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AGI Community How To's & Tutorials / Re: Better dialogue in AGI
« on: May 02, 2025, 08:09:45 AM »
Thanks for chiming in! Good points there.
I am now styling the dialogue with only print.at and a static portrait of the speaker next to it. That already greatly improves dialogue presentation and avoids confusion. Perfect solution for me, as I love the classic AGI look and feel and don't want to stray to far away from that.
The display command is great for text in arcade sequences and special story events, and I will definitely use that add a couple speech bubbles to the game for dramatic effect.
EDIT: Here is what looks like.
I am now styling the dialogue with only print.at and a static portrait of the speaker next to it. That already greatly improves dialogue presentation and avoids confusion. Perfect solution for me, as I love the classic AGI look and feel and don't want to stray to far away from that.
The display command is great for text in arcade sequences and special story events, and I will definitely use that add a couple speech bubbles to the game for dramatic effect. EDIT: Here is what looks like.
