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Messages - Collector

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1
AGI Syntax Help / Re: Understanding how goto and else work
« on: May 04, 2022, 06:17:13 PM »
Looking through the leaked lsl source I don't notice any GoTos, but there are if/else statements

From RM0.CG:
Code: [Select]
if (Controller( cAbout))
{
if (gameHours)
{
Print( 18);
}
else
{
Print( 19);
}
}

It would be nice to have scripting for the modern AGI IDEs/compilers use the same scripting as the original Sierra used, like Phil did with SCI.

2
On an aside, SQ1 SCI had both EGA and VGA versions. "SQ1 EGA" could mean either SQ1 SCI EGA or SQ1 AGI. As such, I usually refer to the original version as just SQ1 AGI.

4
SCI Development Tools / Re: SCI32 Templates
« on: April 18, 2022, 05:37:27 PM »
That does not seem to be included with the in-house tools that Omer posted. On a side note, this 16-bit program will run via WineVDM.

5
Everything-Else / A Curious Facebook Suggestion
« on: April 18, 2022, 05:27:13 PM »
Facebook just suggested Avis Durgan as a friend. And yes, it is that Avis Durgan. Not sure what the connection was that got FB to suggest her. Jeff doesn't seem to have a presence on FB except for his paintings.

6
SCI Development Tools / Re: SCI32 Templates
« on: April 17, 2022, 07:37:17 AM »
Here is the interpreter and some system stuff.

Have you been able to build this yet by any chance?

I haven't tried. It is used for the development of the INN Barn project. There is more, but there is personal stuff included and promised to not release anything with that.

7
SCI Development Tools / Re: SCI32 Templates
« on: April 16, 2022, 09:07:55 PM »
Here is the interpreter and some system stuff.

8
SCI Development Tools / Re: SCI32 Templates
« on: April 16, 2022, 07:51:49 PM »
Any interest in some INN source?

9
SCI Development Tools / Re: SCI32 Templates
« on: April 12, 2022, 09:10:47 PM »
Kawa has played around with the source of the interpreter, but I don't think he has made that major of any modifications. Of course he can speak for himself. Also, I do not believe we have any source for any of the SCI32 interpreters, either.

10
SCI Development Tools / Re: SCI32 Templates
« on: April 12, 2022, 06:35:34 PM »
a user here, Aftertaste, was tinkering with the Realm trying to build some tools for it. https://code.google.com/archive/p/sci-palette-convertor/

11
SCI Development Tools / Re: SCI32 Templates
« on: April 12, 2022, 05:06:31 PM »
The Realm is LSCI (Large-model SCI), a variant of SCI with networking built in, like TSN/INN.

12
SCI Development Tools / Re: SCI32 Templates
« on: April 10, 2022, 10:16:42 PM »
I believe that GK1 is about the first SCI32 game and to go in the other direction, Phantasmagoria 2 would be about the last SCI game.

13
The SVM team has blacklisted a number of games based on what they consider piracy, like the NRS SQ4 patch and yes, the cracked version of GR. However, not loading this translation is another matter. It should load an unrecognized AGI game as an "unknown fan AGI game".

14
AGI Syntax Help / Re: Some Logics have blank messages?
« on: April 10, 2022, 08:07:52 PM »
I would love to get an AGI decompilation archive like Eric Oakford's SCI archive. I know he has started one for AGI, too, but this could help. You could look at the LSL1 original source that was released and compare your result against it. It is missing the system logics. https://github.com/historicalsource/leisuresuitlarry

15
SCI Development Tools / Re: SCI32 Templates
« on: April 09, 2022, 06:35:03 PM »
I tried going through FotoSCIhop's source, but my C++ skills are sorely lacking. I have not even recently looked to see if Enrico has a newer version of it. When I asked him about it quite a while back he seemed to be mostly done with any further development of it. Nice to see you take it up.

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