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Messages - rzil

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AGI Development Tools / Re: Errors when compiling KQ3 with WinAGI
« on: August 27, 2023, 12:24:08 PM »
Are you sure your version (unmodified) does NOT ignore the cat in that room? Because there is no way that editing a sound can affect a logic in that way.
Sorry, you are right, the cat is ignored in this room in the unmodified version as well.

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AGI Development Tools / Re: Errors when compiling KQ3 with WinAGI
« on: August 22, 2023, 01:59:02 PM »
Hi again, I experienced another issue with compiling KQ3, which I don't know if releated
When compiling the game (after patching the invalid resource sound 36, without other changes) and playing the result
The player can walk right through the cat (on room up from starting position, at random on enterance)
and can't interact with it (on original game, the cat blocks the player way)
Do you think it might be related to the previous issue with removing sound 36?

3
AGI Development Tools / Re: Errors when compiling KQ3 with WinAGI
« on: August 17, 2023, 02:23:24 PM »
Thank you   :)

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AGI Development Tools / Re: Errors when compiling KQ3 with WinAGI
« on: August 15, 2023, 02:22:55 PM »
Thank you, indeed switching the switches solved to issue with conWAGI.

Regarding removing Sound36, It have something odd.
When opening clean version of the game, attempting compile (with failure), removing sound36 resource and compiling again, it finishes with warnings only.
but if opening clean version of the game, then directly removing sound36 resource (without attempting to compile before), when compiling now, it will fail because sound36 is suddenly used in several places in scripts ???

So I'm not sure it can be safely removed (I was told it is actually the sound played when mannanan is casting a spell for making the player doing sport)

5
AGI Development Tools / Errors when compiling KQ3 with WinAGI
« on: August 14, 2023, 12:32:23 PM »
Hi,
In attempts to translate KQ3, I have tried compiling the scripts with WinAGI (version 2.3.1) but I couldn't. (as part of larger workflow using conWAGI for compilation *)
On clean version of the game from GOG... when opening the game and trying to compile using WinAGI GUI it fails on Sound36 resource.
deleting this resource allows compilation to finish successfully. (I haven't checked if it is affecting something else though)

using
Code: [Select]
"C:\Program Files (x86)\WinAGI GDS\conWAGI.exe" /c AGI.wag (from game's directory, after opening the clean game) just prints the following error
Code: [Select]
Error: Missing game property file (c).when also trying to use the clean game after removing Sound36 it keeps failing with same message.
trying the other commands available in conWAGI (including /i) fail with the same message replacing the letter with the letter of command.

Could please tell me if I miss something in usage (e.g. what is the appropiate command line or what's missing?) or help fixing it if it's an actual error?
Thank you ;D

PS, when I got the error I went to see if I can find what it is from the source code, but it appears to be of an older version (2.1.14).

* https://github.com/adventurebrew/re-quest/blob/master/tools/agi/import_all.py#L68

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