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Messages - MusicallyInspired

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I'll have to hit him up sometime for sure.

Those screens are so good. Karl really does fantastic work. (As do you!)

There's a snowball's chance that they'll do something with old Sierra IPs and a higher chance that, if they do, it won't be favourable. I'm just tickled that so many high profile studio execs, gaming journalists, and YT/Twitch personalities are name-dropping King's Quest, Space Quest, and Quest for Glory all the sudden. Geoff Keighley, the host of The Game Awards, tagged Xbox in a Tweet saying that they should revive Freddy Pharkas and then revealed that he was a beta tester for the original in 1993. He then put up a Twitter poll (which can only have 4 options) asking what should be revived: Guitar Hero, Heretic/Hexen, Prototype, or Space Quest. Space Quest got 5.1% of the 80,302 votes but still. That's still about 4095 people voting. I just thought that was cool.

AGI Development Tools / Re: Sierra's AGI Compiler (CG.EXE) Disassembled
« on: January 12, 2022, 11:03:51 PM »
Really nice to see this much attention given to AGI still. :)

Everything-Else / Re: It's 2020 and no TLS-encryption
« on: January 09, 2022, 01:25:49 PM »
That post is over a year old lol.

Which is great news!

Bonus points if you can have it import/export a QFG character profile file.  ;D

I must have been on something when I posted this. And mostly taking my friend's word for it. Don't mind me.  ;D Sorry about the confusion.

SCI Development Tools / Re: SQ3: Where is "Where am I?"?
« on: December 06, 2021, 08:32:46 PM »
According to what NRS told me way back when, it's "basically" just amending audio data onto the end of the file. But I'm sure it has to change some header information too.

SCI Development Tools / Re: SQ3: Where is "Where am I?"?
« on: December 05, 2021, 10:10:23 PM »
There's no source for AddWave. NRS didn't provide any.

SCI Syntax Help / Re: xStep, yStep and the edge of the screen
« on: December 04, 2021, 09:33:23 AM »
Is the issue with keyboard controls or mouse controls? I have control issues like that all the time with one of them and I have to use the other to actually trigger the boundary and trigger the next screen with KQ2SCI and I've never solved. Not without control colours to trigger it instead anyway.

SCI Development Tools / Re: SCI32 Templates
« on: December 01, 2021, 07:25:53 PM »
Ah yes. Priority maps are totally different.

SCI Development Tools / Re: SCI32 Templates
« on: November 27, 2021, 04:43:25 PM »

Hurrah! Using a newly-built AGSUtils, I was able to extract all of the sprites from QFG4.5! They are stored in TGA format, which is supported by GIMP. This should make things significantly easier...

Nice! I just built it myself with cygwin. Hopefully they can extract backgrounds (and perhaps more importantly, priority masks), videos, and other content eventually.

Never was a QFG fan but I do remember how popular QFG4.5 was. I'll be watching this with interest regardless however as anything in SCI has my attention. I'm also down for SCI32 fangames but I wonder how possible that feat is.

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