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Messages - MusicallyInspired

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Everything-Else / ScummVM AGI Sound Support Improved
« on: June 15, 2010, 12:46:35 PM »
So months and months ago I submitted a bug report about ScummVM's horrid sound emulation and today I finally hear something of it. Here's the whole email:

Category: Audio
Group: None
>Status: Closed
>Resolution: Fixed
Priority: 5
Private: No
Submitted By: Brandon Blume (musiclyinspired)
>Assigned to: Eugene Sandulenko (sev)
Summary: AGI: Proper Tandy 3-Voice/IBM PCjr Sound Support

Initial Comment:
Currently, the sound support in AGI plays back the 3-channel sound resources plus the white noise but it sounds awful (perhaps because the Sarien interpreter was originally meant to imitate the Amiga?). The voices sound very Amiga-like (sort of like a bad electric piano Casio keyboard sound) and the white noise is just a bland hiss without pitch-shifting capabilities. Since ScummVM currently has the ability to produce proper IBM PCjr sound for SCUMM games would it be difficult to move the same capabilities over to the AGI engine as well? NAGI (another AGI interpreter) and DOSBox (when machine type is set to "tandy") both produce the proper sound if reference is needed.


>Comment By: Eugene Sandulenko (sev)
Date: 2010-06-15 19:23

Implemented in SVN. Now it is default mode for DOS games. Old emulator is
left for Amiga and Atari.

Rejoice! AGI emulation in ScummVM is now practically perfect! I've tried it and it works perfectly. I will now probably use ScummVM exclusively for all my AGI games :).

I asked about this years ago on the original Mega-Tokyo forums. Unfortunately, the scrolling screen transitions are an exclusive to SCI01+ engines and aren't available with the current SCI0 template game.

Does your laptop not have a Function key combination with some letters to emulate the numpad?

I've played the original but not beaten it. That said, I have seen the movie so I'm not worried about it being blown.

SCI Development Tools / Re: Looking for SCI Viewer source code
« on: May 26, 2010, 01:19:21 AM »
The original author of SCI Viewer appeared one day out of the blue on the Janitorial Times (and probably a couple other Sierra forums) and then after a few releases promptly disappeared. He never did release the source.

Nice! I look forward to this.

More big news! Steam has finally been ported to Linux! There are already a few already Linux-ported games supported such as Unreal Tournament 2004 and a few id Software titles. The first Valve games to launch on Linux will be HL2, Counter-Strike Source, and Team Fortress 2.


Go get it now if you don't own it! This isn't a temporary deal. It is a temporary offer, but once you buy it (for free) you own it. Even after the due date is passed. Go and get it now even if you're computer can't play it! Someday maybe you'll get a good enough computer so you can play it and you'll thank your lucky stars that you managed to take advantage of this incredible deal while it was free!

Those of you who don't know what Portal're beyond help.


Interesting. Is it a remake of a fangame or a Sierra original?

It's easy when you're using AGI placeholder graphics :). I'm not drawing in priority or control lines or anything. Just a few control colours for triggering events.

SCI Syntax Help / Re: Using the avoid script
« on: May 10, 2010, 10:14:03 AM »
I posted my own questions about this ages ago and never got an answer. How I wish we had members who knew SCI code backwards and forwards....

Programmed all the way up to the lion at the top of the tower today. He's giving me a lot of grief. Programming his random roars requires a lot more code, scripts, and variables than I had originally anticipated. And now I'm running into a bug where he eats you even though he falls asleep.....but it just sits there and the code doesn't tell the game to go on to the death handler. Bizarre. I'm so tired right now, though. So I'll handle it another day...

Yes. I used the DOSBox codec to record this.

Ah yes, that's my video. I posted it ages ago after the community went down. It's fairly old, though. I didn't have near as many things programmed in then and even the graphics have been touched up since. Maybe I should make a new video once a couple more backgrounds are complete. There's also a video of the new introduction sequence.

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