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Messages - CapTAmerik@

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1
Mega Tokyo AGI Archive / Re:13th disciple
« on: June 11, 2004, 05:49:00 AM »
Hi Tiki, you still on this site as well, ha ha. Keep coming back once in awhile to see what's up. I've a job that's very seasonal, so hence my resurrection, :). Have basically given up that the Project will ever see a final version. How's your game creating skills?

BTW, am not logged on, because there seems to be something wrong with my account.

Cheerz,
Cappie

2
Mega Tokyo AGI Archive / Re:13th disciple
« on: June 10, 2004, 04:39:23 AM »
I'm quite sure you've cheated, because in the demo that I released, you were never supposed to see the cinema. The demo ended in high school.

So right now, the answer would be: nothing. Unless I get a new wave of creativity to ever finish the project, :-)!

CaptAmeriK@

3
Mega Tokyo AGI Archive / Re:Choose the babe!
« on: July 03, 2003, 07:14:09 AM »
Where's my All Time Favourite?

Jennifer Love Hewitt? She shouldn't be omitted from any list of this kind!

:-)

CaptAmerik@

4
Mega Tokyo AGI Archive / Re:The 13th Disciple
« on: July 01, 2003, 10:59:16 AM »
Wow, that you even remember me!

Feels good to be appreciated.... I have been working my tail off... Unfortunately not on the game, but in real life. But I will be attempting my comeback very soon now, :-)!

How's the world of pirates and would-be nameless Ninja Masters?

Regards,
CaptAmerik@

5
Mega Tokyo AGI Archive / Re:The 13th Disciple
« on: July 01, 2003, 03:57:24 AM »
Hi and thanks for playing 'the 13th Disciple',

The broom is in the closet, underneath the pile.
"Search pile" should do once you're standing over at the fridge in the back.

Thanks,
CaptAmeriK@

(who WILL return to programming on the Disciple one of these days)

6
Mega Tokyo SCI Archive / Re:On TV
« on: January 07, 2003, 11:22:07 AM »
It's great that you all are so supportive of the idea, but I think we need to consider the chances that we take, by going live with this. I'm sure Sierra wouldn't appreciate 'us' taking the bragging rights about their engine.

For myself, I'm working on getting exposure in Dutch software-magazines (surely not to attract any Sierra eyes), but that is as far as I would take it.

Just my two cents,
CaptAmerik@

7
Mega Tokyo AGI Archive / Re:Quiz show + Lazy Baker = ?
« on: December 09, 2002, 06:10:23 AM »
Do you have some questions in there about the world-famous Marie Laveau? I was in New Orleans awhile back and surely could think of a few questions regarding the Voodoo Queen...

Have you tried looking thru Gabriel Knight? They must have a bunch of related topics in there. For example, what does Cabrit Sans Cor mean?

"Goat without horns"... also referred to as an human sacrifice...

My two cents,
CaptAmerik@

8
Mega Tokyo AGI Archive / Re:Priority problem
« on: November 06, 2002, 11:55:23 AM »
Hmm. Strange problem. To me, it sounds like you're just using the wrong colour 'green'... apart from that, I would have no clue on how to fix it...

CaptAmerik@

9
Mega Tokyo SCI Archive / Re:Vulgar Language in Games
« on: November 06, 2002, 02:09:22 AM »
I don't believe a fanmade AGI-game --with this audience-- can bring across an important message. You have different tools and channels for that.

I do fully agree with Andrew however. My dream is to one day make an historic (maybe even black and white) adventure on the fall of Nazi Germany. It will have shocking elements, and shocking language, but in the end those #@&*^*  ;) will be defeated.

I will inflict self-censoring though, because I want the game to be playable for a larger audience. I will explicitly warn the players on the material.

CaptAmerik@

10
Mega Tokyo SCI Archive / Re:Vulgar Language in Games
« on: November 05, 2002, 04:43:16 PM »
No hard feelings,  ;). I'm glad this discussion finally is being held and I think one should always keep an open mind with regards to these kind of topics in order to generally increase the quality and experience of gaming.

