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Messages - AndrewZealand

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SCI Development Tools / Re: KQ5 audio resources i.e speech
« on: February 21, 2017, 08:50:01 PM »
Confirmed my earlier post. I used SV to extract 1.aud but saved it as 10101.aud. The moment the intro movie starts, (the "Castle Daventry" scene), I got the baker's description instead of the music. Thus, if you were to identify the number for Graham's cry, extract it, and replace it (minding of course the file header data such as length) you're set.

Edit: turns out there doesn't seem to be any length data in the aud file itself.

Also, the whole thing where Mordack appears and spirits away the castle? Skipped. The baker's description is just long enough to have "Castle Daventry" appear, and it skips directly to Graham walking around in the woods.

I may still have a go at this hack. Graham's scream comes at 3m25.5s of AUDIO001.002(when loaded into Audacity at the correct sample rate, 11k). I got a good laugh by replacing it with an audio clip from Tango & Cash(1989)  ;D I want record myself shouting something like "Not again Lucahjin!!!" or "Stop killing me Lucahjin!!!!" as a gift for her :)

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SCI Development Tools / Re: KQ5 audio resources i.e speech
« on: February 21, 2017, 07:19:46 AM »
If you're opening raw uncompressed audio and it's sped up, you've got the wrong frequency. Perhaps you loaded it as 22k, since the actual sounds are 11k. That oughta simplify things a little bit.

And yeah, 11k 8-bit would sound hissy.


The audio files, if they can be loaded like external patches, would probably be "<unpadded number>.aud". There's a resource named 1.aud which describes the baker, up to 10126.aud which is part of the ending.

I didn't take much notice of the sample rate. Actually it was 44.1k so very fast. I know what to do about that now, thanks.

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SCI Development Tools / Re: KQ5 audio resources i.e speech
« on: February 21, 2017, 05:12:02 AM »
Yeah, SCI Companion doesn't support the audio001.map. It's only used in KQ5 and Jones, as far as I know - just haven't gotten around to it. If the format is similar to other games (I don't know if it is), it should be straightforward to add.

To work around this, you might be able to use a SCI1.1 game and create a new audio resource and save it as a patch file - then copy it to the KQ5 directory (renaming it to correspond to the KQ5 naming scheme). I have no idea if this will work, but if it does, you'll feel like a hacker extraordinaire...

Thanks Mr. Troflip. I'll try out that hack at some point. I realized a different way to hack AUDIO001.002. The free audio editor Audacity can open and play "raw audio" i.e uncompressed audio. The file is only 35 minutes long, but it's sped up, so really it's about 2.5 hours of voice clips and other real audio. Of course you have to go through the file to find the clip you want to change and when you change it, you need make sure the replacement clip is of about the same length or it can mess the game up i.e the start point of the clips changes and so the game plays the wrong clip for the scene or cuts off part of the clip and adds part of another clip. Saving the edited AUDIO001.002 is also a bit of a problem. If you save in the "raw audio" or WAV formats and use the setting "unsigned 8-bit PCM" the game plays the audio ok, but it ends up with a bit of hiss, so the quality is inferior. I'm hoping that your hack, Mr. Troflip, will be even better i.e no inferior audio.

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SCI Development Tools / KQ5 audio resources i.e speech
« on: February 19, 2017, 09:58:44 PM »
I was watching the awesomely funny let's player Lucahjin entertain herself by walking Graham off a cliff in KQ5 about 50 times in a row  ::)


Lucah wished she could change the sound clip from Graham's "Arrrggggghhhhhh!!!!!!". I wanted to change it to "Damn you Lucahjin!!!!!!!", but I can't get SCI Companion to read AUDIO001.MAP or AUDIO001.002 and list all the clips as with KQ6. Has anyone found a way to play and edit KQ5's speech clips in SCI Companion?

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