Have you tried the Resource Manager that came with the SCI Graphic Studio. It creates the resource.map file.
Yes, the resource.map file is created the moment you create a blank game. Two files are in your blank game directory: resource.map and game.ini.
EDIT: After adding an resource it creates the resource.001 file too. Now open it up in SCI Studio and you have a brand new blank game.
Right, I seem to see that as well. In my steps, basically what I did is create the minimum game script (an sc file) that the Help file says SCI0 needs. However, in order to do that, you have to create a Vocab file - specifically Vocab.000. So I do that. (At first I just made a few entries in a completely new one; you can also just import an existing Vocab.000.) At this part there are no other resources, as there probably would not be in a brand new game.
However, if I just try to add this Vocab.000 in at the point of creating the new game, it cannot do it because there is no resource.001 file. If I rebuild first, then that resource.001 file is created and
then I could add the Vocab.000 file. And I realize that can also work with a resource type as well (such as View or Pic).
But here is where the main problem seems to happen....When you try to put the all-important script in your new game, it seems you cannot even get started. To wit, I create a new script and I have to use the Script Editor on the main toolbar, not from the Game Explorer because there are no scripts at this point. I can create the script and I save it as Main.sc. Now if I try to compile it I get: "Unable to open vocab.000 for reading." I understand that is because this script is currently "loose" and not part of the game.
But then
how do you get the script into the game? You cannot import it because the file is just Main.sc and not Main.sco. But I cannot compile it to Main.sco because it is not part of the game! There is sort of a vicious circle here.
Now here appears to be the solution ....You cannot do this from within SCI Studio. You have to get the stand-alone Script Compiler. Then copy your main.sc and your Vocab.000 to that directory. Then run scc.exe on your Main.sc file. That will create two files: Main.sco and script.000. You can now import script.000 into your blank game and it will work fine.
Of course, the problem now is you can still not edit that script, even if you keep the Main.sc and Main.sco files in the directory of your blank game. And another problem is still that if you try to rebuild you will still get those exact same errors that I mentioned before. (The new tutorial I am writing also covers writing a game from scratch, which is why I am investigating different possibilities. Basically one part of the tool is intrasparent, the other is not. That is the conclusion I have come to.)