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Messages - RJD

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1
Mega Tokyo SCI Archive / Re:Cannot draw circle shape in pic editor?
« on: August 15, 2004, 01:27:52 PM »
That means you draw it by hand, using a line tool.   Its not as hard as you'd think.

2
Mega Tokyo SCI Archive / Ego view change when Inv open...
« on: August 12, 2004, 08:31:05 PM »
I'd like for the Ego to change views (to view 2) when the inventory is open (ie, having his coat open, hand in pocket, etc while the inventory box is open).  The closest I can get is having the Ego switch views after the inventory is closed, which I don't want.  But even then I can't seem to fix him back to his normal view a few seconds later.  When I try that, it stays on the normal view during the time he is supposed to have the other view.  Coding isn't my expertise...any help, please?  If you need me to clarify some more, feel free to ask...

Thanks in advance, and expect a major project to be announced very soon, and finished not too much later, if all goes according to plan...

3
Mega Tokyo SCI Archive / Re:LSL 7 Animation extraction
« on: July 29, 2004, 10:38:30 AM »
Is it possible, with SCI Studio  3.0.1.29, to "extract" the
animations from LSL 7 or any other image from that game?

With SCI Studio 3.0.1.29: no, its impossible.  With SCI Studio VGA: Yes, its possible, I believe.

But you'll have to wait for Brian to release it.

4
Mega Tokyo SCI Archive / Re:LOOK
« on: July 20, 2004, 07:45:32 AM »
Eh, you beat me to it, Eigen.   ;D

5
Mega Tokyo SCI Archive / Re:A little problem
« on: June 21, 2004, 08:38:55 PM »
Well, thats not SCI or MSN's fault.  Just about any game you play will minimize if another window opens up.  Just like if you hit that windows key on yer keyboard, the game will minimize.  Most games will still work when you maximize again, though I have had some freeze up, go black, etc.   My advice o' the day: Don't have other programs running while gaming.

6
Mega Tokyo SCI Archive / Re:Call For Help
« on: June 05, 2004, 12:16:27 PM »
I'm not sure if you know this yet, Brian, but every single TechTV employee will be layed off by the end of the summer.  I was told that they had 60 days, but am not sure when these days started. This is awful!  Out of the 280 people working, only 80 job openings will be made, and only to those that move to LA.  There is no guarentee that those who do move will get their jobs back.  This looks like the end of the TechTV we know n love.  The merge would've been fine, but firing all the TTV employees?  Madness....

7
Mega Tokyo SCI Archive / Re:Call For Help
« on: June 05, 2004, 06:55:10 AM »
Well, that's great!  The merge is doing some good things, but I don't particularly like that they dropped Call for Help, and some G4 shows don't float my boat, but the fact that you could go on again is very very good.  Once SS4 comes out....we're gonna have one pantload of people coming to make games.

8
Mega Tokyo SCI Archive / Call For Help
« on: June 04, 2004, 12:27:39 PM »
Eh, slightly off topic, my apologies to the mods.  It does have to do with SCI STUDIO though...in a way.
About a year ago or so, Brian and Aaron W. went on TechTV to talk about SCI STUDIO.  Well, the show they were on, Call for Help, is gone now.  TechTV merged with G4 to make G4-TechTV, and Call for Help was canceled.  I figured I should tell you guys this, since SS has been on that show, and Brian could have possibly gone back on Call for Help to promote SSVGA, or any other project of his.  Sad, sad.

- Ryan Davies

9
Mega Tokyo SCI Archive / Re:Intro Buttons
« on: May 30, 2004, 12:30:34 PM »
Thanks doan, but I already got it working.  The code for anybody that wants it:

Code: [Select]
        (if(CAN_CONTINUE)
                  = CAN_CONTINUE Print(
                    "Choose what you would like to do"
                    #title "What would you like                        to do now?"
                    #button "Watch Intro"  1
                    #button "Skip Intro" 2
                        #button "Restore" 3
                 )
                 (switch(CAN_CONTINUE)
                   (case 1
                        return
                   )
                   (case 2
                       (send gGame:restart())
                      return
                        )
                        (case 3
                           (send gGame:restore())
        = CAN_CONTINUE FALSE
            )
        )
       )
      )
    )
  )
)
Keep in Mind thar this is meant specifically for my titlescreen
Thanks anyways Doan!

10
Mega Tokyo SCI Archive / Intro Buttons
« on: May 30, 2004, 10:04:54 AM »
In my game's intro, I want to have a button appear when you click, such as in later Space Quests, asking if you want to watch the intro, skip, or restore.  I tried following Brians Tut. and using the button code from there, but where I am trying it it doesnt work

Code: [Select]
               // End the title screen, start the game
         (if(CAN_CONTINUE)
      (var button)
= button Print(
  "What do you want to do?"
  #title "Space Quest 3 1/2"
  #font LARGE_FONT
  #icon 0 0 0
  #button "Watch Intro  " 1
  #button "Skip Intro" 0
  #button "Restore" 2
)
(if(== button 1)
  Print("You are watching the intro")
  )
(if(== button 0
  (send gRoom:newRoom(2))
)
(if(== button 2
  Print("You are Restoring")
  )
  )
  )
                )
          )
      )
   )
 )

As you can see, scripting isn't my specialty.  When I try compiling this, the script says "Undefined Symbol "var".   I would also like to know how to close the whole thing if the player chooses to watch the intro.  I know how to make it restore, I just haven't bothered putting it in first.  Help!!!

11
Mega Tokyo SCI Archive / SCI VGA backgrounds
« on: May 25, 2004, 08:05:07 PM »
Correct me if I'm wrong, but doesn't SCI Studio 3 have all backgrounds saved as directions to making that background?  It will leave directions rather than saving the picture itself.  Because of this, you cannot import pictures.  Well, Sierra did import paintings and such for their VGA games.  So..on to my question.  Will the new SCI STUDIO change the way it saves backgrounds?  Will it no longer be saved as directions, and be saved like the views are instead?  Does this mean we can import backgrounds in SSVGA?  Thanks for your time.

-RJD

12
Mega Tokyo SCI Archive / Re:Diagonal Views
« on: May 22, 2004, 02:03:05 PM »
Well, I got that fixed, thanks to Nychold, but now I have yet another question.  I know I'm probably being a bit annoying with all these questions....
I don't recall having seen this done in any SCI0 games before, but it is in nearly all VGA games.  I want the Ego to turn as he walks.  For example:  Ego is facing east, and player clicks to west of him.  I want Ego to face directly front or back and then a diagonal view inbetween these two side views.  Do you guys understand my question?  Has this been done before in an EGA game?

13
Mega Tokyo SCI Archive / Re:Diagonal Views
« on: May 21, 2004, 02:09:56 PM »
I've copied n pasted the StopWalk code from LockerGnome, but it doesnt seem to do anything.  Is it supposed to work, or do I need more directions?  Remember, I need idle views for all 8 directions.

14
Mega Tokyo SCI Archive / Re:Diagonal Views
« on: May 18, 2004, 04:03:23 PM »
Thanks.  I got it working!  The views are used at the wrong times, where he will do the moonwalk, etc, but that will be easy to fix.  Thanks!

Edit:  It works fine now, but it looks akward when Ego stops walking and has a leg in the air, etc.  I looked through the forums, but apparently nobody's asked about idle views.  I know its been done, in LockerGnome Quest and many Sierra SCI games, but..how?

15
Mega Tokyo SCI Archive / Diagonal Views
« on: May 16, 2004, 02:26:04 PM »
I have drawn diagonal views for a secret project, but do not know how to incorporate them into my game.  What script would I change and what would I change in it?

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