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Messages - Shaklin

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1
Thank you so much :)! It works:
https://i.imgur.com/i5AeOWb.jpg
So simple, but you have to know that first.
I am very impressed and really thank you for your time and help.
It's very interesting, and it's great that old games aren't forgotten.

Oh and I had already Win98 on VirtualBox, so it was faster ^^. But I will install DosBox :).

2
Wow, didnt know that :o.
I just tried the game in Virtualbox (Win98) without ScummVM and there is no "both" button.
So I cant change it, without changing the SummVM'S code..
Thank you for your info and help :).

3
Hello :),

I try to translate the Options in The Dagger of Amon Ra into german.
Maybe I am blind, but I cant find the word "both".
In Game:
https://i.imgur.com/lg9PA0g.jpg

In SCICompanion:
https://i.imgur.com/hCmMBBy.jpg

I've already searched all "Views", I can't find it. Anyone know where it could be?

4
SCI Syntax Help / Re: Umlauts in Vocab Editor
« on: April 05, 2019, 12:32:18 AM »
Hello,

I finally found time to finish it.
Thanks again to all and Kawa for the tool. I finally found out how to write umlauts.

1. I renamed the vocab.000 to vocab.910
2. In tool "SCICompanion" Menu --> Game/Version detector/Parser vocab 900 on (then reload the game)

I can now use umlauts, but i have to write it like this:




( you can't see, but it's still there)

3. Export it as patch file and renamed it again to vocab.000
(But it works only with ScummVM :()

german files under:
http://shaklin.com (under translations / laura bow 1)

5
SCI Syntax Help / Re: Umlauts in Vocab Editor
« on: August 09, 2018, 04:35:58 PM »
Oh ok, thank you for the links :). Good too see, some still love the old games and are not forgotten.

6
SCI Syntax Help / Re: Umlauts in Vocab Editor
« on: August 09, 2018, 02:05:51 AM »
:)
And many other chars.. but if my vocab.000 not work (whatever reason) then this is my 2nd choice.
I wish SCI Studio 3+ would save words beginning with umlauts..


Btw, I tried to replace SCIV.EXE, but it seems the GOG version (ScummVM) does not use it. I can delete the file and the game still works. So this solution is not an option.

I searched translations for this game, but found none.. You translated it into russian?

EDIT:
I tried it with DosBox.. (SCIV.EXE from the game sq3).. it wants all vocab files.. and then I get the error "script.968 not found". But none of both games have this script file..

7
SCI Syntax Help / Re: Umlauts in Vocab Editor
« on: August 08, 2018, 11:52:59 AM »
Now I understand it :). Thank you :).
But GOG Version use ScummVM and its automatically german keyboard layout.
Idk yet how to change it.. I check it then.

EDIT: Oh, you have to change it in Windows.. idk if it a good solution.. I have to change z and y, too...

8
SCI Syntax Help / Re: Umlauts in Vocab Editor
« on: August 08, 2018, 10:15:51 AM »
Daventry
Thank you for your help :).

1. No.. everything in german or nothing :P :)
2. I thought about that too, but I'm not satisfied with that..
3. I already tried it. It makes no sense, because you can't use on your physical keyboard (if you use it and you write "ffnen", the game say "this game don't know this word"). You have to write the right char on your physical keyboard, for example [ffnen.. it is only an "optical effect".
4. Maybe I try it with sciv.exe (just curious if it works : )), but I do not want override any original files..

I think, I just use my own vocab.000. It works fine. What's wrong with my solution?
I can open it with SCI Studio 3+. The only problem is, if a word begins with an umlaut.
(http://sciprogramming.com/community/index.php?topic=1781.msg11696#msg11696)

9
SCI Syntax Help / Re: Umlauts in Vocab Editor
« on: August 07, 2018, 07:35:28 PM »
Collector
Or a converter tool would be good.. SCI0 vocab to SCI01.

troflip
You mean the original in resource file? That's not necessary.
If you have the vocab.000 file in game folder, then the game use this instead the original in resource file.
It's like a "patch" file.

(BTW, I do not want change/edit any original files).. I just use extern files.
Like my translation patch for Laura Bow II:
https://www.gog.com/forum/laura_bow_series/other_languages

10
SCI Syntax Help / Re: Umlauts in Vocab Editor
« on: August 07, 2018, 06:11:04 PM »
Yes, it use ScummVM.
I think i get this message, because I use my own SCI01 vocab.000 in a SCI0 game. But it works fine..