The adventures I'm referring to were all made in the beginning of the Sierra-emperium. Your statements about Larry 5, 6 and 7 are in fact true (I disagree on LSL3, which was a total a-sexual game and a total parody), but I tend to think that Sierra was in rethreat back then and the turmoil started to influence the company. There's a reason the latter adventures weren't so successfull and I think Al and others tried to step off the path by throwing in more sex. And that's why these adventures failed to reach big sales. Simply because the story and concept behind the first adventures was missing.

Talking to people in this community, I found it's not right to abandon certain fanmade software. People are free to make software to their liking and if I had a say in it, they could use as much vulgar material in it as they'd want. The thing is this: In order to maintain the spirit of 'old' Sierra, I do think it's easy to implement some sort of quality control. It can be as easy as Cromer's adventure upload section for example. People can advertise their adventures all over the board, but in order to be admitted to Cromer's agigames.com an adventure must meet some quality-standards e.g. a certain number of rooms or a good storyline to name a couple.

And finally... to stress once again: I would hate to see games being censored. Censoring can never be good. I was actually referring to some self-censoring. Programmers should really look at their programs critically before releasing them. What makes a quality game? What made LSL1 good and LSL7 bad? Surely it was not in the graphics and the sounds.

CaptAmerik@

11
Mega Tokyo SCI Archive / Re:Vulgar Language in Games
« on: November 05, 2002, 08:04:32 AM »
Omer, I disagree.

Larry and other series of Sierra were never about being vulgar or about sex. Instead, they were portraying an anti-hero thru the use of word jokes, an art where Al Lowe has become very skilled in.

I've had multiple discussions with people on how to maintain the spirit of the old Sierra games and abandoning programmers that did not intend to use AGI and SCI-engines to come up with decent adventures. How frustrating must it be for Brian and other groundbreaking programmers to have their engines being used for vulgar and low-quality adventures? F*ck Quest may be the most downloaded fanmade program in the world... but it in no way reflects the old Sierra-programs. And that's part of why these engines were brought back to life.

If we truly want to carry out AGI and SCI, I think some sort of self-censorship is necessary. Otherwise, these games will die the harsh way...

My two cents (and of many others),
CaptAmeriK@

12
Mega Tokyo AGI Archive / Re:Little Pirate Demo 2
« on: October 31, 2002, 03:53:22 AM »
Hi Tiek,

Well, you didn't brag about it, but it seems you've made a tremendous and cool follow-up to your first demo. Keep up the good work! Looking forward to sharing ideas when we have the chance (but first, let me heal that broken shoulder, ha ha, because typing and producing is going very S-L-O-W at the moment, :-))...

If Larry 4 is going to be anything like LP, I'm wanting it already. I definitely liked your idea for a story!

Regards,
CaptAmerik@

13
Mega Tokyo AGI Archive / Re:Good news!
« on: October 28, 2002, 06:00:00 PM »
Okay, it's a good start, although a story or a concept is totally obsolete. I just don't have a clue what I should be doing in this game. Couple of pointers:

-- A lot of rooms don't even have a description for 'look', which is eating me up.

-- Looking at 'Credits' brings up the priority screen. Don't think that's the intention.

Keep it up, fellas!

CaptAmerik@

14
Mega Tokyo AGI Archive / Re:Lasse Holm - the Quest for Revenge
« on: October 28, 2002, 05:57:50 PM »
Nope. I did walk into a giant in need of shoe polish and I did kick the hell out of a vendor machine. Sounds logical. Something I would do in ordinary life as well, :-). It's entertaining!

CaptAmerik@

15
Mega Tokyo AGI Archive / Re:Lasse Holm - the Quest for Revenge
« on: October 28, 2002, 05:46:34 PM »
Haha, this game is funny as hell. It bends a ludicrous story line with good graphics! I like the big sprites and characters and the way the story resolves.

One question though: why is the hero of the game riding his bicycle almost naked? Just curious.

;-)

CaptAmerik@

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