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SCI Development Tools / Re: SCICompanion: Is there a way to import the priory and control screens also?
« on: January 11, 2024, 02:02:35 PM »
Unfortunately, no. At least not that I know of.
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Before Companion 3 there were no decompilers. Brian had hand decompiled an SCI game (LSL2?) to make the original fan SCI template game and create his SCI Studio script.
Just because there's a deep and passionate community around DOSBox doesn't mean fluent commits are the same as stable versions.
While they are the same for "insiders", most population doesn't look behind stable versions which is why for example Wikipedia first and foremost mentions the last stable date.
Either way by now most people will only use built-in patches
(in distribution or also inside ScummVM).
It took some digging, but I found the problem with the sound previewer. I am right now chilling to the Tandy 3-Voice version of the Space Quest 3 theme, playing from the preview bar. I also went and normalized all user-visible instances of "midi" and "Midi" to "MIDI" while I was at it, correcting that "unknown" to "Base MIDI".
All this will be in the upcoming nightly.
I noticed the repo this morning. So this is what that's all about.
(There's no way he wrote his decompiler...)
. There are a few other caveats he goes over in the article as well. One namely being that there might be a couple bugs that won't compile but could be fixed by going over the code. There was also something he said about a holdover bug from Sierra's original compiler.Maybe! If SCI Companion fully supports the game, then it can compile most scripts. You may need to fix a Sierra bug or two, or make some other adjustments to make SCI Companion happy. My goal is to show what's really going on in the scripts, bugs and all.
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