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Messages - MusicallyInspired

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1516
Everything-Else / Re: agigames.com
« on: November 13, 2010, 05:38:26 PM »
I agree. I don't understand why this site never gets any love.

1517
SCI Syntax Help / Re: Negation of Said()
« on: November 12, 2010, 03:19:54 PM »
Fascinating. And yeah, I agree with Cloudee, seeing as it's not just looking for if you have "Said" something but any event covered under the handleEvent method...which is any input besides Saids as well.

1518
Everything-Else / Re: agigames.com
« on: November 09, 2010, 11:09:17 PM »
Heh. How ironic. The same thing happened to SCICommunity.com way back and we had to stay at AGIgames.com lol.

But seriously, yeah I hope it comes back. Great site for AGI stuff. And a LOT of valuable archived SCI stuff as well.

1519
SCI Syntax Help / Re: Pass variable by reference/pointer
« on: November 09, 2010, 06:00:30 PM »
What's a pointer?

Lol, don't ever take up advanced C/C++ programming. Pointers can be a nightmare if you can't wrap your head around them or how to use them (I sure can't).

I don't think the SCI language is capable of dealing with pointers. I believe I heard this mentioned officially from troflip or Brian in the past.

1520
It seems that undithering is now removed from being the default setting for the time being.

1521
An interesting debate going on at the ScummVM forums. The creator of the undither feature (a feature that "undithers" the dithered colours in SCI0 backgrounds to simple flat colours of up to almost 256 separate shades of colours has forced the option to be enabled by default. Previously there was no option to disable this short of opening the command console, altering a setting in a seriously hard to find scummvm.ini file, or compiling your own build of the program itself. Now there is a checkbox option in the game settings window of the ScummVM GUI. But the setting is still enabled by default.

His stance is that Ken and the artists at Sierra had always intended to have more colours which is why they used dithered colours to begin with and so from their point of view they're giving the gaming experience that was always meant to be portrayed. Well, there's a lot of problems with that point of view as I'm sure you guys can agree with having created your own SCI backgrounds yourselves. A lot of the dithering is used (certainly by me, and no doubt Sierra artists who are way better than I am) in an artistic fashion to create subtlety in shading, minor details, and depth. Undithering everything results in those subtleties being lost and exposing a lot of ugly jagged lines in a lot of backgrounds. Many disagree with me but still think that the option should be left off by default to preserve the original intent and gaming experience.

What do you guys think?

1522
SCI Development Tools / Re: Font resources
« on: October 25, 2010, 08:29:33 AM »
Yeah, the DOS prompt console font would be quite bigger on a 320x200 screen. And stretched in width as well.

1523
I've already got a peekaboo menu going. I looked at yours a while back Brandon and besides the heap stuff, it had some issues. It didn't seem like it responded to every click. Anyway, I'll attach what I've got here tomorow if you want to see it. I just haven't wrote the tutorial yet to go with it.

Oh right, I forgot I posted it beforehand. I'd definitely like to see it.

1524
Regarding a pop-up icon bar, I created one a while back but it had issues I couldn't figure out at the time. Eventually the game runs out of heap space and just crashes. Maybe you gentlemen could figure out what the problem is. I like the idea of a pop-up bar a lot more than a static one.

http://brandonblume.com/games/pnc_icon.zip

There's probably some other bugs that I didn't fix but are probably easily fixable. There's a block on the top left of the screen where the cursours do strange things...and the Ego walks on top of the icon bar when it's visible. It's also difficult to walk and hit the vertical horizon with the walk cursour because of the icon bar. Anyway, check it out.

1525
Nice! You should throw this into Companion's template game so nobody has to do this manually ever again. It's funny that this error wasn't caught and fixed like the other ones from Studio's template game.

1526
SCI Development Tools / Re: Palette Questions
« on: October 16, 2010, 11:17:57 AM »
Almost right. The SCI engine only displays the same 16 colours at any given time. There is a 64 colour palette but they're not really colours of their own. They're dithered colours (checkered offset) using different combinations of the same original 16. Obviously if you copy a background into an image editing program you're only going to get a 16-colour palette because that's all that's being used. It doesn't differentiate between the dithered colours. SCI has the ability to use dithered colours as palette colours giving the illusion of having more colours when in fact they're just a combination of two of the regular 16.

It doesn't matter how many colours you use for anything because there are only 16 to work with. Ever.

1527
Indeed! Congrats, man.

1528
SCI Syntax Help / Re: The Toggle Sound Issue (F2)
« on: October 12, 2010, 08:39:26 PM »
Ah didn't know that was a Companion specific thing. Yeah, that is annoying.

1529
SCI Development Tools / Re: SCI Studio vs. SCI Companion
« on: October 08, 2010, 08:28:48 PM »
Err...you can do that in Companion as well. Just do Save As.

1530
Sounds great to me.

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