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Messages - ViolentValence

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The Games and other Sierra Adventure stuff / Re: Fan game not showing up
« on: December 10, 2012, 09:39:14 AM »
Sounds pretty ambitious, and congrats on your new addition.

I dont know if youve already tried it, but youre meant to keep staving off the demon by repeating the tattoo periodically--resetting the timer. This was all a gift for my sister, so it's annoying by design.

And that's a cello in the corner, and it does nothing, which is why there probably isn't any response when you try to look/interact with it.

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The Games and other Sierra Adventure stuff / Re: Fan game not showing up
« on: December 08, 2012, 10:43:46 AM »
Hey, sorry that I forgot to check back on the thread.

Actually, there's a good chance that the version you have doesn't have any earnable points, or any particular quests, or anything of substance, really.

There definitely needs to be more to jumpstart the plot--you do eventually have a purpose, but only after you've left for the department, and then taken your assignment--maybe it'll help make the hapless dying more tolerable?

btw, the drawer death has one subtle hint, if you're too far away when you type 'open/drawer'.

Hey, is Knight's Quest stalled? I'd love to play anything new that's been added.

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The Games and other Sierra Adventure stuff / Re: Fan game not showing up
« on: December 02, 2012, 05:06:39 PM »
Excellent--that did the trick. Now I won't be having to keep dissecting Eigen's baby to see how she works.

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The Games and other Sierra Adventure stuff / Re: Fan game not showing up
« on: November 30, 2012, 11:51:40 PM »
Thanks, sir--tho Im not sure it's pushing the envelope in the right direction, since it's such a ghetto rig (making 'slowly' a qualifying adjective in the vocab.) I was wondering if you guys might know why the midi support never worked in any of the games I would start from scratch, even after going through the midi0-->sndbox-->addresource route. I wound up having to butcher JummyBummy2 to get general midi playback. I had all the drivers and the sound resources I was making Im pretty certain were not the problem. Does the SCICompanion vs Studio make the difference (since that's the only thing I could pin down as different in JB2)?

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The Games and other Sierra Adventure stuff / Re: Fan game not showing up
« on: November 25, 2012, 05:37:13 PM »
Hey! Thanks for the encouragement. I knew, putting it up, that it was skinny on non-essential 'look' commands, and helpful information for the player in general--that was just me trying to get something working.

You throw a clot trying to stand up from bed too quickly, so you need to 'stand up slowly' or 'get up slowly' ('slowly stand up' used to work, also, I think)--would saying that more explicitly in the death message help, do you think?

I had to use the invisible room switch because there's a timing element that works better that way--if you want to make rm80's changes stick you need to compile it individually. Man, I respect you going through the trouble to check the code for a solution.

The hypothermia is another in the long gag that this opening room is ironically the most perilous in the game--you need to do[a]n the slippers you stand up near. ('get, take' then 'wear')

Did you also notice print messages disappearing too soon? I couldn't find where that might be happening, but that may be because I'm running it out of dosBox.

Also, good call on the cursor--I still want it disabled for most of the game, but it does reappear for things like the income tax mini-game, so it should be easy to fix.

I can't wait to hear how frustrating you find the second+ rooms!  :)





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The Games and other Sierra Adventure stuff / Fan game not showing up
« on: November 14, 2012, 07:34:50 PM »
Hey Cloudee, I submitted a demo for the SCI fangames section a couple weeks back, but it isn't yet showing among the others--should I make changes to make it better suited for the site?

I think the version I submitted had some audio issues (a channel would occasionally freeze when a new midi kicked in.) I'm resubmitting a version that partly fixes the issue.

Let me know if it needs tweaking (or scrapping.) Thanks!

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SCI Development Tools / Re: Lost RESOURCE.001 file, possible corruption
« on: September 11, 2012, 11:42:31 PM »
Ah, that's as I feared. Thx very much for the prompt replies. I'm looking forward to one day contributing to the fangames section.

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SCI Development Tools / Lost RESOURCE.001 file, possible corruption
« on: September 10, 2012, 11:20:05 PM »
I'm needing the advice of Gumby & company, of all you helpful SCI types.

I've managed to make my resource.001 file disappear, through a combination of having to minimize a running instance of my game (I was caught in an infinite loop of gProgramControl remaining permanently TRUE), and, inexcusably, attempting to compile my scripts without realizing the game was still running in my taskbar (win XP.) The resources seemed to be wiped, 'repair resources' produced an error (I'll see what I can do about finding it, is there a log for those?), and the resource.001.bak file became a sturdy 0 bytes, and backing up a file that seems to have never existed.

Does the compiler have some kind of temp, phantom place it may have ferreted it away to?

SO very much work at stake. Eternal gratitude, my firstborn's name, cashmoney for any leads.

 P.S. keep up the fine work!

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SCI Development Tools / Re: Recreate .MAP files
« on: September 10, 2012, 11:19:20 PM »
I'm needing the advice of Gumby & company, of all you helpful SCI types.

I've managed to make my resource.001 file disappear, through a combination of having to minimize a running instance of my game (I was caught in an infinite loop of gProgramControl remaining permanently TRUE), and, inexcusably, attempting to compile my scripts without realizing the game was still running in my taskbar (win XP.) The resources seemed to be wiped, 'repair resources' produced an error (I'll see what I can do about finding it, is there a log for those?), and the resource.001.bak file became a sturdy 0 bytes, and backing up a file that seems to have never existed.

Does the compiler have some kind of temp, phantom place it may have ferreted it away to?

SO very much work at stake. Eternal gratitude, my firstborn's name, cashmoney for any leads.

 P.S. keep up the fine work!

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