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Messages - MusicallyInspired

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I've already got a peekaboo menu going. I looked at yours a while back Brandon and besides the heap stuff, it had some issues. It didn't seem like it responded to every click. Anyway, I'll attach what I've got here tomorow if you want to see it. I just haven't wrote the tutorial yet to go with it.

Oh right, I forgot I posted it beforehand. I'd definitely like to see it.

Regarding a pop-up icon bar, I created one a while back but it had issues I couldn't figure out at the time. Eventually the game runs out of heap space and just crashes. Maybe you gentlemen could figure out what the problem is. I like the idea of a pop-up bar a lot more than a static one.

There's probably some other bugs that I didn't fix but are probably easily fixable. There's a block on the top left of the screen where the cursours do strange things...and the Ego walks on top of the icon bar when it's visible. It's also difficult to walk and hit the vertical horizon with the walk cursour because of the icon bar. Anyway, check it out.

Nice! You should throw this into Companion's template game so nobody has to do this manually ever again. It's funny that this error wasn't caught and fixed like the other ones from Studio's template game.

SCI Development Tools / Re: Palette Questions
« on: October 16, 2010, 11:17:57 AM »
Almost right. The SCI engine only displays the same 16 colours at any given time. There is a 64 colour palette but they're not really colours of their own. They're dithered colours (checkered offset) using different combinations of the same original 16. Obviously if you copy a background into an image editing program you're only going to get a 16-colour palette because that's all that's being used. It doesn't differentiate between the dithered colours. SCI has the ability to use dithered colours as palette colours giving the illusion of having more colours when in fact they're just a combination of two of the regular 16.

It doesn't matter how many colours you use for anything because there are only 16 to work with. Ever.

Indeed! Congrats, man.

SCI Syntax Help / Re: The Toggle Sound Issue (F2)
« on: October 12, 2010, 08:39:26 PM »
Ah didn't know that was a Companion specific thing. Yeah, that is annoying.

SCI Development Tools / Re: SCI Studio vs. SCI Companion
« on: October 08, 2010, 08:28:48 PM » can do that in Companion as well. Just do Save As.

Sounds great to me.

SCI Development Tools / Re: SCI tool requests
« on: October 05, 2010, 08:20:04 AM »
Good idea, but...does it really matter? File size isn't really an issue and even with a full vocab the size is still tiny. It doesn't take up heap space or anything does it?

Awesome! If I notice anything I'll let you know.

SCI Development Tools / Re: SCI tool requests
« on: October 03, 2010, 12:20:13 AM »
Yes, SCI0 (and AGI, incidentally) are vector based. But I just don't see the gain in converting from a modern vector-based image editing program like Corel Draw. What's the difference?

SCI Development Tools / Re: SCI tool requests
« on: October 02, 2010, 04:51:10 PM »
That is true. But I just don't see the point personally in working with vector tools as opposed to raster tools for such a low resolution. Especially seeing as everything needs to be pixel perfect in such low resolutions.

SCI Development Tools / Re: SCI tool requests
« on: October 02, 2010, 11:47:37 AM »
Views are basically no problem. You can copy/paste back and forth between Companion's View editor and any image editing program. And it'll translate the palette to SCI's 16-color range as close as possible. It doesn't have any of the detail options that the background image converter has so it's only a "nearest neighbor" type of deal. No dithering or anything.

If only we had the source for Companion. We could look at the code for how the background image converter works and work something exactly the same for control and priority....

...actually, now that I'm thinking about it this is possible already! Here's what you do, create a priority screen version of a background in an image editor (this would be easy if you're already working with layers to create a background image) and import it into SCI Companion the same way you would import a regular background image. Make sure the colors are right and then go into the the toolbox with all the image "undo states" on the left and change each instance of "Set Visual" to a "Set Priority" instead and you've got your priority image! It wouldn't be an automatic detect thing like you're thinking, but like I said above, if you're already creating a background image with layers in a conventional image editor (Photoshop or Paint Shop Pro) you could easily create a priority image from this for importing with Companion's background converter.

Nonetheless, it would be handy to have a tool to do this for us either way.

SCI Development Tools / Re: SCI tool requests
« on: October 01, 2010, 11:13:05 PM »
Is that even possible? How does a picture know what you want in the foreground and what in the background?

Unless you mean something like AGS where you can import a priority mask image as priority data for a background image? Much like how you import/convert other images to a visual picture resource in SCI Companion? I've been actually really wishing for such a tool, actually. Would make things a lot easier if you didn't have to draw priority lines with Companion's tools. And Control lines as well, for that matter.

SCI Development Tools / Re: SCI tool requests
« on: September 30, 2010, 08:06:33 AM »
You can already do this. When using a fake ego view for testing the priorities of a background you can set the view's priority manually, have it change to whatever priority colour it's on, and also enable "observe control lines" so it won't go past control lines. I think it only counts white ones. I specifically requested this from troflip when Companion was in its infancy to which he happily obliged, to my delight.

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