Quote
Right, because it's saving a SCI0 vocab resource, which only permits chars <= 127.
Ok, thanks for the info. I suspected that from Daventry posting. I didn't know that before.
Then I have no chance to use umlauts with the SCI0 vocab file. I can't use other ascii chars, because you have to TYPE it with your physical KEYBOARD.

Quote
Otherwise it will use SCI01 style vocab resources (which should allow saving chars >127, at least with Kawa's build). So you might be able to remove vocab 0 and replace it with a SCI01 vocab 900 and have it work? I dunno...
I think I already done that:
http://sciprogramming.com/community/index.php?topic=1781.msg11696#msg11696

11
SCI Syntax Help / Re: Umlauts in Vocab Editor
« on: August 07, 2018, 04:36:16 PM »
Quote
SCI0: no umlaut support anywhere, uses vocab.000.
Yes.. but with my vocab.000 I can use umlauts, it works in game.
If I start the game (I bought GOG Version), then I get this message:
"WARNING: SCI0: Found SCI01 vocabulary in disguise!"
But it seems the game works fine and I can use german umlauts words.

Daventry
I'm not sure if I understand you right..
For the text Editor I already edited the fonts:
https://i.imgur.com/APlAxeo.jpg
https://i.imgur.com/Syr3yzQ.jpg
https://i.imgur.com/xWxSMdq.jpg
It works fine.

But in Vocab Editor you can't use that ("invalid word error").
And with the new SCICompanion (by Kawa) you get no more "invalid word error", BUT it does not save words with umlauts (if you reload it, the words are gone).


EDIT:
Oh, you mean the umlauts must be above 127 chars?
EDIT2:
Ok, that makes no sense : D
Because you have then to enter the ascii char (< for for example) on your keyboard. But I want to use the right umlauts on the keyboard when typing in game.

12
SCI Syntax Help / Re: Umlauts in Vocab Editor
« on: August 07, 2018, 01:59:51 PM »
Maybe it's my fault, but it does not work for me.. No more "Invalid word" error message, but it do not save words with umlauts and the data is corrupt after saving.
And my own vocab.000 it can't open. Only SCI Studio 3+ can open/read it.

I uploaded both files (original vocab.000 from the game The Colonel's Bequest and my own vocab.000 with german umlauts). example word with umlaut: ber | about

Thank you wala for your help :). that's very nice of you all.

Or should I export it as vocab.910? Idk... slowly it's getting too complicated for me.  :-\ :D

13
SCI Syntax Help / Re: Umlauts in Vocab Editor
« on: August 07, 2018, 09:25:45 AM »
I tried it now with both files:

vocab.000:
Umlaut on first position: still 127 chars limit message
Word with umlaut on other position: it save, but if I reload the file, all data are corrupt.

And with my vocab.900:
I still can't save a word with an umlaut on first position.

But thanks again for your help :).

14
SCI Syntax Help / Re: Umlauts in Vocab Editor
« on: August 07, 2018, 08:28:19 AM »
Daventry
Thank you for your help :). But I see no difference.
Vocab.000 still 127 chars limitation and with my solution I still can't save a word with an umlaut on first position..

15
SCI Syntax Help / Re: Umlauts in Vocab Editor
« on: August 06, 2018, 06:56:23 PM »
Then I do not understand this limitation, because I thought you can make with that tool your own games or translations...

Anyway, I found for me a solution.. I open the vocab.000 file with SCI Studio 3+, then I write a word with umlaut. Then I use "save as" and save it under a new typ-name (vocab.900).
I reopen it (vocab.900). Now I can use umlauts.
The only problem is, if the umlaut on first position (example: "ber"), then it does not save. On other position it works (example "bcher"). My solution is to add a space (example " ber") and then I delete the space with a hexeditor.

If I start the game I get now this message:
"WARNING: SCI0: Found SCI01 vocabulary in disguise!"
But it seems the game works fine and I can use german umlauts words.

(I still hope someone has a better solution or an Editor : ) )

EDIT: After editing I rename vocab.900 back to vocab.000 and put it in the game folder.

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