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Messages - bokkers

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91
Mega Tokyo AGI Archive / Re: A Lull in FQ2
« on: September 04, 2001, 09:03:48 PM »
Hey Nicholas,
the majority of people decides who is annoying and a waste of bandwidth and who's not. I personally can say that I absolutely share Dexter's opinion.
Besides, if I'm wrong and you're a real nice AGI-head: Where's your homepage and your game? Or are you - by pure luck - involved in the legendary F-Quest/L-Quest-project?
b.o.k.

92
Mega Tokyo AGI Archive / Re: police quest 1?
« on: September 05, 2001, 05:12:29 AM »
Hey man, you saved my day!  8)
Thanks a 1000 times for posting this link.

93
Mega Tokyo AGI Archive / Re: Lovers Quest Homepage/screenshots
« on: August 28, 2001, 09:53:02 AM »
>bokkers=bock
Aaaargh....

>screenshots
Sorry, I confused L-Quest with *beep* Quest, that was the site I saw.
Anyway, what is your game about, John? Is there a homepage for it?
b.o.k.

94
Mega Tokyo AGI Archive / Re: Lovers Quest Homepage/screenshots
« on: August 28, 2001, 06:10:22 AM »
Hey John,
I guess you're just wasting your time if you think that
a) RichEter/Icepod is a person really interested in AGI and
b) Lovers Quest or F*** Quest are actually real serious AGI-projects.
To me personally it seems, that Icepod is really bored with his life and is now trying to catch some attention on the internet.
But anyway, I had a good laugh when I saw the "screenshots" for LoveQuest..
b.o.k.

95
Mega Tokyo AGI Archive / Re: attack on america
« on: September 14, 2001, 06:13:04 AM »
>It is difficult to start a war without any solid evidence >against that bin Laden guy.
Not for George W. For him, it will be rather easy starting the war. Especially as he himself will not be forced to go to Afghanistan. More details on
http://www.cnn.com
http://www.ap.org
http://www.kabulonline.com

96
Mega Tokyo AGI Archive / Re: attack on america
« on: September 13, 2001, 11:59:25 PM »
Hi folks,
just another thought:
Don't you think it is a bit short-sighted to focus on that single event? Don't get me wrong: I find it extremely horrible what happened. But don't you realize that WW3 has just begun? The really frightening things are yet to come.

97
Mega Tokyo AGI Archive / Re: attack on america
« on: September 12, 2001, 01:58:50 AM »
>in honour of the thousands killed in the disaster in ny and >washington, i have decided to make a new game >entitled "Attack on America"
>it would be dedicated to the victims and their families

although i probable feel the same way like you and i see the need for something being done, I have mixed feelings about the idea.
people could misunderstand a game as something calling for revenge without even playing it (and you know that most of the people ALWAYS judge somthing before they actually tried it).
i dont know, what could be in the game? preventing the attack? that would appear kind of sarcastic in my eyes. imagine the player has "won" and prevented the attack, the player would not feel happy, because he knows that the event happend in reality. especially if they're from ny.
if doing something after the attack was subject of the game, what would it be? in computer-games you have to have definite characters with definite roles? who could be in the game? would it be investigation, revenge in the game? either way, i think the best reflection on events like this are written words or music. computer games are always supposed to make fun, otherwise people wouldnt be playing them. music and books are different. they can be depressing. just as depressing as reality.
b.o.k.
PS: Of course, all this in only my personal humble opinion.
Feel free to contradict.

98
Mega Tokyo AGI Archive / Re: Shooting gallery
« on: September 24, 2001, 02:37:39 AM »
Hi everybody,
I found out myself how to set up some "shooting-gallery" last night. For anyone of you interested, here's the code for a room with 3 guys running around, waiting to be shot:

#include "defines.txt"

if (new_room) {

99
Mega Tokyo AGI Archive / Re: What kind of game should i make?
« on: September 28, 2001, 07:35:23 AM »
Jesus, I didn't know that it was possible to get access to the internet before going to the kindergarden. Well, someone in here proves that it is. :-/
Just my 2 (Euro-)cents.
b.o.k.

100
Mega Tokyo AGI Archive / Re: QUESTION!!!!!!!!!
« on: October 09, 2001, 03:10:12 AM »
Good to see that people still keep improving the good old AGI-studio. Keep up the good work.
b.o.k.

101
Hi there, Nick has made a list with all tutorials about AGI. You find it at:

http://www.mega-tokyo.com/cgi-bin/yabb/YaBB.pl?board=SIERRA_GAMES&action=display&num=995847022

Look for the tutorials dealing with priority screens there, they are perfectly explaining everything.

Hope this helps you,
b.o.k.

102
Mega Tokyo AGI Archive / Hi-Res AGI
« on: October 11, 2001, 02:10:24 AM »
Some weeks ago, I discovered someones AGI-webpage which dealt with Hi-Res pictures used in AGI-games. It even had some photos of AGI scenes (something from SQ2 I think) in perfect Hi-Res quality. I also tried to contact the guy that set up the page, but my mail got lost in the digital nirvana.
Does anybody know something about this feature? Does it work at all? Has someone ever used this?
The screenshots I saw looked pretty cool.
bok

103
Mega Tokyo AGI Archive / Re: Extremely dumb question about Sarien
« on: October 24, 2001, 11:09:53 PM »
Yeah. Thanks a lot. I'll check it out immediately
:)
bok

104
Mega Tokyo AGI Archive / Re: Extremely dumb question about Sarien
« on: October 24, 2001, 01:39:24 AM »
That would be extremely cool. :)
bok

105
Mega Tokyo AGI Archive / Extremely dumb question about Sarien
« on: October 23, 2001, 08:26:21 PM »
Hi folks,
I tried to get Sarien working, but I didn't even came past the downloads ;-)
When I looked at the big archive at the Sarien website, all the files seemed to contain uncompiled versions of the program.
When I finally found two files ending with .zip I downloaded them both but then the Sarien.exe tells me "Cygwin.dll not found" and the readme-file talks a lot about compilation...
Now... what does that mean? Am I really too dumb for this one? Where can I get the DLL? Or did I download the wrong version of Sarien again?
Please help me as I'd really love to check out what Sarien's like.
Thanks,
b.o.k.

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