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Messages - bokkers

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121
Mega Tokyo AGI Archive / Re: using existing graphics as guides?
« on: November 20, 2001, 06:31:09 AM »
I think that especially when you begin creating games with AGI, it is an invaluable help to play around with exisiting Sierra-screens. I remember having problems with perspectives and the proportions ego <-> background. Even when you're experienced with AGI-graphics it is still great to take existing scenes and modify them until you can't tell what the screen looked like before. The reasons are the same: perspective (of rooms inside buildings) and proportions are just perfect in Sierra games.
bok

122
Mega Tokyo AGI Archive / Re: AGI Repeat now available
« on: December 07, 2001, 12:59:30 AM »
Extreeeeemely neat  ;D
bok

123
Mega Tokyo AGI Archive / Re: NAGI v2.05 Released!
« on: January 13, 2002, 10:19:52 AM »
Hi,
Quote
So check out v2.05 from the downloads section today!  

Very cool, yet another update I appreciate a lot.   :D
b.o.k.

124
Wow, intriguing news! Loved the original, and I like the screenshots posted so far.

125
Wow. Well, Roberta Williams has sailed all seven seas in the last years, so she should have picked up enough tales along the way for inspiration, right? She would be perfect to take back the helm of the KQ franchise! Go Roberta go! :D

127
Yeah, the subtitle "Resist Or Perish" came up around the time of the second demo, in an attempt to substitute the "Graphic Adventure" part of the title. But we just used to call it demo 2. Development ended right after that, although there are still a lot of unfinished script and pic resources in the game.

It was an intriguing process to build all that. Learned so much during this time.

Collector, would love to make some additions. Thanks for the offer!

128
Aaah, neat. :) Just discovered this as well while you were writing it. Finally, the circus! Great little game! Thanks for making this!

129
Yeah, I could join 2 things. Didn't figure out what to do with the result though. Clicked it on various spots but no luck.

130
Yeah, exactly that one!  :) I was just having a small nostalgia session today, and was positively shocked to see that it was still available on various web pages.

131
New logo looks great so far! Will be interesting to see what kind of games they will develop and publish under that brand name...

132
Great memories of working on that one. It's a shame we never finished it. Maybe one day I'll have another go at it. Story and puzzle design was somewhat flawed though, in hindsight.

133
Thanks for the quick reply! Will check it out right away.

Rediscovered AGI/SCI today after a couple of years absence, and it's so good to see people have been so creative over the last years! Thumbs up!

EDIT:
Have scoured the whole trash by the fence, but couldn't find anything new. Earlier I found 2 things in the trash: one object next to the main entrance (which I already gave to "someone"), and another object which I obtained by examining something lying on the ground.

Is there another thing I'm missing somewhere?

134
Just discovered this and wanted to check it out, but the download seems to be down both here and on the SCI Wiki page. Does anyone know where I can still get this? Thanks in advance.

EDIT:
Just found a working download for this:
http://www.neverendingnights.com/gnomequest/GnomeQuestRedux.zip

Cheers!

135
From here. Didnt know the wiki had links to games as well. Will check it out.

EDIT:
Just tried getting it from the Wiki and it worked! Thanks for the heads up mate!

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