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Messages - MusicallyInspired

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SCI Development Tools / Re: SCI Companion Pic Editor saving bug?
« on: April 29, 2021, 09:03:24 AM »
Ah sorry I misunderstood ad I skimmed (I skim way too much). Oh well it's done now.

SCI Development Tools / Re: SCI Companion Pic Editor saving bug?
« on: April 28, 2021, 05:38:40 PM »
Dang. So I might as well just redraw them from scratch then. But I still have the coordinates so if I redraw them in the same coordinates with the latest build it should be fine? Sweet. Thanks for helping to tackle this, guys! I really appreciate it.

I've tested this by redrawing all the commands and it did indeed work! Eureka!

SCI Development Tools / Re: SCI Companion Pic Editor saving bug?
« on: April 28, 2021, 08:52:36 AM »
I have the draw commands saved in a clipboard file because there's no other way for me to save it. No matter what build of Companion I paste them into, it looks fine until I save it to a file and open it (again, doesn't matter what build). And it's always corrupted.

I used InsideClipboard to save the data and load it again so I can paste it into the Pic editor because there was no other way for me to preserve the draw commands intact.

SCI Development Tools / Re: SCI Companion Pic Editor saving bug?
« on: April 27, 2021, 11:41:41 PM »
That meshes with my fruitless attempts to reproduce the bug. So any build from 2018 onwards should be good.

Then why does your recent Jan 19 2021 build with the Picture drawing GIF animation export feature still have the bug?

SCI Development Tools / Re: SCI Companion Pic Editor saving bug?
« on: April 24, 2021, 09:47:40 AM »
I'm using one of Kawa's builds from October 2018. Using a later build does the same thing though. And I recall this still being an issue way back before Companion 3 came out.

pic_hopefully.016 is the full corrupted image.
pic16_grass_test.016 was my attempt to save just the grass data with the random pattern pen tool. Same corruption.

SCI Development Tools / SCI Companion Pic Editor saving bug?
« on: April 22, 2021, 01:00:01 AM »
So I was creating a Picture resource for KQ2SCI on stream yesterday and towards the end I decided to test it. I saved it and loaded up the game and half my work wasn't showing up. The commands were all there in the Pic, but it wasn't working. I tried closing the Pic and reopening it was all messed up. Most of my work was lost and only some of it persisted in being saved. Since I was streaming, though, I had all the commands listed on video so I painstakingly went through the video frame by frame and reimplemented each draw tool command from the draw command list on the video. That took ages. And got even worse. Commands I didn't even make started garbling the screen in the Visual, Priority, and Control screens alike.

I narrowed the problem down to the Pen tool using the randomized pattern (specifically size 2). So I figure something isn't saving right when it comes to that specific draw command. It recorded two of the pen tool draw commands fine, but by the third it randomly decided to turn on the Visual tool and start painting on coordinates that aren't even on the picture (like in the thousands) and randomly appearing in a bunch of places on the screen and the entire rest of the picture ended up being corrupted. I had to remove the Randomized Pen Pattern tool commands entirely and it saved just fine.

This may be something we're already aware of I don't know. Now that I've run into it like this, though, I do remember running into it in the past and remembered trying to avoid using the randomized pattern pen tool. I've used it on other pictures in KQ2SCI, but with those I used SCI Studio to draw the pictures way back when. So I guess I'll have to use Studio sometimes for those details. I haven't nailed down exactly how or why it's corrupting but I intend to do further testing and experimenting with the SCI Pic resource file specs closeby.

Try fading to dark gray instead of outright black like the original does.


Here's the VOD!

KQ2SCI Dev stream starts in T minus ~1 hour.

Yeah I thought so!  ;D

Many years ago I started development of a King's Quest II SCI remake in Sierra's SCI0 engine/interpreter with fanmade tools (such as Brian Provinciano's original SCI Studio and later Phil Fortier's SCI Companion). Specifically in the style of Sierra's King's Quest I remake (EGA graphics with mouse, parser, and MIDI music support). I stopped working on it long ago but had a thought on how I could continue development. I posted around asking for input on whether streaming myself developing it would be of interest to anyone. It got a decent response on Twitter so I decided to go ahead with it. I'll be starting tomorrow morning (Tue, Apr 6) at 9am CST and go for a couple hours. I'm not sure what the schedule will be going forward. Tue mornings work for me but most of the time evenings are better. I will likely stream again on Thursdays or Fridays during the day or towards the evening as those are my days off. Possibly even Sat or Sun evenings. We'll see how it goes. I've also got other music projects going on (that I won't stream) which I'll have to work around.

If you're interested, give my Twitch channel a follow so you can get notified right away when I go live:

It'll also be backed up on my YouTube channel as well if you miss it and the VOD before it gets removed from Twitch.

AGI Development Tools / Re: agikit 0.4 + Visual Studio Code
« on: March 10, 2021, 11:24:17 PM »
Well that's just fascinating.

To access AppData, open an explorer window and type %appdata% in the address bar. It'll take you right to it.

SCI Community News / Re: SCUMMVM SCI Engine "HiRes Upscale" Support Mod
« on: February 03, 2021, 08:04:13 PM »
And now you can replace MIDI sounds/songs with WAV files and also add speech to dialogue Messages that don't have any (Space Quest 5 , anyone?).

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