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Mega Tokyo AGI Archive / Re:Effects
« on: September 26, 2004, 12:42:32 PM »
Hi,
hmm, about the man who shits I would say it's more a graphical problem than a programming problem.
For the V-game I've made a peasant-generator for some of the downtown rooms. Basically I generate a var with a random value from 1-20 (or whatever you like), then I have 10 different peasants assigned to values 1-10, and if the value is higher than 10 there are no peasants at all.
I can post some code of that if you like although it's not very neat code. But I got away with it.
hmm, about the man who shits I would say it's more a graphical problem than a programming problem.

For the V-game I've made a peasant-generator for some of the downtown rooms. Basically I generate a var with a random value from 1-20 (or whatever you like), then I have 10 different peasants assigned to values 1-10, and if the value is higher than 10 there are no peasants at all.
I can post some code of that if you like although it's not very neat code. But I got away with it.

We need more games inspired by books. I once had the idea to turn a theatre play into a game, but that was just an idea. However if you're creative enough you could even turn poems into AGI-games. Anything goes!