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The Games and other Sierra Adventure stuff / Re: GAL (KQ1) extractor and decompiler
« on: January 06, 2025, 04:14:45 PM »
I would hve assumed that it already did.
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WinAGI v2.x wont open a project if the wag states it's v3, but changing back to 2.3 allows it to open again. I assume things would break if you've updated the extended characters in logics. Otherwise, are v2 and v3 projects really incompatible or does WinAGI 2 just not expect a version 3 to be valid?Perhaps some kind of import function to convert the wag to v3?
I'm not sure what you are referring to. Are you talking about the release installation files? There's only two - setup.exe and WinAGI.Installer.msi. If you're having trouble downloading I can provide a shared file link.
I don't know much about NuGet - I did some reading on it years ago but it never made sense. And I've been able to continue coding without seeming to need to know...
Even worse: the Windows portraits weren't views.
Anyway, I believe they may have been called Rave portraits, and regardless of the tech name they allowed talkers to be more visually expressive if I recall correctly. More information in the relevant ScummVM code.
No other SCI game used them to my knowledge.
There we go! I imaging at the time, they considered it an extension of the standard Size ability of windows.
The installer can read external driver.hlp files. I've attached one that can be just dropped into your SQ5 folder that will make the installer work properly.
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