummVM reveals that there is no menu in this version, hardcoded or otherwise!
(Also, it's not "sierra.exe" on Amiga, it's just "Sierra".)
Actually, running the game on an amiga or an emulator like FS-UAE shows that there IS a menu, with all the regular stuff - About, Restore, Save and so on. So I guess it's in the Sierra executable then for Amiga-version. (That explains if you don't get a menu if youre running through ScummVM, as the menus clearly isn't done in the scripting). Will disassemble the Sierra-executable some more and see if I can find them.
Why not just translate the PC version though?
Why? Seems to easy now doesn't it.

Well, I just became curious now I Guess. Besides, I got a soft spot specifically for the Amiga-versions and would be happy run that version on my old machines.